C. J. Howard
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2a9fffbdf1
|
Fix outline pass depth issue
|
4 years ago |
C. J. Howard
|
6a5c459db3
|
Add marker tool and fix x-ray material sorting
|
4 years ago |
C. J. Howard
|
165f4fdea1
|
Move rotation controls to control system and make rotation continuous
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4 years ago |
C. J. Howard
|
32b1bcf667
|
Add tool ascent and descent animations
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4 years ago |
C. J. Howard
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bca1201e6c
|
Add parent component, spatial system, and make transform components support parent-child relationships
|
4 years ago |
C. J. Howard
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6ad5c0764c
|
Make splash screen skipable and add tool equip hotkeys
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4 years ago |
C. J. Howard
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d6ff0a07fb
|
Add lens and flashlight spotlight
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4 years ago |
C. J. Howard
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eefbc0c301
|
Align lens according to sun position and mouse position
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4 years ago |
C. J. Howard
|
752991b0f5
|
Add outline pass
|
4 years ago |
C. J. Howard
|
065837bb39
|
Revise sky pass
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4 years ago |
C. J. Howard
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f95819628d
|
Make orbit cam spring oscillation frequencie tunable, add hz<->rads conversion functions, and fix relative mouse movement cursor visibility bug
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4 years ago |
C. J. Howard
|
37f95a087d
|
Improve orbit cam springing
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4 years ago |
C. J. Howard
|
db9b09ac98
|
Improve placement system and rename to snapping system, add spring constraint structure and helper function, improve camera easing via spring constraints
|
4 years ago |
C. J. Howard
|
2c951cf418
|
Export NvOptimusEnablement global variable to signal Nvidia drivers to use high-performance graphics
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4 years ago |
C. J. Howard
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bd8a818d84
|
Add damped numeric springing function
|
4 years ago |
C. J. Howard
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7c8b2ddfbc
|
Add angle interpolation functions, switch from using slerp to nlerp in scene object transform interpolation, and start rewriting the camera and control systems
|
4 years ago |
C. J. Howard
|
693bbceb55
|
Add image::get_size()
|
4 years ago |
C. J. Howard
|
1ce252b988
|
Fix memory leak in application::capture_frame()
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4 years ago |
C. J. Howard
|
61242281f5
|
Add screenshot hotkey
|
4 years ago |
C. J. Howard
|
43b4565946
|
Enable localized strings
|
4 years ago |
C. J. Howard
|
7e8aeac971
|
Fix fullscreen toggling
|
4 years ago |
C. J. Howard
|
924cde00e5
|
Refactor application to split into application class and separate game bootloader
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4 years ago |
C. J. Howard
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0a5a7035d8
|
Integrate previously separate unpublished VMQ math library directly into Antkeeper source
|
4 years ago |
C. J. Howard
|
03dda20c2b
|
Add command line options parsing
|
4 years ago |
C. J. Howard
|
2ac6ba2f3b
|
Generalize model_system to render_system and add support for specifying scene layers for model components
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4 years ago |
C. J. Howard
|
89b42765fa
|
Allow tweens to have no interpolator and set material property default interpolators
|
4 years ago |
C. J. Howard
|
f44df4b7cc
|
Revise and expand easing functions, and reorganize some source file locations
|
4 years ago |
C. J. Howard
|
d6022e7d82
|
Add constraint system
|
4 years ago |
C. J. Howard
|
323823a1e2
|
Integrate PhysicsFS to read data from zipped archives and support mods
|
4 years ago |
C. J. Howard
|
b8ea878292
|
Get spiral navigation working and statically link to SDL2 and OpenAL
|
4 years ago |
C. J. Howard
|
351d65dcbc
|
Add auto newline feature to logger
|
4 years ago |
C. J. Howard
|
1346f0cac2
|
Add screen transition class
|
4 years ago |
C. J. Howard
|
35ab9c9480
|
Make animations call frame callback on end
|
4 years ago |
C. J. Howard
|
8702bf84da
|
Add channels to animations
|
4 years ago |
C. J. Howard
|
6f3b6a674f
|
Add support for pausing, playing, looping, and speeding up animations
|
4 years ago |
C. J. Howard
|
1c4759badb
|
Get animation system working
|
4 years ago |
C. J. Howard
|
963823e452
|
Add a CLI to the application class
|
4 years ago |
C. J. Howard
|
2e89cfc0aa
|
Simplify logger tasks by using a stack
|
4 years ago |
C. J. Howard
|
7195ca0ec6
|
Add simple_render_pass class and add task support to logger
|
4 years ago |
C. J. Howard
|
be531e1833
|
Give version numbering control to superbuild repo
|
4 years ago |
C. J. Howard
|
62bf7e4642
|
Update README.md
|
4 years ago |
C. J. Howard
|
a833bedf71
|
Update README.md
|
4 years ago |
C. J. Howard
|
5a2d886113
|
Move dependencies to superbuild repo
|
4 years ago |
C. J. Howard
|
c9779bf766
|
Replace old repo contents with new repo contents
|
4 years ago |
C. J. Howard
|
87c0edcbdc
|
Remove old state machine code from Game class
|
5 years ago |
C. J. Howard
|
1caa468dd1
|
Add a camera and focus entity and fix camera transform in render system
|
5 years ago |
C. J. Howard
|
6028963584
|
Re-add camera component, remove the camera system, and add a constraint system
|
5 years ago |
C. J. Howard
|
03e58efbbf
|
Remove camera component and use the camera system directly
|
5 years ago |
C. J. Howard
|
499f5ce211
|
Disable old sandbox state in preparation to completely switching to the FSM system
|
5 years ago |
C. J. Howard
|
d2c379feea
|
Stop using SDL's fullscreen mode and just use a borderless window
|
5 years ago |