/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_SPLASH_STATE_HPP #define ANTKEEPER_SPLASH_STATE_HPP #include "game/states/game-state.hpp" #include #include #include #include #include class splash_state: public game_state { public: explicit splash_state(::game& ctx); virtual ~splash_state(); private: std::shared_ptr splash_billboard_material; scene::billboard splash_billboard; animation splash_fade_in_animation; animation splash_fade_out_animation; std::vector> input_mapped_subscriptions; std::shared_ptr window_resized_subscription; }; #endif // ANTKEEPER_SPLASH_STATE_HPP