💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/states/sound-menu.hpp"
#include "game/states/options-menu.hpp"
#include "application.hpp"
#include "scene/text.hpp"
#include "render/passes/clear-pass.hpp"
#include "debug/logger.hpp"
#include "game/menu.hpp"
namespace game {
namespace state {
namespace sound_menu {
static void update_value_text_content(game::context* ctx)
{
const std::string string_on = (*ctx->strings)["on"];
const std::string string_off = (*ctx->strings)["off"];
std::get<1>(ctx->menu_item_texts[0])->set_content(std::to_string(static_cast<int>(std::round(ctx->master_volume * 100.0f))) + "%");
std::get<1>(ctx->menu_item_texts[1])->set_content(std::to_string(static_cast<int>(std::round(ctx->ambience_volume * 100.0f))) + "%");
std::get<1>(ctx->menu_item_texts[2])->set_content(std::to_string(static_cast<int>(std::round(ctx->effects_volume * 100.0f))) + "%");
std::get<1>(ctx->menu_item_texts[3])->set_content((ctx->mono_audio) ? string_on : string_off);
std::get<1>(ctx->menu_item_texts[4])->set_content((ctx->captions) ? string_on : string_off);
std::get<1>(ctx->menu_item_texts[5])->set_content(std::to_string(static_cast<int>(std::round(ctx->captions_size * 100.0f))) + "%");
}
void enter(game::context* ctx)
{
ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
// Construct menu item texts
scene::text* master_volume_name_text = new scene::text();
scene::text* master_volume_value_text = new scene::text();
scene::text* ambience_volume_name_text = new scene::text();
scene::text* ambience_volume_value_text = new scene::text();
scene::text* effects_volume_name_text = new scene::text();
scene::text* effects_volume_value_text = new scene::text();
scene::text* mono_audio_name_text = new scene::text();
scene::text* mono_audio_value_text = new scene::text();
scene::text* captions_name_text = new scene::text();
scene::text* captions_value_text = new scene::text();
scene::text* captions_size_name_text = new scene::text();
scene::text* captions_size_value_text = new scene::text();
scene::text* back_text = new scene::text();
// Build list of menu item texts
ctx->menu_item_texts.push_back({master_volume_name_text, master_volume_value_text});
ctx->menu_item_texts.push_back({ambience_volume_name_text, ambience_volume_value_text});
ctx->menu_item_texts.push_back({effects_volume_name_text, effects_volume_value_text});
ctx->menu_item_texts.push_back({mono_audio_name_text, mono_audio_value_text});
ctx->menu_item_texts.push_back({captions_name_text, captions_value_text});
ctx->menu_item_texts.push_back({captions_size_name_text, captions_size_value_text});
ctx->menu_item_texts.push_back({back_text, nullptr});
// Set content of menu item texts
master_volume_name_text->set_content((*ctx->strings)["sound_menu_master_volume"]);
ambience_volume_name_text->set_content((*ctx->strings)["sound_menu_ambience_volume"]);
effects_volume_name_text->set_content((*ctx->strings)["sound_menu_effects_volume"]);
mono_audio_name_text->set_content((*ctx->strings)["sound_menu_mono_audio"]);
captions_name_text->set_content((*ctx->strings)["sound_menu_captions"]);
captions_size_name_text->set_content((*ctx->strings)["sound_menu_captions_size"]);
back_text->set_content((*ctx->strings)["back"]);
update_value_text_content(ctx);
// Init menu item index
game::menu::init_menu_item_index(ctx, "sound");
game::menu::update_text_color(ctx);
game::menu::update_text_font(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
game::menu::add_text_to_ui(ctx);
// Construct menu item callbacks
auto increase_volume_callback = [ctx](float* volume)
{
// Increase volume
if (ctx->controls["menu_modifier"]->is_active())
*volume += 0.01f;
else
*volume += 0.1f;
// Limit volume
if (*volume > 1.0f)
*volume = 1.0f;
update_value_text_content(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto decrease_volume_callback = [ctx](float* volume)
{
