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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GAME_MENU_HPP
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#define ANTKEEPER_GAME_MENU_HPP
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#include "game/context.hpp"
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namespace game {
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namespace menu {
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/// RGBA color of active menu items.
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static constexpr float4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
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/// RGBA color of inactive menu items.
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static constexpr float4 inactive_color{1.0f, 1.0f, 1.0f, 0.5f};
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void init_menu_item_index(game::context* ctx, const std::string& menu_name);
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void setup_controls(game::context* ctx);
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void clear_controls(game::context* ctx);
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void clear_callbacks(game::context* ctx);
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void remove_text_from_ui(game::context* ctx);
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void delete_text(game::context* ctx);
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void update_text_color(game::context* ctx);
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void update_text_font(game::context* ctx);
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void update_text_tweens(game::context* ctx);
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void align_text(game::context* ctx);
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void refresh_text(game::context* ctx);
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void add_text_to_ui(game::context* ctx);
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} // namespace menu
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} // namespace game
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#endif // ANTKEEPER_GAME_MENU_HPP
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