💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/states/graphics-menu.hpp"
#include "game/states/options-menu.hpp"
#include "application.hpp"
#include "scene/text.hpp"
#include "render/passes/clear-pass.hpp"
#include "debug/logger.hpp"
#include "game/fonts.hpp"
#include "game/menu.hpp"
namespace game {
namespace state {
namespace graphics_menu {
static void update_value_text_content(game::context* ctx)
{
bool fullscreen = ctx->app->is_fullscreen();
float resolution = ctx->render_resolution_scale;
bool v_sync = ctx->app->get_v_sync();
float font_size = ctx->font_size;
bool dyslexia_font = ctx->dyslexia_font;
const std::string string_on = (*ctx->strings)["on"];
const std::string string_off = (*ctx->strings)["off"];
std::get<1>(ctx->menu_item_texts[0])->set_content((fullscreen) ? string_on : string_off);
std::get<1>(ctx->menu_item_texts[1])->set_content(std::to_string(static_cast<int>(std::round(resolution * 100.0f))) + "%");
std::get<1>(ctx->menu_item_texts[2])->set_content((v_sync) ? string_on : string_off);
std::get<1>(ctx->menu_item_texts[3])->set_content(std::to_string(static_cast<int>(std::round(font_size * 100.0f))) + "%");
std::get<1>(ctx->menu_item_texts[4])->set_content((dyslexia_font) ? string_on : string_off);
}
void enter(game::context* ctx)
{
ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
// Construct menu item texts
scene::text* fullscreen_name_text = new scene::text();
scene::text* fullscreen_value_text = new scene::text();
scene::text* resolution_name_text = new scene::text();
scene::text* resolution_value_text = new scene::text();
scene::text* v_sync_name_text = new scene::text();
scene::text* v_sync_value_text = new scene::text();
scene::text* font_size_name_text = new scene::text();
scene::text* font_size_value_text = new scene::text();
scene::text* dyslexia_font_name_text = new scene::text();
scene::text* dyslexia_font_value_text = new scene::text();
scene::text* back_text = new scene::text();
// Build list of menu item texts
ctx->menu_item_texts.push_back({fullscreen_name_text, fullscreen_value_text});
ctx->menu_item_texts.push_back({resolution_name_text, resolution_value_text});
ctx->menu_item_texts.push_back({v_sync_name_text, v_sync_value_text});
ctx->menu_item_texts.push_back({font_size_name_text, font_size_value_text});
ctx->menu_item_texts.push_back({dyslexia_font_name_text, dyslexia_font_value_text});
ctx->menu_item_texts.push_back({back_text, nullptr});
// Set content of menu item texts
fullscreen_name_text->set_content((*ctx->strings)["graphics_menu_fullscreen"]);
resolution_name_text->set_content((*ctx->strings)["graphics_menu_resolution"]);
v_sync_name_text->set_content((*ctx->strings)["graphics_menu_v_sync"]);
font_size_name_text->set_content((*ctx->strings)["graphics_menu_font_size"]);
dyslexia_font_name_text->set_content((*ctx->strings)["graphics_menu_dyslexia_font"]);
back_text->set_content((*ctx->strings)["back"]);
update_value_text_content(ctx);
// Init menu item index
game::menu::init_menu_item_index(ctx, "graphics");
game::menu::update_text_color(ctx);
game::menu::update_text_font(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
game::menu::add_text_to_ui(ctx);
// Construct menu item callbacks
auto toggle_fullscreen_callback = [ctx]()
{
bool fullscreen = !ctx->app->is_fullscreen();
ctx->app->set_fullscreen(fullscreen);
if (!fullscreen)
{
int2 resolution;
resolution.x = (*ctx->config)["windowed_resolution"][0].get<int>();
resolution.y = (*ctx->config)["windowed_resolution"][1].get<int>();
ctx->app->resize_window(resolution.x, resolution.y);
}
update_value_text_content(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
// Save display mode config
(*ctx->config)["fullscreen"] = fullscreen;
};
auto increase_resolution_callback = [ctx]()
{
// Increase resolution
if (ctx->controls["menu_modifier"]->is_active())
ctx->render_resolution_scale += 0.01f;
else
ctx->render_resolution_scale += 0.1f;
// Limit resolution
if (ctx->render_resolution_scale > 2.0f)
ctx->render_resolution_scale = 2.0f;
update_value_text_content(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
// Update config
(*ctx->config)["render_resolution"] = ctx->render_resolution_scale;
};
auto decrease_resolution_callback = [ctx]()
{
// Increase resolution
if (ctx->controls["menu_modifier"]->is_active())
ctx->render_resolution_scale -= 0.01f;
else
ctx->render_resolution_scale -= 0.1f;
// Limit resolution
if (ctx->render_resolution_scale < 0.1f)
ctx->render_resolution_scale = 0.1f;
update_value_text_content(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
// Update config
(*ctx->config)["render_resolution"] = ctx->render_resolution_scale;
};
auto toggle_v_sync_callback = [ctx]()
{
bool v_sync = !ctx->app->get_v_sync();
ctx->app->set_v_sync(v_sync);
update_value_text_content(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
// Save v-sync config
(*ctx->config)["v_sync"] = v_sync;
};
auto increase_font_size_callback = [ctx]()
{
// Increase font size
if (ctx->controls["menu_modifier"]->is_active())
ctx->font_size += 0.01f;
else
ctx->font_size += 0.1f;
// Limit font size
if (ctx->font_size > 2.0f)
ctx->font_size = 2.0f;
// Update value text
update_value_text_content(ctx);
// Update config
(*ctx->config)["font_size"] = ctx->font_size;
// Reload fonts
ctx->logger->push_task("Reloading fonts");
try
{
game::load_fonts(ctx);
}
catch (...)
