155 Commits (master)

Author SHA1 Message Date
  C. J. Howard 127c1aa490 Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace 1 year ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
  C. J. Howard 676fbefb75 Fix and improve control profile serialization. Fix gamepad config menu. Add support for loading string maps directly rather than building them at runtme. 1 year ago
  C. J. Howard 60a2ed9428 Rename control and control_map to action and action_map, respectively 1 year ago
  C. J. Howard adc5ceb6e5 Improve keyboard config menu. Add support for modifier keys in key mappings 1 year ago
  C. J. Howard 272378911d Replace performance sampler with moving average 1 year ago
  C. J. Howard f86fc143ff Fix key repeat input bindings. Start to fix menu controls that were broken changes to the input and event systems. Add Windows version resource file. Enable UTF-8 console output on Windows. 1 year ago
  C. J. Howard ffda59dea6 Split application class into a window manager, a window, and an input manager 1 year ago
  C. J. Howard a615ef7cf1 Add i18n namespace. Switch to using hash strings for localized strings. Change settings to be dict-based. Improve path finding on windows. Improve window management. Add serializer and deserializer template classes 1 year ago
  C. J. Howard 3b3c5a1a31 Add nodiscard attribute to math functions. Add more math constants. Improve debug log setup. Fix material pass comparator 1 year ago
  C. J. Howard a37f7c0f5f Revise events, input, and logging 1 year ago
  C. J. Howard 0b41ff3def Add render stage base class and culling stage class 1 year ago
  C. J. Howard 407f62a6bc Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights 1 year ago
  C. J. Howard 4b3ebf3e7e Add audio setup and shutdown to boot state 1 year ago
  C. J. Howard 1747b85607 Fix find_package compatibility with SDL 2.26.2 1 year ago
  C. J. Howard b38971c9a8 Split traits into genes and phenes. Add genome and phenome structs. Add cladogenesis function. 1 year ago
  C. J. Howard a7e5aca4a0 Improve ant trait definitions, trait loaders, and morphogenesis. 1 year ago
  C. J. Howard ff4917825f Make source compatible with latest version of MSVC. Add compile-time math header 1 year ago
  C. J. Howard 444c46a226 Add new geometric primitive types. Improve terrain mesh calculation. Update C++ version to C++20 1 year ago
  C. J. Howard 8bc2811081 Add spring system. Improve orbit cam and first person cam 1 year ago
  C. J. Howard 96c678e5fc Move game-related components and systems out of entity namespace and into game namespace 1 year ago
  C. J. Howard e8b5693fb1 Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes. 1 year ago
  C. J. Howard fc3167e431 Add 3D wander steering behavior, remove obsolete game state files, restructure behavior tree files 1 year ago
  C. J. Howard 289b579131 Add wander, seek, and flee steering behaviors, improve conversions between quaternions and matrices 1 year ago
  C. J. Howard 86308e2b90 Improve photometric and astronomic calculations 1 year ago
  C. J. Howard 95f18215e6 Revise skeletal animation-related types 1 year ago
  C. J. Howard bd9e335a4f Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts 1 year ago
  C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 1 year ago
  C. J. Howard 66f114dbf7 Add support for loading OpenEXR images 1 year ago
  C. J. Howard 77c418b7a8 Add infinite ground render pass. Move camera exposure normaliztion factor into render context 1 year ago
  C. J. Howard 595990a6f8 Rename configuration.hpp to config.hpp and move more constants into config.hpp 1 year ago
  C. J. Howard 3c26a6fe64 Add support for adaptive v-sync. Add support for changing the render resolution. Move framebuffer creation, destruction, and resizing into dedicated functions 1 year ago
  C. J. Howard 4e53a20169 Add extras menu. Add menu transition animations 1 year ago
  C. J. Howard 446c7e1921 Improve menu text alignment. Merge title state into main menu state 1 year ago
  C. J. Howard 52e54d5274 Add support for saving control profiles 1 year ago
  C. J. Howard cdcba7e9be Add graphics menu 1 year ago
  C. J. Howard 7b7e361e95 Add sound menu 1 year ago
  C. J. Howard aef9db4c96 Add credits state and language menu state 1 year ago
  C. J. Howard b5739f14c3 Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions 1 year ago
  C. J. Howard 3eddbefccc Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database. 1 year ago
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 2 years ago
  C. J. Howard 8de74d2e1b Revise vertex buffer and vertex attribute classes, add text scene object class 2 years ago
  C. J. Howard d09de68cd8 Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4. 2 years ago
  C. J. Howard c428d80e48 Add bitmap font class, improve image class, and rect and rect pack classes 2 years ago
  C. J. Howard 0f96f130eb Rename font namespace to type, add unicode conversion functions 2 years ago
  C. J. Howard ddab8b2021 Remove obsolete tracking system and dead code 2 years ago
  C. J. Howard 11586ff2bd Remove obsolete biome class and biome loader 2 years ago
  C. J. Howard 0171ed56ef Compartmentalize tool entity generation functions 2 years ago
  C. J. Howard 0f96744def Add support for loading and saving gamepad calibration files 2 years ago
  C. J. Howard 695a14a406 Rename game_controller to gamepad 2 years ago