C. J. Howard
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280c3f1c0c
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Add container tool
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3 years ago |
C. J. Howard
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2a9fffbdf1
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Fix outline pass depth issue
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3 years ago |
C. J. Howard
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6a5c459db3
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Add marker tool and fix x-ray material sorting
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3 years ago |
C. J. Howard
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165f4fdea1
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Move rotation controls to control system and make rotation continuous
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3 years ago |
C. J. Howard
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32b1bcf667
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Add tool ascent and descent animations
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3 years ago |
C. J. Howard
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bca1201e6c
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Add parent component, spatial system, and make transform components support parent-child relationships
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3 years ago |
C. J. Howard
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6ad5c0764c
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Make splash screen skipable and add tool equip hotkeys
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3 years ago |
C. J. Howard
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d6ff0a07fb
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Add lens and flashlight spotlight
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3 years ago |
C. J. Howard
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eefbc0c301
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Align lens according to sun position and mouse position
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3 years ago |
C. J. Howard
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752991b0f5
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Add outline pass
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3 years ago |
C. J. Howard
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065837bb39
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Revise sky pass
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3 years ago |
C. J. Howard
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f95819628d
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Make orbit cam spring oscillation frequencie tunable, add hz<->rads conversion functions, and fix relative mouse movement cursor visibility bug
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3 years ago |
C. J. Howard
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37f95a087d
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Improve orbit cam springing
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3 years ago |
C. J. Howard
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db9b09ac98
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Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints
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3 years ago |
C. J. Howard
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2c951cf418
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Export NvOptimusEnablement global variable to signal Nvidia drivers to use high-performance graphics
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3 years ago |
C. J. Howard
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bd8a818d84
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Add damped numeric springing function
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3 years ago |
C. J. Howard
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7c8b2ddfbc
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Add angle interpolation functions, switch from using slerp to nlerp in scene object transform interpolation, and start rewriting the camera and control systems
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3 years ago |
C. J. Howard
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693bbceb55
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Add image::get_size()
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3 years ago |
C. J. Howard
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1ce252b988
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Fix memory leak in application::capture_frame()
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3 years ago |
C. J. Howard
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61242281f5
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Add screenshot hotkey
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3 years ago |
C. J. Howard
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43b4565946
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Enable localized strings
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3 years ago |
C. J. Howard
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7e8aeac971
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Fix fullscreen toggling
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3 years ago |
C. J. Howard
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924cde00e5
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Refactor application to split into application class and separate game bootloader
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3 years ago |
C. J. Howard
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0a5a7035d8
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Integrate previously separate unpublished VMQ math library directly into Antkeeper source
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3 years ago |
C. J. Howard
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03dda20c2b
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Add command line options parsing
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3 years ago |
C. J. Howard
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2ac6ba2f3b
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Generalize model_system to render_system and add support for specifying scene layers for model components
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3 years ago |
C. J. Howard
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89b42765fa
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Allow tweens to have no interpolator and set material property default interpolators
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3 years ago |
C. J. Howard
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f44df4b7cc
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Revise and expand easing functions, and reorganize some source file locations
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3 years ago |
C. J. Howard
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d6022e7d82
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Add constraint system
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3 years ago |
C. J. Howard
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323823a1e2
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Integrate PhysicsFS to read data from zipped archives and support mods
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3 years ago |
C. J. Howard
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b8ea878292
|
Get spiral navigation working and statically link to SDL2 and OpenAL
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3 years ago |
C. J. Howard
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351d65dcbc
|
Add auto newline feature to logger
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3 years ago |
C. J. Howard
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1346f0cac2
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Add screen transition class
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3 years ago |
C. J. Howard
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35ab9c9480
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Make animations call frame callback on end
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3 years ago |
C. J. Howard
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8702bf84da
|
Add channels to animations
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3 years ago |
C. J. Howard
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6f3b6a674f
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Add support for pausing, playing, looping, and speeding up animations
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3 years ago |
C. J. Howard
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1c4759badb
|
Get animation system working
|
3 years ago |
C. J. Howard
|
963823e452
|
Add a CLI to the application class
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3 years ago |
C. J. Howard
|
2e89cfc0aa
|
Simplify logger tasks by using a stack
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3 years ago |
C. J. Howard
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7195ca0ec6
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Add simple_render_pass class and add task support to logger
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3 years ago |
C. J. Howard
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5a2d886113
|
Move dependencies to superbuild repo
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3 years ago |
C. J. Howard
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c9779bf766
|
Replace old repo contents with new repo contents
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3 years ago |
C. J. Howard
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87c0edcbdc
|
Remove old state machine code from Game class
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5 years ago |
C. J. Howard
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1caa468dd1
|
Add a camera and focus entity and fix camera transform in render system
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5 years ago |
C. J. Howard
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6028963584
|
Re-add camera component, remove the camera system, and add a constraint system
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5 years ago |
C. J. Howard
|
03e58efbbf
|
Remove camera component and use the camera system directly
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5 years ago |
C. J. Howard
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499f5ce211
|
Disable old sandbox state in preparation to completely switching to the FSM system
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5 years ago |
C. J. Howard
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d2c379feea
|
Stop using SDL's fullscreen mode and just use a borderless window
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5 years ago |
C. J. Howard
|
e3b9d143ce
|
Move parameter dict to emergent
|
5 years ago |
C. J. Howard
|
a16b51c90b
|
Add window movement events
|
5 years ago |