{
ctx->logger->pop_task(EXIT_FAILURE);
}
ctx->logger->pop_task(EXIT_SUCCESS);
// Refresh and realign text
game::menu::refresh_text(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto decrease_font_size_callback = [ctx]()
{
// Decrease font size
if (ctx->controls["menu_modifier"]->is_active())
ctx->font_size -= 0.01f;
else
ctx->font_size -= 0.1f;
// Limit font size
if (ctx->font_size < 0.1f)
ctx->font_size = 0.1f;
// Update value text
update_value_text_content(ctx);
// Update config
(*ctx->config)["font_size"] = ctx->font_size;
// Reload fonts
ctx->logger->push_task("Reloading fonts");
try
{
game::load_fonts(ctx);
}
catch (...)
{
ctx->logger->pop_task(EXIT_FAILURE);
}
ctx->logger->pop_task(EXIT_SUCCESS);
// Refresh and realign text
game::menu::refresh_text(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto toggle_dyslexia_font_callback = [ctx]()
{
ctx->dyslexia_font = !ctx->dyslexia_font;
// Update value text
update_value_text_content(ctx);
// Save dyslexia font config
(*ctx->config)["dyslexia_font"] = ctx->dyslexia_font;
// Reload fonts
ctx->logger->push_task("Reloading fonts");
try
{
game::load_fonts(ctx);
}
catch (...)
{
ctx->logger->pop_task(EXIT_FAILURE);
}
ctx->logger->pop_task(EXIT_SUCCESS);
// Refresh and realign text
game::menu::refresh_text(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto select_back_callback = [ctx]()
{
application::state next_state;
next_state.name = "options_menu";
next_state.enter = std::bind(game::state::options_menu::enter, ctx);
next_state.exit = std::bind(game::state::options_menu::exit, ctx);
ctx->app->change_state(next_state);
};
// Build list of menu select callbacks
ctx->menu_select_callbacks.push_back(toggle_fullscreen_callback);
ctx->menu_select_callbacks.push_back(increase_resolution_callback);
ctx->menu_select_callbacks.push_back(toggle_v_sync_callback);
ctx->menu_select_callbacks.push_back(increase_font_size_callback);
ctx->menu_select_callbacks.push_back(toggle_dyslexia_font_callback);
ctx->menu_select_callbacks.push_back(select_back_callback);
// Build list of menu left callbacks
ctx->menu_left_callbacks.push_back(toggle_fullscreen_callback);
ctx->menu_left_callbacks.push_back(decrease_resolution_callback);
ctx->menu_left_callbacks.push_back(toggle_v_sync_callback);
ctx->menu_left_callbacks.push_back(decrease_font_size_callback);
ctx->menu_left_callbacks.push_back(toggle_dyslexia_font_callback);
ctx->menu_left_callbacks.push_back(nullptr);
// Build list of menu right callbacks
ctx->menu_right_callbacks.push_back(toggle_fullscreen_callback);
ctx->menu_right_callbacks.push_back(increase_resolution_callback);
ctx->menu_right_callbacks.push_back(toggle_v_sync_callback);
ctx->menu_right_callbacks.push_back(increase_font_size_callback);
ctx->menu_right_callbacks.push_back(toggle_dyslexia_font_callback);
ctx->menu_right_callbacks.push_back(nullptr);
// Set menu back callback
ctx->menu_back_callback = select_back_callback;
// Setup menu controls
game::menu::setup_controls(ctx);
}
void exit(game::context* ctx)
{
// Destruct menu
game::menu::clear_controls(ctx);
game::menu::clear_callbacks(ctx);
game::menu::remove_text_from_ui(ctx);
game::menu::delete_text(ctx);
ctx->ui_clear_pass->set_cleared_buffers(false, true, false);
}
} // namespace graphics_menu
} // namespace state
} // namespace game