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/*
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* Copyright (C) 2021 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/states/sound-menu.hpp"
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#include "game/states/options-menu.hpp"
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#include "application.hpp"
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#include "scene/text.hpp"
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#include "render/passes/clear-pass.hpp"
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#include "debug/logger.hpp"
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#include "game/menu.hpp"
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namespace game {
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namespace state {
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namespace sound_menu {
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static void update_value_text_content(game::context* ctx)
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{
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const std::string string_on = (*ctx->strings)["on"];
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const std::string string_off = (*ctx->strings)["off"];
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std::get<1>(ctx->menu_item_texts[0])->set_content(std::to_string(static_cast<int>(std::round(ctx->master_volume * 100.0f))) + "%");
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std::get<1>(ctx->menu_item_texts[1])->set_content(std::to_string(static_cast<int>(std::round(ctx->ambience_volume * 100.0f))) + "%");
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std::get<1>(ctx->menu_item_texts[2])->set_content(std::to_string(static_cast<int>(std::round(ctx->effects_volume * 100.0f))) + "%");
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std::get<1>(ctx->menu_item_texts[3])->set_content((ctx->mono_audio) ? string_on : string_off);
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std::get<1>(ctx->menu_item_texts[4])->set_content((ctx->captions) ? string_on : string_off);
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std::get<1>(ctx->menu_item_texts[5])->set_content(std::to_string(static_cast<int>(std::round(ctx->captions_size * 100.0f))) + "%");
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}
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void enter(game::context* ctx)
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{
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ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
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// Construct menu item texts
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scene::text* master_volume_name_text = new scene::text();
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scene::text* master_volume_value_text = new scene::text();
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scene::text* ambience_volume_name_text = new scene::text();
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scene::text* ambience_volume_value_text = new scene::text();
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scene::text* effects_volume_name_text = new scene::text();
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scene::text* effects_volume_value_text = new scene::text();
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scene::text* mono_audio_name_text = new scene::text();
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scene::text* mono_audio_value_text = new scene::text();
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scene::text* captions_name_text = new scene::text();
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scene::text* captions_value_text = new scene::text();
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scene::text* captions_size_name_text = new scene::text();
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scene::text* captions_size_value_text = new scene::text();
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scene::text* back_text = new scene::text();
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// Build list of menu item texts
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ctx->menu_item_texts.push_back({master_volume_name_text, master_volume_value_text});
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ctx->menu_item_texts.push_back({ambience_volume_name_text, ambience_volume_value_text});
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ctx->menu_item_texts.push_back({effects_volume_name_text, effects_volume_value_text});
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ctx->menu_item_texts.push_back({mono_audio_name_text, mono_audio_value_text});
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ctx->menu_item_texts.push_back({captions_name_text, captions_value_text});
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ctx->menu_item_texts.push_back({captions_size_name_text, captions_size_value_text});
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ctx->menu_item_texts.push_back({back_text, nullptr});
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// Set content of menu item texts
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master_volume_name_text->set_content((*ctx->strings)["sound_menu_master_volume"]);
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ambience_volume_name_text->set_content((*ctx->strings)["sound_menu_ambience_volume"]);
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effects_volume_name_text->set_content((*ctx->strings)["sound_menu_effects_volume"]);
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mono_audio_name_text->set_content((*ctx->strings)["sound_menu_mono_audio"]);
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captions_name_text->set_content((*ctx->strings)["sound_menu_captions"]);
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captions_size_name_text->set_content((*ctx->strings)["sound_menu_captions_size"]);
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back_text->set_content((*ctx->strings)["back"]);
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update_value_text_content(ctx);
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// Init menu item index
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game::menu::init_menu_item_index(ctx, "sound");
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game::menu::update_text_color(ctx);
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game::menu::update_text_font(ctx);
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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game::menu::add_text_to_ui(ctx);
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// Construct menu item callbacks
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auto increase_volume_callback = [ctx](float* volume)
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{
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// Increase volume
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if (ctx->controls["menu_modifier"]->is_active())
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*volume += 0.01f;
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else
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*volume += 0.1f;
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// Limit volume
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if (*volume > 1.0f)
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*volume = 1.0f;
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update_value_text_content(ctx);
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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};
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auto decrease_volume_callback = [ctx](float* volume)
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{
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// Decrease volume
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if (ctx->controls["menu_modifier"]->is_active())
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*volume -= 0.01f;
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else
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*volume -= 0.1f;
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// Limit volume
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if (*volume < 0.0f)
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*volume = 0.0f;
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update_value_text_content(ctx);
