C. J. Howard
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0a458353f2
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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1 year ago |
C. J. Howard
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13134f99cb
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Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system
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1 year ago |
C. J. Howard
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1b9cd1960d
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Add traverse_navmesh method
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1 year ago |
C. J. Howard
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46de558337
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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1 year ago |
C. J. Howard
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d7660503f5
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Add luminance cubemap filtering to light probe stage
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1 year ago |
C. J. Howard
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74e8d126fc
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Improve sky pass. Add light probes.
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1 year ago |
C. J. Howard
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a1f3b60e5b
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Add support for cube map loading
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1 year ago |
C. J. Howard
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1a6cfa65ff
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Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes
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1 year ago |
C. J. Howard
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11a42b4af3
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Improve sphere light interface
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1 year ago |
C. J. Howard
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c0af8b7155
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Replace point light with sphere area light
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1 year ago |
C. J. Howard
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a3188f3b9f
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Improve camera controls, remove custom attenuation factors for point and spot lights
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1 year ago |
C. J. Howard
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732318ca63
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Combine forewings model and hindwings model in wings phene
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1 year ago |
C. J. Howard
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77ff725962
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Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame
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1 year ago |
C. J. Howard
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7a8d613d10
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Make morphogenesis function give ants corect number of ommatidia according to eye phenes
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1 year ago |
C. J. Howard
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127b2dc86f
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Fix typos in mesosoma wing socket bone names
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1 year ago |
C. J. Howard
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ffcc806645
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Improve morphogenesis handling of waist, rename tarsus segment bones to tarsomere, add _socket suffix to socket bone names
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1 year ago |
C. J. Howard
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a6ad08abe0
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Make some ant bones non-optional
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1 year ago |
C. J. Howard
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f8ae34d37e
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Make pose generation part of morphogenesis function
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1 year ago |
C. J. Howard
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a268405a2f
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Add capsule collision
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1 year ago |
C. J. Howard
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0a8bb7c7c6
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Make skeletons capable of containing poses
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1 year ago |
C. J. Howard
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14fa3c7a7c
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Add bone add and remove functions to skeleton
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1 year ago |
C. J. Howard
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47eb267484
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Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16
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1 year ago |
C. J. Howard
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cb9f6838cd
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Revise skeleton and skeleton poses. Add rigged mesh scene object
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1 year ago |
C. J. Howard
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3ce188c876
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Improve 3D transform struct
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1 year ago |
C. J. Howard
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356a4a2f89
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Remove active paramter from scene objects
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1 year ago |
C. J. Howard
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2afd495633
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Improve frustum culling. Remove obsolete geometry primitives
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1 year ago |
C. J. Howard
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8d0610649d
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Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes
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1 year ago |
C. J. Howard
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f4287f3630
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Make moving average constructor with capacity explicit
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1 year ago |
C. J. Howard
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b55ef57473
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Add physics system. Improve frame scheduling. Improve input handling.
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1 year ago |
C. J. Howard
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a0657d8d4c
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Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component.
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1 year ago |
C. J. Howard
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4a96033376
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Fix all W3 warnings
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1 year ago |
C. J. Howard
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b8d5689184
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Remove some unused variables
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1 year ago |
C. J. Howard
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a313430cb9
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Fix and improve ant morphogenesis
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1 year ago |
C. J. Howard
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a017a8639a
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Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian.
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1 year ago |
C. J. Howard
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b6b77012fe
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Remove hard-coded language manifest. Update model loader to load bone keys rather than strings
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1 year ago |
C. J. Howard
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acbfd1890d
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Fix corrupted text on language change caused by new material variable system
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1 year ago |
C. J. Howard
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a72b5cc037
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Update docs
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1 year ago |
C. J. Howard
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1cac4eb9f5
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Update README
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1 year ago |
C. J. Howard
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a90c5060e9
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Make unicode blocks constexpr
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1 year ago |
C. J. Howard
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329812382b
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Add missing explicit keyword to some classes with single argument constructors
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1 year ago |
C. J. Howard
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ccd4b39549
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Add more default value initialization for various classes and structs
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1 year ago |
C. J. Howard
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f1d46e10da
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
C. J. Howard
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127c1aa490
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Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
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1 year ago |
C. J. Howard
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a1aea5f075
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
C. J. Howard
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9297744a04
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Add support for #pragma once directives in shader include files
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1 year ago |
C. J. Howard
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8165f8da3a
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Replace CBOR-based model loader with a custom binary format loader
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1 year ago |
C. J. Howard
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676fbefb75
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Fix and improve control profile serialization. Fix gamepad config menu. Add support for loading string maps directly rather than building them at runtme.
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1 year ago |
C. J. Howard
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60a2ed9428
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Rename control and control_map to action and action_map, respectively
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1 year ago |
C. J. Howard
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adc5ceb6e5
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Improve keyboard config menu. Add support for modifier keys in key mappings
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1 year ago |
C. J. Howard
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f8d8d1734d
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Improve menu mouse selection, add scroll mappings to menu controls
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1 year ago |