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C. J. Howard f25e7ce986 Add std::formatter specializations for math::vector and math::matrix. Make camera calculate inverses of view and projection matrices from parameters 1 year ago
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billboard-type.hpp Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 1 year ago
billboard.cpp Improve cascaded shadow maps 1 year ago
billboard.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
camera.cpp Add std::formatter specializations for math::vector and math::matrix. Make camera calculate inverses of view and projection matrices from parameters 1 year ago
camera.hpp Add std::formatter specializations for math::vector and math::matrix. Make camera calculate inverses of view and projection matrices from parameters 1 year ago
collection.cpp Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 1 year ago
collection.hpp Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes 1 year ago
directional-light.cpp Improve cascaded shadow maps 1 year ago
directional-light.hpp Improve cascaded shadow maps 1 year ago
light-probe.cpp Add luminance cubemap filtering to light probe stage 1 year ago
light-probe.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
light-type.hpp Improve sky pass. Add light probes. 1 year ago
light.cpp Improve frustum culling. Remove obsolete geometry primitives 1 year ago
light.hpp Improve sky pass. Add light probes. 1 year ago
object.cpp Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 1 year ago
object.hpp Improve cascaded shadow maps 1 year ago
point-light.cpp Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes 1 year ago
point-light.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
rectangle-light.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
rectangle-light.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
scene.hpp Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 1 year ago
skeletal-mesh.cpp Improve cascaded shadow maps 1 year ago
skeletal-mesh.hpp Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system 1 year ago
spot-light.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
spot-light.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
static-mesh.cpp Improve cascaded shadow maps 1 year ago
static-mesh.hpp Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
text.cpp Improve cascaded shadow maps 1 year ago
text.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago