💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/states/keyboard-config-menu.hpp"
#include "game/states/controls-menu.hpp"
#include "application.hpp"
#include "scene/text.hpp"
#include "render/passes/clear-pass.hpp"
#include "debug/logger.hpp"
#include "resources/resource-manager.hpp"
namespace game {
namespace state {
namespace keyboard_config_menu {
void enter(game::context* ctx)
{
// Load control profile
if (ctx->config->contains("control_profile"))
{
json* profile = ctx->resource_manager->load<json>((*ctx->config)["control_profile"].get<std::string>());
for (auto& control_element: (*profile)["controls"].items())
{
ctx->logger->log(control_element.key());
}
}
}
void exit(game::context* ctx)
{
}
} // namespace keyboard_config_menu
} // namespace state
} // namespace game