💿🐜 Antkeeper source code https://antkeeper.com
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C. J. Howard 0a458353f2 Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
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ai Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
animation Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
app Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
astro Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
color Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
debug Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
entity Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
event Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
genetics Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
geom Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
gl Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system 1 year ago
i18n Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian. 1 year ago
input Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
math Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
physics Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
render Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 1 year ago
resources Add missing explicit keyword to some classes with single argument constructors 1 year ago
scene Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system 1 year ago
type Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
ui Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
utility Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 1 year ago
config.hpp.in Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago