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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/states/sound-menu.hpp"
- #include "game/states/options-menu.hpp"
- #include "application.hpp"
- #include "scene/text.hpp"
- #include "render/passes/clear-pass.hpp"
- #include "debug/logger.hpp"
- #include "game/menu.hpp"
-
- namespace game {
- namespace state {
- namespace sound_menu {
-
- static void update_value_text_content(game::context* ctx)
- {
- const std::string string_on = (*ctx->strings)["on"];
- const std::string string_off = (*ctx->strings)["off"];
-
- std::get<1>(ctx->menu_item_texts[0])->set_content(std::to_string(static_cast<int>(std::round(ctx->master_volume * 100.0f))) + "%");
- std::get<1>(ctx->menu_item_texts[1])->set_content(std::to_string(static_cast<int>(std::round(ctx->ambience_volume * 100.0f))) + "%");
- std::get<1>(ctx->menu_item_texts[2])->set_content(std::to_string(static_cast<int>(std::round(ctx->effects_volume * 100.0f))) + "%");
- std::get<1>(ctx->menu_item_texts[3])->set_content((ctx->mono_audio) ? string_on : string_off);
- std::get<1>(ctx->menu_item_texts[4])->set_content((ctx->captions) ? string_on : string_off);
- std::get<1>(ctx->menu_item_texts[5])->set_content(std::to_string(static_cast<int>(std::round(ctx->captions_size * 100.0f))) + "%");
- }
-
- void enter(game::context* ctx)
- {
- ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
-
- // Construct menu item texts
- scene::text* master_volume_name_text = new scene::text();
- scene::text* master_volume_value_text = new scene::text();
- scene::text* ambience_volume_name_text = new scene::text();
- scene::text* ambience_volume_value_text = new scene::text();
- scene::text* effects_volume_name_text = new scene::text();
- scene::text* effects_volume_value_text = new scene::text();
- scene::text* mono_audio_name_text = new scene::text();
- scene::text* mono_audio_value_text = new scene::text();
- scene::text* captions_name_text = new scene::text();
- scene::text* captions_value_text = new scene::text();
- scene::text* captions_size_name_text = new scene::text();
- scene::text* captions_size_value_text = new scene::text();
- scene::text* back_text = new scene::text();
-
- // Build list of menu item texts
- ctx->menu_item_texts.push_back({master_volume_name_text, master_volume_value_text});
- ctx->menu_item_texts.push_back({ambience_volume_name_text, ambience_volume_value_text});
- ctx->menu_item_texts.push_back({effects_volume_name_text, effects_volume_value_text});
- ctx->menu_item_texts.push_back({mono_audio_name_text, mono_audio_value_text});
- ctx->menu_item_texts.push_back({captions_name_text, captions_value_text});
- ctx->menu_item_texts.push_back({captions_size_name_text, captions_size_value_text});
- ctx->menu_item_texts.push_back({back_text, nullptr});
-
- // Set content of menu item texts
- master_volume_name_text->set_content((*ctx->strings)["sound_menu_master_volume"]);
- ambience_volume_name_text->set_content((*ctx->strings)["sound_menu_ambience_volume"]);
- effects_volume_name_text->set_content((*ctx->strings)["sound_menu_effects_volume"]);
- mono_audio_name_text->set_content((*ctx->strings)["sound_menu_mono_audio"]);
- captions_name_text->set_content((*ctx->strings)["sound_menu_captions"]);
- captions_size_name_text->set_content((*ctx->strings)["sound_menu_captions_size"]);
- back_text->set_content((*ctx->strings)["back"]);
- update_value_text_content(ctx);
-
- // Init menu item index
- game::menu::init_menu_item_index(ctx, "sound");
-
- game::menu::update_text_color(ctx);
- game::menu::update_text_font(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- game::menu::add_text_to_ui(ctx);
-
-
- // Construct menu item callbacks
- auto increase_volume_callback = [ctx](float* volume)
- {
- // Increase volume
- if (ctx->controls["menu_modifier"]->is_active())
- *volume += 0.01f;
- else
- *volume += 0.1f;
-
- // Limit volume
- if (*volume > 1.0f)
- *volume = 1.0f;
-
- update_value_text_content(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
- auto decrease_volume_callback = [ctx](float* volume)
- {
- // Decrease volume
- if (ctx->controls["menu_modifier"]->is_active())
- *volume -= 0.01f;
- else
- *volume -= 0.1f;
-
- // Limit volume
- if (*volume < 0.0f)
- *volume = 0.0f;
-
- update_value_text_content(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
-
- auto toggle_mono_audio_callback = [ctx]()
- {
- ctx->mono_audio = !ctx->mono_audio;
-
- update_value_text_content(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
-
- auto toggle_captions_callback = [ctx]()
- {
- ctx->captions = !ctx->captions;
-
- update_value_text_content(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
-
- auto increase_captions_size_callback = [ctx]()
- {
- // Increase size
- if (ctx->controls["menu_modifier"]->is_active())
- ctx->captions_size += 0.01f;
- else
- ctx->captions_size += 0.1f;
-
- // Limit size
- if (ctx->captions_size > 2.0f)
- ctx->captions_size = 2.0f;
-
- update_value_text_content(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
-
- auto decrease_captions_size_callback = [ctx]()
- {
- // Decrease size
- if (ctx->controls["menu_modifier"]->is_active())
- ctx->captions_size -= 0.01f;
- else
- ctx->captions_size -= 0.1f;
-
- // Limit size
- if (ctx->captions_size < 0.1f)
- ctx->captions_size = 0.1f;
-
- update_value_text_content(ctx);
- game::menu::align_text(ctx);
- game::menu::update_text_tweens(ctx);
- };
- auto select_back_callback = [ctx]()
- {
- application::state next_state;
- next_state.name = "options_menu";
- next_state.enter = std::bind(game::state::options_menu::enter, ctx);
- next_state.exit = std::bind(game::state::options_menu::exit, ctx);
- ctx->app->change_state(next_state);
- };
-
- // Build list of menu select callbacks
- ctx->menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->master_volume));
- ctx->menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->ambience_volume));
- ctx->menu_select_callbacks.push_back(std::bind(increase_volume_callback, &ctx->effects_volume));
- ctx->menu_select_callbacks.push_back(toggle_mono_audio_callback);
- ctx->menu_select_callbacks.push_back(toggle_captions_callback);
- ctx->menu_select_callbacks.push_back(increase_captions_size_callback);
- ctx->menu_select_callbacks.push_back(select_back_callback);
-
- // Build list of menu left callbacks
- ctx->menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->master_volume));
- ctx->menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->ambience_volume));
- ctx->menu_left_callbacks.push_back(std::bind(decrease_volume_callback, &ctx->effects_volume));
- ctx->menu_left_callbacks.push_back(toggle_mono_audio_callback);
- ctx->menu_left_callbacks.push_back(toggle_captions_callback);
- ctx->menu_left_callbacks.push_back(decrease_captions_size_callback);
- ctx->menu_left_callbacks.push_back(nullptr);
-
- // Build list of menu right callbacks
- ctx->menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->master_volume));
- ctx->menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->ambience_volume));
- ctx->menu_right_callbacks.push_back(std::bind(increase_volume_callback, &ctx->effects_volume));
- ctx->menu_right_callbacks.push_back(toggle_mono_audio_callback);
- ctx->menu_right_callbacks.push_back(toggle_captions_callback);
- ctx->menu_right_callbacks.push_back(increase_captions_size_callback);
- ctx->menu_right_callbacks.push_back(nullptr);
-
- // Set menu back callback
- ctx->menu_back_callback = select_back_callback;
-
- // Setup menu controls
- game::menu::setup_controls(ctx);
- }
-
- void exit(game::context* ctx)
- {
- // Destruct menu
- game::menu::clear_controls(ctx);
- game::menu::clear_callbacks(ctx);
- game::menu::remove_text_from_ui(ctx);
- game::menu::delete_text(ctx);
-
- // Update config
- (*ctx->config)["master_volume"] = ctx->master_volume;
- (*ctx->config)["ambience_volume"] = ctx->ambience_volume;
- (*ctx->config)["effects_volume"] = ctx->effects_volume;
- (*ctx->config)["mono_audio"] = ctx->mono_audio;
- (*ctx->config)["captions"] = ctx->captions;
- (*ctx->config)["captions_size"] = ctx->captions_size;
-
- ctx->ui_clear_pass->set_cleared_buffers(false, true, false);
- }
-
- } // namespace sound_menu
- } // namespace state
- } // namespace game
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