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@ -24,249 +24,74 @@ |
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#include "render/passes/clear-pass.hpp"
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#include "debug/logger.hpp"
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#include "game/fonts.hpp"
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#include "game/menu.hpp"
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namespace game { |
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namespace state { |
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namespace graphics_menu { |
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static void update_text_color(game::context* ctx) |
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static void update_value_text_content(game::context* ctx) |
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{ |
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float4 inactive_color = {1.0f, 1.0f, 1.0f, 0.5f}; |
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float4 active_color = {1.0f, 1.0f, 1.0f, 1.0f}; |
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for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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{ |
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scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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if (i == ctx->graphics_menu_index) |
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{ |
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label_text->set_color(active_color); |
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if (value_text) |
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value_text->set_color(active_color); |
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} |
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else |
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{ |
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label_text->set_color(inactive_color); |
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if (value_text) |
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value_text->set_color(inactive_color); |
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} |
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} |
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} |
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static void align_texts(game::context* ctx) |
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{ |
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// Calculate menu width
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float menu_width = 0.0f; |
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float menu_spacing = ctx->menu_font.get_glyph_metrics(U'M').width; |
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for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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{ |
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scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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float row_width = 0.0f; |
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// Add label width to width
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const auto& label_bounds = static_cast<const geom::aabb<float>&>(label_text->get_local_bounds()); |
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row_width += label_bounds.max_point.x - label_bounds.min_point.x; |
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if (value_text != nullptr) |
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{ |
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// Add value width to width
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//const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());
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//row_width += value_bounds.max_point.x - value_bounds.min_point.x;
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// Add spacing to row width
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row_width += menu_spacing * 8.0f; |
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} |
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menu_width = std::max<float>(menu_width, row_width); |
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} |
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// Align texts
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float menu_height = ctx->graphics_menu_label_texts.size() * ctx->menu_font.get_font_metrics().linespace; |
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float menu_x = -menu_width * 0.5f; |
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float menu_y = menu_height * 0.5f - ctx->menu_font.get_font_metrics().linespace; |
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for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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{ |
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scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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float x = menu_x; |
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float y = menu_y - ctx->menu_font.get_font_metrics().linespace * i; |
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label_text->set_translation({std::round(x), std::round(y), 0.0f}); |
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scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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if (value_text) |
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{ |
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const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds()); |
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const float value_width = value_bounds.max_point.x - value_bounds.min_point.x; |
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x = menu_x + menu_width - value_width; |
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value_text->set_translation({std::round(x), std::round(y), 0.0f}); |
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} |
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} |
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} |
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static void update_text_tweens(game::context* ctx) |
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{ |
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for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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{ |
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scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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label_text->update_tweens(); |
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if (value_text) |
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value_text->update_tweens(); |
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} |
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} |
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static void refresh_texts(game::context* ctx) |
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{ |
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for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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{ |
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scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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label_text->refresh(); |
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scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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if (value_text) |
