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Allow tweens to have no interpolator and set material property default interpolators

master
C. J. Howard 3 years ago
parent
commit
89b42765fa
7 changed files with 103 additions and 64 deletions
  1. +24
    -48
      src/animation/tween.hpp
  2. +5
    -1
      src/application.cpp
  3. +55
    -0
      src/renderer/material-property.hpp
  4. +9
    -8
      src/scene/camera.cpp
  5. +4
    -3
      src/scene/light.cpp
  6. +2
    -1
      src/scene/point-light.cpp
  7. +4
    -3
      src/scene/spotlight.cpp

+ 24
- 48
src/animation/tween.hpp View File

@ -24,17 +24,6 @@
#include <functional>
#include <type_traits>
/**
* Linearly interpolates between two values.
*
* @param x Start of the range in which to interpolate.
* @param y End of the range in which to interpolate.
* @param a Value used to interpolate between @p x and @p y.
* @return Interpolated value.
*/
template <class T>
T tween_default_interpolator(const T& x, const T& y, double a);
/**
* Container which stores two states along with an interpolator, for quick and easy tweening.
*
@ -53,24 +42,24 @@ public:
*
* @param state0 Initial value of state 0.
* @param state1 Initial value of state 1.
* @param interpolator Function or function object that will be used to interpolate between states 0 and 1.
* @param interpolator Function used to interpolate between states 0 and 1.
*/
explicit tween(const T& state0, const T& state1, const interpolator_type& interpolator = tween_default_interpolator<T>);
tween(const T& state0, const T& state1, interpolator_type interpolator = nullptr);
/**
* Creates a tween.
*
* @param value Initial value of states 0 and 1.
* @param interpolator Function or function object that will be used to interpolate between states 0 and 1.
* @param interpolator Function used to interpolate between states 0 and 1.
*/
explicit tween(const T& value, const interpolator_type& interpolator = tween_default_interpolator<T>);
explicit tween(const T& value, interpolator_type interpolator = nullptr);
/**
* Creates a tween.
*
* @param interpolator Function or function object that will be used to interpolate between states 0 and 1.
* @param interpolator Function that will be used to interpolate between states 0 and 1.
*/
explicit tween(const interpolator_type& interpolator = tween_default_interpolator<T>);
tween();
/**
* Returns a reference to the specified tween state.
@ -84,22 +73,22 @@ public:
T& operator[](int state);
/**
* Returns an interpolated state between state 0 and state 1.
* Returns an interpolated state between state 0 and state 1. If no interpolator is set, state 1 will be returned.
*
* @param a Interpolation factor. Should be on `[0.0, 1.0]`.
* @return Interpolated state.
* @param a Interpolation factor on `[0.0, 1.0]`.
* @return Interpolated state, or state 1 if no interpolator is set.
*/
value_type interpolate(double a) const;
/**
* Sets the function object used to interpolate between states 0 and 1.
* Sets the function used to interpolate between states 0 and 1.
*
* @param interpolator Interpolator function object.
* @param interpolator Interpolator function.
*/
void set_interpolator(const interpolator_type& interpolator);
/**
* Returns the function or function object that is used to interpolate between states 0 and 1.
* Returns the function used to interpolate between states 0 and 1.
*/
const interpolator_type& get_interpolator() const;
@ -114,41 +103,28 @@ public:
void swap();
private:
interpolator_type interpolator;
T state0;
T state1;
interpolator_type interpolator;
};
template <class T>
inline T tween_default_interpolator(const T& x, const T& y, double a)
{
//return x * (1.0 - a) + y * a;
return y;
}
template <>
inline float tween_default_interpolator<float>(const float& x, const float& y, double a)
{
return (y - x) * a + x;
}
template <class T>
tween<T>::tween(const T& value, const interpolator_type& interpolator):
interpolator(interpolator),
tween<T>::tween(const T& value, interpolator_type interpolator):
state0(value),
state1(value)
state1(value),
interpolator(interpolator)
{}
template <class T>
tween<T>::tween(const T& state0, const T& state1, const interpolator_type& interpolator):
interpolator(interpolator),
tween<T>::tween(const T& state0, const T& state1, interpolator_type interpolator):
state0(state0),
state1(state1)
state1(state1),
interpolator(interpolator)
{}
template <class T>
tween<T>::tween(const interpolator_type& interpolator):
interpolator(interpolator)
tween<T>::tween():
interpolator(nullptr)
{}
template <class T>
@ -166,7 +142,7 @@ inline T& tween::operator[](int state)
template <class T>
inline typename tween<T>::value_type tween<T>::interpolate(double a) const
{
return interpolator(state0, state1, a);
return (interpolator) ? interpolator(state0, state1, a) : state1;
}
template <class T>

+ 5
- 1
src/application.cpp View File

@ -936,6 +936,9 @@ application::application(int argc, char** argv):
get_ui_scene()->add_object(radial_transition_outer->get_billboard());
animator->add_animation(radial_transition_outer->get_animation());
// Setup tweens
focal_point_tween.set_interpolator(ease<float3>::linear);
// Register CLI commands
cli.register_command("echo", cc::echo);
cli.register_command("exit", std::function<std::string()>(std::bind(&cc::exit, this)));
@ -998,8 +1001,9 @@ int application::execute()
// Reset frame scheduler
frame_scheduler.reset();
// Reset time tween
// Setup time tween
time[0] = time[1] = 0.0;
time.set_interpolator(ease<double>::linear);
// Schedule frames until closed
while (!closed)

