/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include namespace scene { void collection::add_object(object_base& object) { m_objects.emplace_back(&object); m_object_map[object.get_object_type_id()].emplace_back(&object); } void collection::remove_object(const object_base& object) { std::erase(m_objects, &object); std::erase(m_object_map[object.get_object_type_id()], &object); } void collection::remove_objects() { m_objects.clear(); m_object_map.clear(); } } // namespace scene