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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_SPLASH_STATE_HPP
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#define ANTKEEPER_SPLASH_STATE_HPP
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#include "game/states/game-state.hpp"
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#include <engine/render/material.hpp>
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#include <engine/scene/billboard.hpp>
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#include <engine/animation/animation.hpp>
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#include <engine/event/subscription.hpp>
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#include <vector>
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class splash_state: public game_state
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{
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public:
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explicit splash_state(::game& ctx);
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virtual ~splash_state();
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private:
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std::shared_ptr<render::material> splash_billboard_material;
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scene::billboard splash_billboard;
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animation<float> splash_fade_in_animation;
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animation<float> splash_fade_out_animation;
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std::vector<std::shared_ptr<::event::subscription>> input_mapped_subscriptions;
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std::shared_ptr<event::subscription> window_resized_subscription;
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};
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#endif // ANTKEEPER_SPLASH_STATE_HPP
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