+ 55
- 0
src/renderer/material-property.hpp View File

@ -23,10 +23,12 @@
#include "animation/tween.hpp"
#include "rasterizer/shader-variable-type.hpp"
#include "rasterizer/shader-input.hpp"
#include "animation/ease.hpp"
#include <vmq/vmq.hpp>
#include <cstdlib>
using namespace vmq::types;
using namespace vmq::operators;
class material;
class shader_program;
@ -100,6 +102,12 @@ template
class material_property: public material_property_base
{
public:
typedef tween<T> tween_type;
typedef typename tween<T>::interpolator_type interpolator_type;
/// Default tween interpolator function for this material property type.
static T default_interpolator(const T& x, const T& y, double a);
/**
* Creates a material property.
*
@ -145,6 +153,13 @@ public:
*/
void set_values(std::size_t index, const T* values, std::size_t count);
/**
* Sets the tween interpolator function.
*
* @param interpolator Tween interpolator function.
*/
void set_tween_interpolator(interpolator_type interpolator);
/// Returns the value of the first element in this property.
const T& get_value() const;
@ -167,12 +182,43 @@ private:
tween<T>* values;
};
template <typename T>
inline T material_property<T>::default_interpolator(const T& x, const T& y, double a)
{
return y;
}
template <>
inline float material_property<float>::default_interpolator(const float& x, const float& y, double a)
{
return ease<float, float>::linear(x, y, static_cast<float>(a));
}
template <>
inline float2 material_property<float2>::default_interpolator(const float2& x, const float2& y, double a)
{
return ease<float2, float>::linear(x, y, static_cast<float>(a));
}
template <>
inline float3 material_property<float3>::default_interpolator(const float3& x, const float3& y, double a)
{
return ease<float3, float>::linear(x, y, static_cast<float>(a));
}
template <>
inline float4 material_property<float4>::default_interpolator(const float4& x, const float4& y, double a)
{
return ease<float4, float>::linear(x, y, static_cast<float>(a));
}
template <class T>
material_property<T>::material_property(std::size_t element_count):
element_count(element_count),
values(nullptr)
{
values = new tween<T>[element_count];
set_tween_interpolator(default_interpolator);
}
template <class T>
@ -235,6 +281,15 @@ void material_property::set_values(std::size_t index, const T* values, std::s
}
}
template <class T>
void material_property<T>::set_tween_interpolator(interpolator_type interpolator)
{
for (std::size_t i = 0; i < element_count; ++i)
{
this->values[i].set_interpolator(interpolator);
}
}
template <class T>
inline const T& material_property<T>::get_value() const
{

+ 9
- 8
src/scene/camera.cpp View File

@ -19,6 +19,7 @@
#include "scene/camera.hpp"
#include "configuration.hpp"
#include "animation/ease.hpp"
using namespace vmq::operators;
@ -61,14 +62,14 @@ camera::camera():
compositor(nullptr),
composite_index(0),
orthographic(true),
clip_left(-1.0f),
clip_right(1.0f),
clip_bottom(-1.0f),
clip_top(1.0f),
clip_near(-1.0f),
clip_far(1.0f),
fov(vmq::half_pi<float>),
aspect_ratio(1.0f),
clip_left(-1.0f, ease<float>::linear),
clip_right(1.0f, ease<float>::linear),
clip_bottom(-1.0f, ease<float>::linear),
clip_top(1.0f, ease<float>::linear),
clip_near(-1.0f, ease<float>::linear),
clip_far(1.0f, ease<float>::linear),
fov(vmq::half_pi<float>, ease<float>::linear),
aspect_ratio(1.0f, ease<float>::linear),
view(vmq::identity4x4<float>, std::bind(&interpolate_view, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)),
projection(vmq::identity4x4<float>, std::bind(&interpolate_projection, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)),
view_projection(vmq::identity4x4<float>, std::bind(&interpolate_view_projection, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3))

+ 4
- 3
src/scene/light.cpp View File

@ -18,14 +18,15 @@
*/
#include "scene/light.hpp"
#include "animation/ease.hpp"
using namespace vmq::operators;
light::light():
bounds(get_translation(), 0.0f),
color(float3{1.0f, 1.0f, 1.0f}),
intensity(1.0f),
scaled_color(float3{1.0f, 1.0f, 1.0f})
color(float3{1.0f, 1.0f, 1.0f}, ease<float3>::linear),
intensity(1.0f, ease<float>::linear),
scaled_color(float3{1.0f, 1.0f, 1.0f}, ease<float3>::linear)
{}
void light::set_color(const float3& color)

+ 2
- 1
src/scene/point-light.cpp View File

@ -18,11 +18,12 @@
*/
#include "point-light.hpp"
#include "animation/ease.hpp"
using namespace vmq::operators;
point_light::point_light():
attenuation(float3{1, 0, 0})
attenuation(float3{1, 0, 0}, ease<float3>::linear)
{}
void point_light::set_attenuation(const float3& attenuation)

+ 4
- 3
src/scene/spotlight.cpp View File

@ -19,6 +19,7 @@
#include "spotlight.hpp"
#include "configuration.hpp"
#include "animation/ease.hpp"
#include <cmath>
using namespace vmq::operators;
@ -32,9 +33,9 @@ static float3 interpolate_direction(const float3& x, const float3& y, float a)
spotlight::spotlight():
direction(global_forward, interpolate_direction),
attenuation(float3{1, 0, 0}),
cutoff(float2{vmq::pi<float>, vmq::pi<float>}),
cosine_cutoff(float2{std::cos(vmq::pi<float>), std::cos(vmq::pi<float>)})
attenuation(float3{1, 0, 0}, ease<float3>::linear),
cutoff(float2{vmq::pi<float>, vmq::pi<float>}, ease<float2>::linear),
cosine_cutoff(float2{std::cos(vmq::pi<float>), std::cos(vmq::pi<float>)}, ease<float2>::linear)
{}
void spotlight::set_attenuation(const float3& attenuation)

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