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value_text->refresh(); |
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} |
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} |
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void enter(game::context* ctx) |
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{ |
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ctx->ui_clear_pass->set_cleared_buffers(true, true, false); |
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// Construct graphics menu texts
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ctx->graphics_menu_display_mode_label_text = new scene::text(); |
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ctx->graphics_menu_display_mode_value_text = new scene::text(); |
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ctx->graphics_menu_render_resolution_label_text = new scene::text(); |
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ctx->graphics_menu_render_resolution_value_text = new scene::text(); |
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ctx->graphics_menu_v_sync_label_text = new scene::text(); |
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ctx->graphics_menu_v_sync_value_text = new scene::text(); |
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ctx->graphics_menu_font_size_label_text = new scene::text(); |
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ctx->graphics_menu_font_size_value_text = new scene::text(); |
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ctx->graphics_menu_dyslexia_font_label_text = new scene::text(); |
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ctx->graphics_menu_dyslexia_font_value_text = new scene::text(); |
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ctx->graphics_menu_back_label_text = new scene::text(); |
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bool fullscreen = ctx->app->is_fullscreen(); |
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float render_resolution = ctx->render_resolution_scale; |
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bool vsync = ctx->app->get_vsync(); |
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float resolution = ctx->render_resolution_scale; |
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bool v_sync = ctx->app->get_v_sync(); |
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float font_size = ctx->font_size; |
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bool dyslexia_font = ctx->dyslexia_font; |
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const std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"]; |
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const std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"]; |
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const std::string string_on = (*ctx->strings)["on"]; |
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const std::string string_off = (*ctx->strings)["off"]; |
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// Set text content
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ctx->graphics_menu_display_mode_label_text->set_content((*ctx->strings)["graphics_menu_display_mode"]); |
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ctx->graphics_menu_display_mode_value_text->set_content((fullscreen) ? string_fullscreen : string_window); |
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ctx->graphics_menu_render_resolution_label_text->set_content((*ctx->strings)["graphics_menu_render_resolution"]); |
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ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(render_resolution * 100.0f))) + "%"); |
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ctx->graphics_menu_v_sync_label_text->set_content((*ctx->strings)["graphics_menu_v_sync"]); |
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ctx->graphics_menu_v_sync_value_text->set_content((vsync) ? string_on : string_off); |
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ctx->graphics_menu_font_size_label_text->set_content((*ctx->strings)["graphics_menu_font_size"]); |
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ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(font_size * 100.0f))) + "%"); |
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std::get<1>(ctx->menu_item_texts[0])->set_content((fullscreen) ? string_on : string_off); |
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std::get<1>(ctx->menu_item_texts[1])->set_content(std::to_string(static_cast<int>(std::round(resolution * 100.0f))) + "%"); |
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std::get<1>(ctx->menu_item_texts[2])->set_content((v_sync) ? string_on : string_off); |
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std::get<1>(ctx->menu_item_texts[3])->set_content(std::to_string(static_cast<int>(std::round(font_size * 100.0f))) + "%"); |
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std::get<1>(ctx->menu_item_texts[4])->set_content((dyslexia_font) ? string_on : string_off); |
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} |
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void enter(game::context* ctx) |
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{ |
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ctx->ui_clear_pass->set_cleared_buffers(true, true, false); |
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ctx->graphics_menu_dyslexia_font_label_text->set_content((*ctx->strings)["graphics_menu_dyslexia_font"]); |
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ctx->graphics_menu_dyslexia_font_value_text->set_content((dyslexia_font) ? string_on : string_off); |
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// Construct menu item texts
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scene::text* fullscreen_name_text = new scene::text(); |
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scene::text* fullscreen_value_text = new scene::text(); |
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scene::text* resolution_name_text = new scene::text(); |
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scene::text* resolution_value_text = new scene::text(); |
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scene::text* v_sync_name_text = new scene::text(); |
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scene::text* v_sync_value_text = new scene::text(); |
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scene::text* font_size_name_text = new scene::text(); |
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scene::text* font_size_value_text = new scene::text(); |
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scene::text* dyslexia_font_name_text = new scene::text(); |
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scene::text* dyslexia_font_value_text = new scene::text(); |
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scene::text* back_text = new scene::text(); |
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ctx->graphics_menu_back_label_text->set_content((*ctx->strings)["back"]); |
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// Build list of menu item texts
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ctx->menu_item_texts.push_back({fullscreen_name_text, fullscreen_value_text}); |
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ctx->menu_item_texts.push_back({resolution_name_text, resolution_value_text}); |
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ctx->menu_item_texts.push_back({v_sync_name_text, v_sync_value_text}); |
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ctx->menu_item_texts.push_back({font_size_name_text, font_size_value_text}); |
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ctx->menu_item_texts.push_back({dyslexia_font_name_text, dyslexia_font_value_text}); |
