C. J. Howard
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915c5582c5
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Improve shadow map pass
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1 year ago |
C. J. Howard
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407f62a6bc
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Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights
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1 year ago |
C. J. Howard
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93cd6400ea
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Update copyright year
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2 years ago |
C. J. Howard
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c753b8182c
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Improve and consolidate quaternion struct. Add more quaternion operators
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2 years ago |
C. J. Howard
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d344db6297
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Improve matrix and vector functions. Add more matrix operators.
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2 years ago |
C. J. Howard
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a768d52b3a
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Remove dependencies on math.hpp, remove some obsolete systems
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2 years ago |
C. J. Howard
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1d1795217b
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Improve and consolidate matrix type
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2 years ago |
C. J. Howard
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444c46a226
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Add new geometric primitive types. Improve terrain mesh calculation. Update C++ version to C++20
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2 years ago |
C. J. Howard
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c222b87f25
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Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system
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2 years ago |
C. J. Howard
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6c26a61379
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Add picking support to nuptial flight state. Add more constraint types. Improve nuptial flight camera.
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2 years ago |
C. J. Howard
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fa4215bfd5
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Move unicode conversion function to correct namespace
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2 years ago |
C. J. Howard
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e1d5b6b3cf
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Add ephemeris loader and change orbit system to be ephemeris-based
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2 years ago |
C. J. Howard
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68bfb4258c
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Add mesh skinning support to renderer and material pass
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2 years ago |
C. J. Howard
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95f18215e6
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Revise skeletal animation-related types
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2 years ago |
C. J. Howard
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595990a6f8
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Rename configuration.hpp to config.hpp and move more constants into config.hpp
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2 years ago |
C. J. Howard
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d339153bd5
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Improve camera exposure functions
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2 years ago |
C. J. Howard
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3eddbefccc
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Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database.
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2 years ago |
C. J. Howard
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54d9c199f5
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Put classes related to high-level rendering into render namespace
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3 years ago |
C. J. Howard
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d65a30be75
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Add functions for getting both local and world space bounds from scene objects
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3 years ago |
C. J. Howard
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1e7328c1aa
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Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens.
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3 years ago |
C. J. Howard
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8de74d2e1b
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Revise vertex buffer and vertex attribute classes, add text scene object class
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3 years ago |
C. J. Howard
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cdde99b948
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Add configurable exposure to camera class
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3 years ago |
C. J. Howard
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6a09b97e29
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Rename spotlight class to spot_light
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3 years ago |
C. J. Howard
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cd557896d3
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Add support for directional light textures
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3 years ago |
C. J. Howard
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3023e75cf5
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Apply temporary fix to astronomy system and sun position calculation
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3 years ago |
C. J. Howard
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d16167586c
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Rename geometry folder to geom and move all code in the geom folder into the geom namespace
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3 years ago |
C. J. Howard
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978ad7add6
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Rename scene class to collection and move all scene-related classes into the scene namespace
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4 years ago |
C. J. Howard
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2c4e237276
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Update copyright date
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4 years ago |
C. J. Howard
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de96e99c67
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Make camera use reverse z projection for increased depth testing accuracy
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4 years ago |
C. J. Howard
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a11bca4ce2
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Add half z matrix projection functions
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4 years ago |
C. J. Howard
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6aa655f3f1
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Add painting system
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4 years ago |
C. J. Howard
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7c8b2ddfbc
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Add angle interpolation functions, switch from using slerp to nlerp in scene object transform interpolation, and start rewriting the camera and control systems
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4 years ago |
C. J. Howard
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0a5a7035d8
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Integrate previously separate unpublished VMQ math library directly into Antkeeper source
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4 years ago |
C. J. Howard
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89b42765fa
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Allow tweens to have no interpolator and set material property default interpolators
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4 years ago |
C. J. Howard
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d6022e7d82
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Add constraint system
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4 years ago |
C. J. Howard
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b8ea878292
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Get spiral navigation working and statically link to SDL2 and OpenAL
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4 years ago |
C. J. Howard
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1c4759badb
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Get animation system working
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4 years ago |
C. J. Howard
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5a2d886113
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Move dependencies to superbuild repo
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4 years ago |