C. J. Howard
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61234452e0
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Move some state specific variables out of game context and into their respective states
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1 year ago |
C. J. Howard
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c5c9b80eae
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Move splash screen-specific variables out of game context and into splash state
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1 year ago |
C. J. Howard
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a2ee4f2a56
|
Revise game states and application class. Remove dirent. Replace path strings with std::filesystem::path
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1 year ago |
C. J. Howard
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3c26a6fe64
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Add support for adaptive v-sync. Add support for changing the render resolution. Move framebuffer creation, destruction, and resizing into dedicated functions
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1 year ago |
C. J. Howard
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4c564d2ee0
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Add pause menu state. Remove loading state
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1 year ago |
C. J. Howard
|
4e53a20169
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Add extras menu. Add menu transition animations
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1 year ago |
C. J. Howard
|
2cfa33d934
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Add control configuration support
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1 year ago |
C. J. Howard
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a3c59ce1d7
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Add suport for mouse navigation in menus
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1 year ago |
C. J. Howard
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6299d2a41a
|
Improve sound and graphics menus
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1 year ago |
C. J. Howard
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cdcba7e9be
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Add graphics menu
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1 year ago |
C. J. Howard
|
7b7e361e95
|
Add sound menu
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1 year ago |
C. J. Howard
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aef9db4c96
|
Add credits state and language menu state
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1 year ago |
C. J. Howard
|
b5739f14c3
|
Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions
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1 year ago |
C. J. Howard
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3eddbefccc
|
Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database.
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1 year ago |
C. J. Howard
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54d9c199f5
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Put classes related to high-level rendering into render namespace
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2 years ago |
C. J. Howard
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1e7328c1aa
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Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens.
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2 years ago |
C. J. Howard
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d09de68cd8
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Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4.
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2 years ago |
C. J. Howard
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ddab8b2021
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Remove obsolete tracking system and dead code
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2 years ago |
C. J. Howard
|
11586ff2bd
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Remove obsolete biome class and biome loader
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2 years ago |
C. J. Howard
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22ea65727c
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Add camera tool
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2 years ago |
C. J. Howard
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0f96744def
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Add support for loading and saving gamepad calibration files
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2 years ago |
C. J. Howard
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7dfe0bbaee
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Add support for toggling mouse look
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2 years ago |
C. J. Howard
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3c78e5a99b
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Add support for loading mouse motion bindings
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2 years ago |
C. J. Howard
|
68ef139df4
|
Add parallel processes to game context
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2 years ago |
C. J. Howard
|
30d68648be
|
Revise tool component and remove tool system
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2 years ago |
C. J. Howard
|
04c98dac95
|
Replace config file class and loader with JSON file and loader
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2 years ago |
C. J. Howard
|
fc9d4f1b76
|
Replace hard-coded controls with string-mapped controls
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2 years ago |
C. J. Howard
|
5af597d9bc
|
Remove obsolete pheromone matrix class, nest class, and nest system
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2 years ago |
C. J. Howard
|
c2b1058f55
|
Remove obsolete control system
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2 years ago |
C. J. Howard
|
0944cd50bb
|
Add 3DOF constraint directly to underground camera, reduce input delay
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2 years ago |
C. J. Howard
|
76291c5612
|
Add more constraints and constraint and control callback-based camera controls
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2 years ago |
C. J. Howard
|
402a75265e
|
Add brood state, rename play state to forage state, revise and reorganize camera compositors
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2 years ago |
C. J. Howard
|
62273786e6
|
Revise game states
|
2 years ago |
C. J. Howard
|
c3fc332113
|
Add proteome system, along with genome component and proteome component
|
2 years ago |
C. J. Howard
|
7ec19ab5be
|
Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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2 years ago |
C. J. Howard
|
b0b3cd3235
|
Parameterize RGB wavelengths
|
2 years ago |
C. J. Howard
|
6f4d7471f2
|
Separate atmospheric scattering-related functions out of astronomy system and into new atmosphere system
|
2 years ago |
C. J. Howard
|
bfcd5f14e2
|
Re-add celestial body component, separate blackbody functionality out of astronomy system into new blackbody system
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2 years ago |
C. J. Howard
|
9b7fe1b438
|
Rename solar system to orbit system, make orbit and astronomy system use new orbital mechanics functions. Fixes #2
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3 years ago |
C. J. Howard
|
62fab1a866
|
Add scalar type to tween template parameters
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3 years ago |
C. J. Howard
|
6a09b97e29
|
Rename spotlight class to spot_light
|
3 years ago |
C. J. Howard
|
288012a4ef
|
Make runnable again after multiple data module updates
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3 years ago |
C. J. Howard
|
2db97b5d53
|
Add files in the input folder to the input namespace
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3 years ago |
C. J. Howard
|
ccbbd08b32
|
Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace
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3 years ago |
C. J. Howard
|
d16167586c
|
Rename geometry folder to geom and move all code in the geom folder into the geom namespace
|
3 years ago |
C. J. Howard
|
9de00878ac
|
Move components and systems to ecs namespace
|
3 years ago |
C. J. Howard
|
978ad7add6
|
Rename scene class to collection and move all scene-related classes into the scene namespace
|
3 years ago |
C. J. Howard
|
692d0f71ee
|
Move code in debug folder into new debug namespace
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3 years ago |
C. J. Howard
|
2c4e237276
|
Update copyright date
|
3 years ago |
C. J. Howard
|
e16de75386
|
Add solar system
|
3 years ago |