💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include <engine/animation/rest-pose.hpp>
#include <engine/animation/skeleton.hpp>
#include <algorithm>
#include <execution>
rest_pose::rest_pose(const skeleton& skeleton):
pose(skeleton),
m_inverse_absolute_transforms(skeleton.get_bone_count(), bone_transform_type::identity())
{}
void rest_pose::update(bone_index_type first_index, std::size_t bone_count)
{
// Update absolute transforms
pose::update(first_index, bone_count);
// Update inverse absolute transforms
std::for_each
(
// std::execution::par_unseq,
std::execution::seq,
m_inverse_absolute_transforms.begin() + first_index,
m_inverse_absolute_transforms.begin() + (first_index + bone_count),
[&](auto& inverse_absolute_transform)
{
bone_index_type bone_index = static_cast<bone_index_type>(&inverse_absolute_transform - m_inverse_absolute_transforms.data());
inverse_absolute_transform = math::inverse(m_absolute_transforms[bone_index]);
}
);
}
void rest_pose::resize()
{
if (m_skeleton)
{
const std::size_t bone_count = m_skeleton->get_bone_count();
if (bone_count != m_inverse_absolute_transforms.size())
{
m_relative_transforms.resize(bone_count);
m_absolute_transforms.resize(bone_count);
m_inverse_absolute_transforms.resize(bone_count);
}
}
}