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C. J. Howard 46de558337 Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
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hash Add missing explicit keyword to some classes with single argument constructors 1 year ago
ansi.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
bit-math.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
dict.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
dict.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
frame-scheduler.cpp Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
frame-scheduler.hpp Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
hash.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
image.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
image.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
json.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
json.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
paths.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
paths.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
state-machine.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
text-file.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
text-file.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
uuid.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
uuid.hpp Add more default value initialization for various classes and structs 1 year ago