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ctx->menu_item_texts.push_back({back_text, nullptr}); |
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// Build lists of graphics menu texts
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ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_display_mode_label_text); |
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ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_render_resolution_label_text); |
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ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_v_sync_label_text); |
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ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_font_size_label_text); |
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ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_dyslexia_font_label_text); |
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ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_back_label_text); |
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ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_display_mode_value_text); |
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ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_render_resolution_value_text); |
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ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_v_sync_value_text); |
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ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_font_size_value_text); |
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ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_dyslexia_font_value_text); |
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ctx->graphics_menu_value_texts.push_back(nullptr); |
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// Set content of menu item texts
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fullscreen_name_text->set_content((*ctx->strings)["graphics_menu_fullscreen"]); |
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resolution_name_text->set_content((*ctx->strings)["graphics_menu_resolution"]); |
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v_sync_name_text->set_content((*ctx->strings)["graphics_menu_v_sync"]); |
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font_size_name_text->set_content((*ctx->strings)["graphics_menu_font_size"]); |
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dyslexia_font_name_text->set_content((*ctx->strings)["graphics_menu_dyslexia_font"]); |
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back_text->set_content((*ctx->strings)["back"]); |
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update_value_text_content(ctx); |
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// Set text fonts
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for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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{ |
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scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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label_text->set_material(&ctx->menu_font_material); |
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label_text->set_font(&ctx->menu_font); |
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scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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if (value_text) |
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{ |
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value_text->set_material(&ctx->menu_font_material); |
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value_text->set_font(&ctx->menu_font); |
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} |
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} |
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// Init menu item index
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game::menu::init_menu_item_index(ctx, "graphics"); |
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// Align texts
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align_texts(ctx); |
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// Construct graphics menu callbacks
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auto menu_back_callback = [ctx]() |
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{ |
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application::state next_state; |
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next_state.name = "options_menu"; |
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next_state.enter = std::bind(game::state::options_menu::enter, ctx); |
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next_state.exit = std::bind(game::state::options_menu::exit, ctx); |
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ctx->app->change_state(next_state); |
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}; |
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ctx->controls["menu_down"]->set_activated_callback |
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( |
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[ctx]() |
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{ |
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++ctx->graphics_menu_index; |
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if (ctx->graphics_menu_index >= ctx->graphics_menu_label_texts.size()) |
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ctx->graphics_menu_index = 0; |
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update_text_color(ctx); |
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} |
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); |
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ctx->controls["menu_up"]->set_activated_callback |
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[ctx]() |
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{ |
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--ctx->graphics_menu_index; |
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if (ctx->graphics_menu_index < 0) |
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ctx->graphics_menu_index = ctx->graphics_menu_label_texts.size() - 1; |
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update_text_color(ctx); |
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} |
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); |
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ctx->controls["menu_left"]->set_activated_callback |
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[ctx]() |
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{ |
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if (ctx->graphics_menu_left_callbacks[ctx->graphics_menu_index]) |
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ctx->graphics_menu_left_callbacks[ctx->graphics_menu_index](); |
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} |
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); |
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ctx->controls["menu_right"]->set_activated_callback |
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( |
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[ctx]() |
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{ |
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if (ctx->graphics_menu_right_callbacks[ctx->graphics_menu_index]) |
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ctx->graphics_menu_right_callbacks[ctx->graphics_menu_index](); |
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} |
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); |
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ctx->controls["menu_select"]->set_activated_callback |
