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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <engine/scene/collection.hpp>
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namespace scene {
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void collection::add_object(object_base& object)
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{
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m_objects.emplace_back(&object);
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m_object_map[object.get_object_type_id()].emplace_back(&object);
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}
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void collection::remove_object(const object_base& object)
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{
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std::erase(m_objects, &object);
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std::erase(m_object_map[object.get_object_type_id()], &object);
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}
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void collection::remove_objects()
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{
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m_objects.clear();
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m_object_map.clear();
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}
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} // namespace scene
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