/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/states/keyboard-config-menu.hpp" #include "game/states/controls-menu.hpp" #include "application.hpp" #include "scene/text.hpp" #include "render/passes/clear-pass.hpp" #include "debug/logger.hpp" #include "resources/resource-manager.hpp" namespace game { namespace state { namespace keyboard_config_menu { void enter(game::context* ctx) { // Load control profile if (ctx->config->contains("control_profile")) { json* profile = ctx->resource_manager->load((*ctx->config)["control_profile"].get()); for (auto& control_element: (*profile)["controls"].items()) { ctx->logger->log(control_element.key()); } } } void exit(game::context* ctx) { } } // namespace keyboard_config_menu } // namespace state } // namespace game