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[ctx]() |
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{ |
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if (ctx->graphics_menu_select_callbacks[ctx->graphics_menu_index]) |
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ctx->graphics_menu_select_callbacks[ctx->graphics_menu_index](); |
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} |
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); |
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ctx->controls["menu_back"]->set_activated_callback(menu_back_callback); |
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game::menu::update_text_color(ctx); |
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game::menu::update_text_font(ctx); |
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game::menu::align_text(ctx); |
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game::menu::update_text_tweens(ctx); |
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game::menu::add_text_to_ui(ctx); |
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// Construct menu item callbacks
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auto toggle_fullscreen_callback = [ctx]() |
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{ |
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bool fullscreen = !ctx->app->is_fullscreen(); |
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@ -282,15 +107,15 @@ void enter(game::context* ctx) |
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ctx->app->resize_window(resolution.x, resolution.y); |
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} |
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const std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"]; |
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const std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"];; |
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ctx->graphics_menu_display_mode_value_text->set_content((fullscreen) ? string_fullscreen : string_window); |
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update_value_text_content(ctx); |
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game::menu::align_text(ctx); |
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game::menu::update_text_tweens(ctx); |
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// Save display mode config
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(*ctx->config)["fullscreen"] = fullscreen; |
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}; |
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auto increase_render_resolution_callback = [ctx]() |
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auto increase_resolution_callback = [ctx]() |
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{ |
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// Increase resolution
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if (ctx->controls["menu_modifier"]->is_active()) |
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@ -302,14 +127,15 @@ void enter(game::context* ctx) |
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if (ctx->render_resolution_scale > 2.0f) |
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ctx->render_resolution_scale = 2.0f; |
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// Update value text
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ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->render_resolution_scale * 100.0f))) + "%"); |
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update_value_text_content(ctx); |
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game::menu::align_text(ctx); |
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game::menu::update_text_tweens(ctx); |
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// Update config
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(*ctx->config)["render_resolution"] = ctx->render_resolution_scale; |
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}; |
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auto decrease_render_resolution_callback = [ctx]() |
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auto decrease_resolution_callback = [ctx]() |
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{ |
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// Increase resolution
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if (ctx->controls["menu_modifier"]->is_active()) |
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@ -321,13 +147,28 @@ void enter(game::context* ctx) |
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if (ctx->render_resolution_scale < 0.1f) |
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ctx->render_resolution_scale = 0.1f; |
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// Update value text
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ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->render_resolution_scale * 100.0f))) + "%"); |
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update_value_text_content(ctx); |
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game::menu::align_text(ctx); |
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game::menu::update_text_tweens(ctx); |
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// Update config
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(*ctx->config)["render_resolution"] = ctx->render_resolution_scale; |
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}; |
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auto toggle_v_sync_callback = [ctx]() |
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{ |
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bool v_sync = !ctx->app->get_v_sync(); |
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ctx->app->set_v_sync(v_sync); |
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update_value_text_content(ctx); |
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game::menu::align_text(ctx); |
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game::menu::update_text_tweens(ctx); |
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// Save v-sync config
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(*ctx->config)["v_sync"] = v_sync; |
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}; |
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auto increase_font_size_callback = [ctx]() |
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{ |
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// Increase font size
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@ -341,7 +182,7 @@ void enter(game::context* ctx) |
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ctx->font_size = 2.0f; |
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// Update value text
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ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->font_size * 100.0f))) + "%"); |
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update_value_text_content(ctx); |
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// Update config
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(*ctx->config)["font_size"] = ctx->font_size; |
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@ -358,12 +199,10 @@ void enter(game::context* ctx) |
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} |
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ctx->logger->pop_task(EXIT_SUCCESS); |
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// Refresh text
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refresh_texts(ctx); |
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// Realign texts
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align_texts(ctx); |
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update_text_tweens(ctx); |
