💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2021 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "game/states/keyboard-config-menu.hpp"
  20. #include "game/states/controls-menu.hpp"
  21. #include "application.hpp"
  22. #include "scene/text.hpp"
  23. #include "render/passes/clear-pass.hpp"
  24. #include "debug/logger.hpp"
  25. #include "resources/resource-manager.hpp"
  26. namespace game {
  27. namespace state {
  28. namespace keyboard_config_menu {
  29. void enter(game::context* ctx)
  30. {
  31. // Load control profile
  32. if (ctx->config->contains("control_profile"))
  33. {
  34. json* profile = ctx->resource_manager->load<json>((*ctx->config)["control_profile"].get<std::string>());
  35. for (auto& control_element: (*profile)["controls"].items())
  36. {
  37. ctx->logger->log(control_element.key());
  38. }
  39. }
  40. }
  41. void exit(game::context* ctx)
  42. {
  43. }
  44. } // namespace keyboard_config_menu
  45. } // namespace state
  46. } // namespace game