/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "game/states/pause-menu-state.hpp"
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#include "game/states/main-menu-state.hpp"
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#include "game/states/options-menu-state.hpp"
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#include "game/states/nuptial-flight-state.hpp"
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#include "game/menu.hpp"
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#include "game/controls.hpp"
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#include <engine/animation/ease.hpp>
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#include <engine/animation/animation.hpp>
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#include <engine/animation/animator.hpp>
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#include <engine/scene/text.hpp>
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#include <engine/debug/log.hpp>
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#include <engine/animation/screen-transition.hpp>
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#include <engine/config.hpp>
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#include "game/strings.hpp"
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#include <engine/utility/hash/fnv1a.hpp>
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using namespace hash::literals;
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pause_menu_state::pause_menu_state(::game& ctx):
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game_state(ctx)
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{
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debug::log_trace("Entering pause menu state...");
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// Construct menu item texts
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resume_text = std::make_unique<scene::text>();;
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options_text = std::make_unique<scene::text>();;
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main_menu_text = std::make_unique<scene::text>();;
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quit_text = std::make_unique<scene::text>();;
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// Set content of menu item texts
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resume_text->set_content(get_string(ctx, "pause_menu_resume"));
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options_text->set_content(get_string(ctx, "pause_menu_options"));
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main_menu_text->set_content(get_string(ctx, "pause_menu_main_menu"));
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quit_text->set_content(get_string(ctx, "pause_menu_quit"));
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// Build list of menu item texts
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ctx.menu_item_texts.push_back({resume_text.get(), nullptr});
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ctx.menu_item_texts.push_back({options_text.get(), nullptr});
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ctx.menu_item_texts.push_back({main_menu_text.get(), nullptr});
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ctx.menu_item_texts.push_back({quit_text.get(), nullptr});
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// Init menu item index
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::menu::init_menu_item_index(ctx, "pause");
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::menu::update_text_color(ctx);
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::menu::update_text_font(ctx);
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::menu::align_text(ctx, true, false);
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::menu::add_text_to_ui(ctx);
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::menu::setup_animations(ctx);
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// Construct menu item callbacks
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auto select_resume_callback = [&ctx]()
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{
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// Disable unpause control
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//ctx.controls["pause"]->set_activated_callback(nullptr);
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// Disable menu controls
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ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
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auto resume_paused_state = [&ctx]()
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{
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ctx.function_queue.push
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(
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[&ctx]()
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{
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ctx.state_machine.pop();
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ctx.resume_callback();
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}
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);
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};
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// Fade out pause menu then resume paused state
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::menu::fade_out(ctx, resume_paused_state);
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::menu::fade_out_bg(ctx);
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};
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auto select_options_callback = [&ctx]()
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{
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// Disable unpause control
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//ctx.controls["pause"]->set_activated_callback(nullptr);
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// Disable menu controls
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ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
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// Fade out pause menu then open options menu
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::menu::fade_out
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(
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ctx,
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[&ctx]()
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{
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// Queue change to options menu state
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ctx.function_queue.push
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(
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[&ctx]()
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{
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ctx.state_machine.pop();
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ctx.state_machine.emplace(std::make_unique<options_menu_state>(ctx));
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}
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);
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}
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);
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};
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auto select_main_menu_callback = [&ctx]()
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{
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// Disable unpause control
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//ctx.controls["pause"]->set_activated_callback(nullptr);
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// Disable menu controls
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ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
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// Clear resume callback
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ctx.resume_callback = nullptr;
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auto fade_out_callback = [&ctx]()
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{
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// Queue change to main menu state
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ctx.function_queue.push
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(
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[&ctx]()
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{
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//ctx.menu_bg_billboard->set_active(false);
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ctx.state_machine.pop();
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ctx.state_machine.pop();
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ctx.state_machine.emplace(std::make_unique<main_menu_state>(ctx, true));
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}
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);
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};
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// Fade out pause menu
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::menu::fade_out(ctx, nullptr);
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// Fade out to black then return to main menu
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ctx.fade_transition_color->set({0, 0, 0});
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ctx.fade_transition->transition(config::quit_fade_out_duration, false, ease<float>::out_cubic, false, fade_out_callback);
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};
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auto select_quit_callback = [&ctx]()
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{
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// Disable unpause control
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//ctx.controls["pause"]->set_activated_callback(nullptr);
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// Disable menu controls
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ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
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// Clear paused state
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//ctx.paused_state.reset();
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// Fade out pause menu
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::menu::fade_out(ctx, nullptr);
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// Fade out to black then quit
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ctx.fade_transition_color->set({0, 0, 0});
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ctx.fade_transition->transition(config::quit_fade_out_duration, false, ease<float>::out_cubic, false, [&ctx](){ctx.closed=true;});
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};
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// Build list of menu select callbacks
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ctx.menu_select_callbacks.push_back(select_resume_callback);
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ctx.menu_select_callbacks.push_back(select_options_callback);
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ctx.menu_select_callbacks.push_back(select_main_menu_callback);
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ctx.menu_select_callbacks.push_back(select_quit_callback);
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// Build list of menu right callbacks
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ctx.menu_right_callbacks.resize(4, nullptr);
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// Build list of menu left callbacks
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ctx.menu_left_callbacks.resize(4, nullptr);
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// Set menu back callback
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ctx.menu_back_callback = select_resume_callback;
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// Queue control setup
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ctx.function_queue.push
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(
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[&ctx, select_resume_callback]()
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{
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// Enable unpause control
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//ctx.controls["pause"]->set_activated_callback(select_resume_callback);
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// Enable menu controls
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::enable_menu_controls(ctx);
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}
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);
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// Fade in menu and menu BG
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::menu::fade_in(ctx, nullptr);
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//if (!ctx.menu_bg_billboard->is_active())
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::menu::fade_in_bg(ctx);
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// Save colony
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//::save::colony(ctx);
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debug::log_trace("Entered pause menu state");
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}
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pause_menu_state::~pause_menu_state()
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{
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debug::log_trace("Exiting pause menu state...");
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// Destruct menu
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::disable_menu_controls(ctx);
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::menu::clear_callbacks(ctx);
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::menu::delete_animations(ctx);
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::menu::remove_text_from_ui(ctx);
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::menu::delete_text(ctx);
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debug::log_trace("Exited pause menu state");
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}
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