// Decrease volume
if (ctx->controls["menu_modifier"]->is_active())
*volume -= 0.01f;
else
*volume -= 0.1f;
// Limit volume
if (*volume < 0.0f)
*volume = 0.0f;
update_value_text_content(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto toggle_mono_audio_callback = [ctx]()
{
ctx->mono_audio = !ctx->mono_audio;
update_value_text_content(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto toggle_captions_callback = [ctx]()
{
ctx->captions = !ctx->captions;
update_value_text_content(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto increase_captions_size_callback = [ctx]()
{
// Increase size
if (ctx->controls["menu_modifier"]->is_active())
ctx->captions_size += 0.01f;
else
ctx->captions_size += 0.1f;
// Limit size
if (ctx->captions_size > 2.0f)
ctx->captions_size = 2.0f;
update_value_text_content(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto decrease_captions_size_callback = [ctx]()
{
// Decrease size
if (ctx->controls["menu_modifier"]->is_active())
ctx->captions_size -= 0.01f;
else
ctx->captions_size -= 0.1f;
// Limit size
if (ctx->captions_size < 0.1f)
ctx->captions_size = 0.1f;
update_value_text_content(ctx);
game::menu::align_text(ctx);
game::menu::update_text_tweens(ctx);
};
auto select_back_callback = [ctx]()
{
application::state next_state;
next_state.name = "options_menu";
next_state.enter = std::bind(game::state::options_menu::enter, ctx);
next_state.exit = std::bind(game::state::options_menu::exit, ctx);
ctx->app->change_state(next_state);
};
// Build list of menu select callbacks
ctx->menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->master_volume));
ctx->menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->ambience_volume));
ctx->menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->effects_volume));
ctx->menu_select_callbacks.push_back(toggle_mono_audio_callback);
ctx->menu_select_callbacks.push_back(toggle_captions_callback);
ctx->menu_select_callbacks.push_back(increase_captions_size_callback);
ctx->menu_select_callbacks.push_back(select_back_callback);
// Build list of menu left callbacks
ctx->menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->master_volume));
ctx->menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->ambience_volume));
ctx->menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->effects_volume));
ctx->menu_left_callbacks.push_back(toggle_mono_audio_callback);
ctx->menu_left_callbacks.push_back(toggle_captions_callback);
ctx->menu_left_callbacks.push_back(decrease_captions_size_callback);
ctx->menu_left_callbacks.push_back(nullptr);
// Build list of menu right callbacks
ctx->menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->master_volume));
ctx->menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->ambience_volume));
ctx->menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->effects_volume));
ctx->menu_right_callbacks.push_back(toggle_mono_audio_callback);
ctx->menu_right_callbacks.push_back(toggle_captions_callback);
ctx->menu_right_callbacks.push_back(increase_captions_size_callback);
ctx->menu_right_callbacks.push_back(nullptr);
// Set menu back callback
ctx->menu_back_callback = select_back_callback;
// Setup menu controls
game::menu::setup_controls(ctx);
}
void exit(game::context* ctx)
{
// Destruct menu
game::menu::clear_controls(ctx);
game::menu::clear_callbacks(ctx);
game::menu::remove_text_from_ui(ctx);
game::menu::delete_text(ctx);
// Update config
(*ctx->config)["master_volume"] = ctx->master_volume;
(*ctx->config)["ambience_volume"] = ctx->ambience_volume;
(*ctx->config)["effects_volume"] = ctx->effects_volume;
(*ctx->config)["mono_audio"] = ctx->mono_audio;
(*ctx->config)["captions"] = ctx->captions;
(*ctx->config)["captions_size"] = ctx->captions_size;
ctx->ui_clear_pass->set_cleared_buffers(false, true, false);
}
} // namespace sound_menu
} // namespace state
} // namespace game