/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/states/keyboard-config-menu.hpp"
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#include "game/states/controls-menu.hpp"
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#include "application.hpp"
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#include "scene/text.hpp"
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#include "render/passes/clear-pass.hpp"
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#include "debug/logger.hpp"
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#include "resources/resource-manager.hpp"
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namespace game {
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namespace state {
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namespace keyboard_config_menu {
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void enter(game::context* ctx)
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{
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// Load control profile
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if (ctx->config->contains("control_profile"))
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{
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json* profile = ctx->resource_manager->load<json>((*ctx->config)["control_profile"].get<std::string>());
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for (auto& control_element: (*profile)["controls"].items())
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{
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ctx->logger->log(control_element.key());
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}
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}
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}
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void exit(game::context* ctx)
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{
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}
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} // namespace keyboard_config_menu
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} // namespace state
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} // namespace game
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