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// Refresh and realign text
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game::menu::refresh_text(ctx); |
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game::menu::align_text(ctx); |
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game::menu::update_text_tweens(ctx); |
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}; |
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auto decrease_font_size_callback = [ctx]() |
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@ -379,7 +218,7 @@ void enter(game::context* ctx) |
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ctx->font_size = 0.1f; |
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// Update value text
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ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->font_size * 100.0f))) + "%"); |
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update_value_text_content(ctx); |
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// Update config
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(*ctx->config)["font_size"] = ctx->font_size; |
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@ -396,35 +235,18 @@ void enter(game::context* ctx) |
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} |
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ctx->logger->pop_task(EXIT_SUCCESS); |
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// Refresh text
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refresh_texts(ctx); |
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// Realign texts
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align_texts(ctx); |
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update_text_tweens(ctx); |
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}; |
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auto toggle_vsync_callback = [ctx]() |
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{ |
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bool vsync = !ctx->app->get_vsync(); |
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ctx->app->set_vsync(vsync); |
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std::string string_on = (*ctx->strings)["on"]; |
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std::string string_off = (*ctx->strings)["off"]; |
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ctx->graphics_menu_v_sync_value_text->set_content((vsync) ? string_on : string_off); |
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// Save v-sync config
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(*ctx->config)["vsync"] = vsync; |
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// Refresh and realign text
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game::menu::refresh_text(ctx); |
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game::menu::align_text(ctx); |
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game::menu::update_text_tweens(ctx); |
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}; |
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auto toggle_dyslexia_font_callback = [ctx]() |
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{ |
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ctx->dyslexia_font = !ctx->dyslexia_font; |
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std::string string_on = (*ctx->strings)["on"]; |
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std::string string_off = (*ctx->strings)["off"]; |
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ctx->graphics_menu_dyslexia_font_value_text->set_content((ctx->dyslexia_font) ? string_on : string_off); |
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// Update value text
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update_value_text_content(ctx); |
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// Save dyslexia font config
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(*ctx->config)["dyslexia_font"] = ctx->dyslexia_font; |
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@ -441,86 +263,58 @@ void enter(game::context* ctx) |
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} |
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ctx->logger->pop_task(EXIT_SUCCESS); |
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// Refresh text
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refresh_texts(ctx); |
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// Realign texts
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align_texts(ctx); |
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update_text_tweens(ctx); |
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// Refresh and realign text
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game::menu::refresh_text(ctx); |
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game::menu::align_text(ctx); |
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game::menu::update_text_tweens(ctx); |
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}; |
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auto select_back_callback = [ctx]() |
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{ |
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application::state next_state; |
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next_state.name = "options_menu"; |
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next_state.enter = std::bind(game::state::options_menu::enter, ctx); |
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next_state.exit = std::bind(game::state::options_menu::exit, ctx); |
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ctx->app->change_state(next_state); |
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}; |
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// Build list of graphics menu callbacks
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ctx->graphics_menu_select_callbacks.push_back(toggle_fullscreen_callback); |
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ctx->graphics_menu_select_callbacks.push_back(increase_render_resolution_callback); |
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ctx->graphics_menu_select_callbacks.push_back(toggle_vsync_callback); |
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ctx->graphics_menu_select_callbacks.push_back(increase_font_size_callback); |
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ctx->graphics_menu_select_callbacks.push_back(toggle_dyslexia_font_callback); |
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ctx->graphics_menu_select_callbacks.push_back(menu_back_callback); |
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// Build list of menu select callbacks
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ctx->menu_select_callbacks.push_back(toggle_fullscreen_callback); |
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ctx->menu_select_callbacks.push_back(increase_resolution_callback); |
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ctx->menu_select_callbacks.push_back(toggle_v_sync_callback); |
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ctx->menu_select_callbacks.push_back(increase_font_size_callback); |
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ctx->menu_select_callbacks.push_back(toggle_dyslexia_font_callback); |
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ctx->menu_select_callbacks.push_back(select_back_callback); |
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ctx->graphics_menu_left_callbacks.push_back(toggle_fullscreen_callback); |
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ctx->graphics_menu_left_callbacks.push_back(decrease_render_resolution_callback); |