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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};
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auto toggle_mono_audio_callback = [ctx]()
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{
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ctx->mono_audio = !ctx->mono_audio;
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update_value_text_content(ctx);
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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};
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auto toggle_captions_callback = [ctx]()
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{
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ctx->captions = !ctx->captions;
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update_value_text_content(ctx);
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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};
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auto increase_captions_size_callback = [ctx]()
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{
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// Increase size
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if (ctx->controls["menu_modifier"]->is_active())
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ctx->captions_size += 0.01f;
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else
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ctx->captions_size += 0.1f;
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// Limit size
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if (ctx->captions_size > 2.0f)
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ctx->captions_size = 2.0f;
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update_value_text_content(ctx);
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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};
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auto decrease_captions_size_callback = [ctx]()
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{
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// Decrease size
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if (ctx->controls["menu_modifier"]->is_active())
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ctx->captions_size -= 0.01f;
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else
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ctx->captions_size -= 0.1f;
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// Limit size
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if (ctx->captions_size < 0.1f)
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ctx->captions_size = 0.1f;
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update_value_text_content(ctx);
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game::menu::align_text(ctx);
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game::menu::update_text_tweens(ctx);
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};
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auto select_back_callback = [ctx]()
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{
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application::state next_state;
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next_state.name = "options_menu";
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next_state.enter = std::bind(game::state::options_menu::enter, ctx);
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next_state.exit = std::bind(game::state::options_menu::exit, ctx);
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ctx->app->change_state(next_state);
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};
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// Build list of menu select callbacks
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ctx->menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->master_volume));
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ctx->menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->ambience_volume));
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ctx->menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->effects_volume));
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ctx->menu_select_callbacks.push_back(toggle_mono_audio_callback);
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ctx->menu_select_callbacks.push_back(toggle_captions_callback);
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ctx->menu_select_callbacks.push_back(increase_captions_size_callback);
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ctx->menu_select_callbacks.push_back(select_back_callback);
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// Build list of menu left callbacks
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ctx->menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->master_volume));
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ctx->menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->ambience_volume));
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ctx->menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->effects_volume));
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ctx->menu_left_callbacks.push_back(toggle_mono_audio_callback);
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ctx->menu_left_callbacks.push_back(toggle_captions_callback);
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ctx->menu_left_callbacks.push_back(decrease_captions_size_callback);
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ctx->menu_left_callbacks.push_back(nullptr);
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// Build list of menu right callbacks
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ctx->menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->master_volume));
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ctx->menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->ambience_volume));
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ctx->menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->effects_volume));
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ctx->menu_right_callbacks.push_back(toggle_mono_audio_callback);
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ctx->menu_right_callbacks.push_back(toggle_captions_callback);
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ctx->menu_right_callbacks.push_back(increase_captions_size_callback);
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ctx->menu_right_callbacks.push_back(nullptr);
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// Set menu back callback
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ctx->menu_back_callback = select_back_callback;
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// Setup menu controls
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game::menu::setup_controls(ctx);
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}
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void exit(game::context* ctx)
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{
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// Destruct menu
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game::menu::clear_controls(ctx);
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game::menu::clear_callbacks(ctx);
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game::menu::remove_text_from_ui(ctx);
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game::menu::delete_text(ctx);
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// Update config
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(*ctx->config)["master_volume"] = ctx->master_volume;
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(*ctx->config)["ambience_volume"] = ctx->ambience_volume;
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(*ctx->config)["effects_volume"] = ctx->effects_volume;
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(*ctx->config)["mono_audio"] = ctx->mono_audio;
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(*ctx->config)["captions"] = ctx->captions;
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(*ctx->config)["captions_size"] = ctx->captions_size;
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ctx->ui_clear_pass->set_cleared_buffers(false, true, false);
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}
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} // namespace sound_menu
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} // namespace state
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} // namespace game
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