140 Commits (a268405a2f5f6fcc0443724c0bd17c553014bc18)

Author SHA1 Message Date
  C. J. Howard 407f62a6bc Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights 1 year ago
  C. J. Howard 4b3ebf3e7e Add audio setup and shutdown to boot state 1 year ago
  C. J. Howard 1747b85607 Fix find_package compatibility with SDL 2.26.2 1 year ago
  C. J. Howard b38971c9a8 Split traits into genes and phenes. Add genome and phenome structs. Add cladogenesis function. 2 years ago
  C. J. Howard a7e5aca4a0 Improve ant trait definitions, trait loaders, and morphogenesis. 2 years ago
  C. J. Howard ff4917825f Make source compatible with latest version of MSVC. Add compile-time math header 2 years ago
  C. J. Howard 444c46a226 Add new geometric primitive types. Improve terrain mesh calculation. Update C++ version to C++20 2 years ago
  C. J. Howard 8bc2811081 Add spring system. Improve orbit cam and first person cam 2 years ago
  C. J. Howard 96c678e5fc Move game-related components and systems out of entity namespace and into game namespace 2 years ago
  C. J. Howard e8b5693fb1 Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes. 2 years ago
  C. J. Howard fc3167e431 Add 3D wander steering behavior, remove obsolete game state files, restructure behavior tree files 2 years ago
  C. J. Howard 289b579131 Add wander, seek, and flee steering behaviors, improve conversions between quaternions and matrices 2 years ago
  C. J. Howard 86308e2b90 Improve photometric and astronomic calculations 2 years ago
  C. J. Howard 95f18215e6 Revise skeletal animation-related types 2 years ago
  C. J. Howard bd9e335a4f Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts 2 years ago
  C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 2 years ago
  C. J. Howard 66f114dbf7 Add support for loading OpenEXR images 2 years ago
  C. J. Howard 77c418b7a8 Add infinite ground render pass. Move camera exposure normaliztion factor into render context 2 years ago
  C. J. Howard 595990a6f8 Rename configuration.hpp to config.hpp and move more constants into config.hpp 2 years ago
  C. J. Howard 3c26a6fe64 Add support for adaptive v-sync. Add support for changing the render resolution. Move framebuffer creation, destruction, and resizing into dedicated functions 2 years ago
  C. J. Howard 4e53a20169 Add extras menu. Add menu transition animations 2 years ago
  C. J. Howard 446c7e1921 Improve menu text alignment. Merge title state into main menu state 2 years ago
  C. J. Howard 52e54d5274 Add support for saving control profiles 2 years ago
  C. J. Howard cdcba7e9be Add graphics menu 2 years ago
  C. J. Howard 7b7e361e95 Add sound menu 2 years ago
  C. J. Howard aef9db4c96 Add credits state and language menu state 2 years ago
  C. J. Howard b5739f14c3 Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions 2 years ago
  C. J. Howard 3eddbefccc Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database. 2 years ago
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 3 years ago
  C. J. Howard 8de74d2e1b Revise vertex buffer and vertex attribute classes, add text scene object class 3 years ago
  C. J. Howard d09de68cd8 Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4. 3 years ago
  C. J. Howard c428d80e48 Add bitmap font class, improve image class, and rect and rect pack classes 3 years ago
  C. J. Howard 0f96f130eb Rename font namespace to type, add unicode conversion functions 3 years ago
  C. J. Howard ddab8b2021 Remove obsolete tracking system and dead code 3 years ago
  C. J. Howard 11586ff2bd Remove obsolete biome class and biome loader 3 years ago
  C. J. Howard 0171ed56ef Compartmentalize tool entity generation functions 3 years ago
  C. J. Howard 0f96744def Add support for loading and saving gamepad calibration files 3 years ago
  C. J. Howard 695a14a406 Rename game_controller to gamepad 3 years ago
  C. J. Howard 30d68648be Revise tool component and remove tool system 3 years ago
  C. J. Howard 5af597d9bc Remove obsolete pheromone matrix class, nest class, and nest system 3 years ago
  C. J. Howard 402a75265e Add brood state, rename play state to forage state, revise and reorganize camera compositors 3 years ago
  C. J. Howard 62273786e6 Revise game states 3 years ago
  C. J. Howard c3fc332113 Add proteome system, along with genome component and proteome component 3 years ago
  C. J. Howard 6f4d7471f2 Separate atmospheric scattering-related functions out of astronomy system and into new atmosphere system 3 years ago
  C. J. Howard bfcd5f14e2 Re-add celestial body component, separate blackbody functionality out of astronomy system into new blackbody system 3 years ago
  C. J. Howard 9b7fe1b438 Rename solar system to orbit system, make orbit and astronomy system use new orbital mechanics functions. Fixes #2 3 years ago
  C. J. Howard 7f93f132cd Revise coordinate transformation functions and move into own namespace hierarchy 3 years ago
  C. J. Howard ee5a9746da Add more color-related functions, deconstruct blackbody function into separate color functions, move B-V color index function to color index namespace 3 years ago
  C. J. Howard b8b1c33d08 Add utility function to convert between visual magnitude and lux 3 years ago
  C. J. Howard 5547960119 Move shader template class into render folder 3 years ago