💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_SPLASH_STATE_HPP
  20. #define ANTKEEPER_SPLASH_STATE_HPP
  21. #include "game/states/game-state.hpp"
  22. #include <engine/render/material.hpp>
  23. #include <engine/scene/billboard.hpp>
  24. #include <engine/animation/animation.hpp>
  25. #include <engine/event/subscription.hpp>
  26. #include <vector>
  27. class splash_state: public game_state
  28. {
  29. public:
  30. explicit splash_state(::game& ctx);
  31. virtual ~splash_state();
  32. private:
  33. std::shared_ptr<render::material> splash_billboard_material;
  34. scene::billboard splash_billboard;
  35. animation<float> splash_fade_in_animation;
  36. animation<float> splash_fade_out_animation;
  37. std::vector<std::shared_ptr<::event::subscription>> input_mapped_subscriptions;
  38. std::shared_ptr<event::subscription> window_resized_subscription;
  39. };
  40. #endif // ANTKEEPER_SPLASH_STATE_HPP