C. J. Howard
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628cbca31d
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
C. J. Howard
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d027b2daf6
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Improve cascaded shadow maps
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7 months ago |
C. J. Howard
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f3ee05dfc5
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Remove excessive namespaces from color namespace. Add color temperature method to light classes. Clean up cascaded shadow map pass.
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7 months ago |
C. J. Howard
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859cdf6916
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Set OpenGL depth range to [0, 1]. Remove obsolete ground pass
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8 months ago |
C. J. Howard
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4b7ad31180
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
C. J. Howard
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0a458353f2
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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8 months ago |
C. J. Howard
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13134f99cb
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Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system
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8 months ago |
C. J. Howard
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46de558337
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |
C. J. Howard
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74e8d126fc
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Improve sky pass. Add light probes.
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10 months ago |
C. J. Howard
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a1f3b60e5b
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Add support for cube map loading
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11 months ago |
C. J. Howard
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1a6cfa65ff
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Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes
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11 months ago |
C. J. Howard
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c0af8b7155
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Replace point light with sphere area light
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11 months ago |
C. J. Howard
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a3188f3b9f
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Improve camera controls, remove custom attenuation factors for point and spot lights
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11 months ago |
C. J. Howard
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77ff725962
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Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame
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1 year ago |
C. J. Howard
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f8ae34d37e
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Make pose generation part of morphogenesis function
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1 year ago |
C. J. Howard
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2afd495633
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Improve frustum culling. Remove obsolete geometry primitives
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1 year ago |
C. J. Howard
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8d0610649d
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Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes
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1 year ago |
C. J. Howard
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b55ef57473
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Add physics system. Improve frame scheduling. Improve input handling.
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1 year ago |
C. J. Howard
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4a96033376
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Fix all W3 warnings
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1 year ago |
C. J. Howard
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a017a8639a
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Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian.
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1 year ago |
C. J. Howard
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a90c5060e9
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Make unicode blocks constexpr
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1 year ago |
C. J. Howard
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f1d46e10da
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
C. J. Howard
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127c1aa490
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Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
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1 year ago |
C. J. Howard
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a1aea5f075
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
C. J. Howard
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676fbefb75
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Fix and improve control profile serialization. Fix gamepad config menu. Add support for loading string maps directly rather than building them at runtme.
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1 year ago |
C. J. Howard
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60a2ed9428
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Rename control and control_map to action and action_map, respectively
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1 year ago |
C. J. Howard
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adc5ceb6e5
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Improve keyboard config menu. Add support for modifier keys in key mappings
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1 year ago |
C. J. Howard
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272378911d
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Replace performance sampler with moving average
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1 year ago |
C. J. Howard
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f86fc143ff
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Fix key repeat input bindings. Start to fix menu controls that were broken changes to the input and event systems. Add Windows version resource file. Enable UTF-8 console output on Windows.
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1 year ago |
C. J. Howard
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ffda59dea6
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Split application class into a window manager, a window, and an input manager
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1 year ago |
C. J. Howard
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a615ef7cf1
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Add i18n namespace. Switch to using hash strings for localized strings. Change settings to be dict-based. Improve path finding on windows. Improve window management. Add serializer and deserializer template classes
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1 year ago |
C. J. Howard
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3b3c5a1a31
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Add nodiscard attribute to math functions. Add more math constants. Improve debug log setup. Fix material pass comparator
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1 year ago |
C. J. Howard
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a37f7c0f5f
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Revise events, input, and logging
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1 year ago |
C. J. Howard
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0b41ff3def
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Add render stage base class and culling stage class
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1 year ago |
C. J. Howard
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407f62a6bc
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Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights
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1 year ago |
C. J. Howard
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4b3ebf3e7e
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Add audio setup and shutdown to boot state
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1 year ago |
C. J. Howard
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1747b85607
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Fix find_package compatibility with SDL 2.26.2
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1 year ago |
C. J. Howard
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b38971c9a8
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Split traits into genes and phenes. Add genome and phenome structs. Add cladogenesis function.
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1 year ago |
C. J. Howard
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a7e5aca4a0
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Improve ant trait definitions, trait loaders, and morphogenesis.
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1 year ago |
C. J. Howard
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ff4917825f
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Make source compatible with latest version of MSVC. Add compile-time math header
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1 year ago |
C. J. Howard
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444c46a226
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Add new geometric primitive types. Improve terrain mesh calculation. Update C++ version to C++20
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1 year ago |
C. J. Howard
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8bc2811081
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Add spring system. Improve orbit cam and first person cam
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1 year ago |
C. J. Howard
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96c678e5fc
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Move game-related components and systems out of entity namespace and into game namespace
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1 year ago |
C. J. Howard
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e8b5693fb1
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Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes.
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1 year ago |
C. J. Howard
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fc3167e431
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Add 3D wander steering behavior, remove obsolete game state files, restructure behavior tree files
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1 year ago |
C. J. Howard
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289b579131
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Add wander, seek, and flee steering behaviors, improve conversions between quaternions and matrices
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1 year ago |
C. J. Howard
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86308e2b90
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Improve photometric and astronomic calculations
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1 year ago |
C. J. Howard
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95f18215e6
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Revise skeletal animation-related types
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1 year ago |
C. J. Howard
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bd9e335a4f
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Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts
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1 year ago |
C. J. Howard
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c9b7a11e04
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Add new biome loading function. Add more ant traits. Add ant trait loaders.
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1 year ago |