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ctx->graphics_menu_left_callbacks.push_back(toggle_vsync_callback); |
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ctx->graphics_menu_left_callbacks.push_back(decrease_font_size_callback); |
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ctx->graphics_menu_left_callbacks.push_back(toggle_dyslexia_font_callback); |
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ctx->graphics_menu_left_callbacks.push_back(nullptr); |
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// Build list of menu left callbacks
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ctx->menu_left_callbacks.push_back(toggle_fullscreen_callback); |
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ctx->menu_left_callbacks.push_back(decrease_resolution_callback); |
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ctx->menu_left_callbacks.push_back(toggle_v_sync_callback); |
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ctx->menu_left_callbacks.push_back(decrease_font_size_callback); |
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ctx->menu_left_callbacks.push_back(toggle_dyslexia_font_callback); |
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ctx->menu_left_callbacks.push_back(nullptr); |
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ctx->graphics_menu_right_callbacks.push_back(toggle_fullscreen_callback); |
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ctx->graphics_menu_right_callbacks.push_back(increase_render_resolution_callback); |
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ctx->graphics_menu_right_callbacks.push_back(toggle_vsync_callback); |
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ctx->graphics_menu_right_callbacks.push_back(increase_font_size_callback); |
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ctx->graphics_menu_right_callbacks.push_back(toggle_dyslexia_font_callback); |
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ctx->graphics_menu_right_callbacks.push_back(nullptr); |
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// Build list of menu right callbacks
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ctx->menu_right_callbacks.push_back(toggle_fullscreen_callback); |
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ctx->menu_right_callbacks.push_back(increase_resolution_callback); |
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ctx->menu_right_callbacks.push_back(toggle_v_sync_callback); |
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ctx->menu_right_callbacks.push_back(increase_font_size_callback); |
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ctx->menu_right_callbacks.push_back(toggle_dyslexia_font_callback); |
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ctx->menu_right_callbacks.push_back(nullptr); |
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|
// Add text objects to UI
|
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|
|
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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|
|
{ |
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|
|
scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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|
scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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|
ctx->ui_scene->add_object(label_text); |
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|
if (value_text) |
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|
ctx->ui_scene->add_object(value_text); |
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|
} |
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|
|
update_text_color(ctx); |
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|
|
update_text_tweens(ctx); |
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|
|
// Set menu back callback
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|
|
ctx->menu_back_callback = select_back_callback; |
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|
|
// Setup menu controls
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|
|
game::menu::setup_controls(ctx); |
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|
|
} |
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|
|
void exit(game::context* ctx) |
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|
|
{ |
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|
|
// Clear control callbacks
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|
|
ctx->controls["menu_down"]->set_activated_callback(nullptr); |
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|
ctx->controls["menu_up"]->set_activated_callback(nullptr); |
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|
ctx->controls["menu_left"]->set_activated_callback(nullptr); |
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|
ctx->controls["menu_right"]->set_activated_callback(nullptr); |
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|
ctx->controls["menu_select"]->set_activated_callback(nullptr); |
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|
ctx->controls["menu_back"]->set_activated_callback(nullptr); |
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|
|
// Clear menu callbacks
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|
|
ctx->graphics_menu_select_callbacks.clear(); |
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|
|
ctx->graphics_menu_left_callbacks.clear(); |
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|
|
ctx->graphics_menu_right_callbacks.clear(); |
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|
|
// Destruct graphics menu texts
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|
|
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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|
|
{ |
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|
scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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|
|
ctx->ui_scene->remove_object(label_text); |
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|
|
delete label_text; |
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|
|
scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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|
|
if (value_text) |
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|
|
{ |
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|
|
ctx->ui_scene->remove_object(value_text); |
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|
|
delete value_text; |
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|
|
} |
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|
|
} |
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|
|
ctx->graphics_menu_label_texts.clear(); |
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|
|
ctx->graphics_menu_value_texts.clear(); |
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|
|
// Update volumes in config
|
|
|
|
//(*ctx->config)["master_volume"] = ctx->master_volume;
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|
|
//(*ctx->config)["ambience_volume"] = ctx->ambience_volume;
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|
|
//(*ctx->config)["effects_volume"] = ctx->effects_volume;
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|
|
// Destruct menu
|
|
|
|
game::menu::clear_controls(ctx); |
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|
|
game::menu::clear_callbacks(ctx); |
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|
|
game::menu::remove_text_from_ui(ctx); |
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|
|
game::menu::delete_text(ctx); |
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|
|
ctx->ui_clear_pass->set_cleared_buffers(false, true, false); |
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|
} |
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