/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/states/pause-menu-state.hpp" #include "game/states/main-menu-state.hpp" #include "game/states/options-menu-state.hpp" #include "game/states/nuptial-flight-state.hpp" #include "game/menu.hpp" #include "game/controls.hpp" #include #include #include #include #include #include #include #include "game/strings.hpp" #include using namespace hash::literals; pause_menu_state::pause_menu_state(::game& ctx): game_state(ctx) { debug::log_trace("Entering pause menu state..."); // Construct menu item texts resume_text = std::make_unique();; options_text = std::make_unique();; main_menu_text = std::make_unique();; quit_text = std::make_unique();; // Set content of menu item texts resume_text->set_content(get_string(ctx, "pause_menu_resume")); options_text->set_content(get_string(ctx, "pause_menu_options")); main_menu_text->set_content(get_string(ctx, "pause_menu_main_menu")); quit_text->set_content(get_string(ctx, "pause_menu_quit")); // Build list of menu item texts ctx.menu_item_texts.push_back({resume_text.get(), nullptr}); ctx.menu_item_texts.push_back({options_text.get(), nullptr}); ctx.menu_item_texts.push_back({main_menu_text.get(), nullptr}); ctx.menu_item_texts.push_back({quit_text.get(), nullptr}); // Init menu item index ::menu::init_menu_item_index(ctx, "pause"); ::menu::update_text_color(ctx); ::menu::update_text_font(ctx); ::menu::align_text(ctx, true, false); ::menu::add_text_to_ui(ctx); ::menu::setup_animations(ctx); // Construct menu item callbacks auto select_resume_callback = [&ctx]() { // Disable unpause control //ctx.controls["pause"]->set_activated_callback(nullptr); // Disable menu controls ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx))); auto resume_paused_state = [&ctx]() { ctx.function_queue.push ( [&ctx]() { ctx.state_machine.pop(); ctx.resume_callback(); } ); }; // Fade out pause menu then resume paused state ::menu::fade_out(ctx, resume_paused_state); ::menu::fade_out_bg(ctx); }; auto select_options_callback = [&ctx]() { // Disable unpause control //ctx.controls["pause"]->set_activated_callback(nullptr); // Disable menu controls ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx))); // Fade out pause menu then open options menu ::menu::fade_out ( ctx, [&ctx]() { // Queue change to options menu state ctx.function_queue.push ( [&ctx]() { ctx.state_machine.pop(); ctx.state_machine.emplace(std::make_unique(ctx)); } ); } ); }; auto select_main_menu_callback = [&ctx]() { // Disable unpause control //ctx.controls["pause"]->set_activated_callback(nullptr); // Disable menu controls ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx))); // Clear resume callback ctx.resume_callback = nullptr; auto fade_out_callback = [&ctx]() { // Queue change to main menu state ctx.function_queue.push ( [&ctx]() { //ctx.menu_bg_billboard->set_active(false); ctx.state_machine.pop(); ctx.state_machine.pop(); ctx.state_machine.emplace(std::make_unique(ctx, true)); } ); }; // Fade out pause menu ::menu::fade_out(ctx, nullptr); // Fade out to black then return to main menu ctx.fade_transition_color->set({0, 0, 0}); ctx.fade_transition->transition(config::quit_fade_out_duration, false, ease::out_cubic, false, fade_out_callback); }; auto select_quit_callback = [&ctx]() { // Disable unpause control //ctx.controls["pause"]->set_activated_callback(nullptr); // Disable menu controls ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx))); // Clear paused state //ctx.paused_state.reset(); // Fade out pause menu ::menu::fade_out(ctx, nullptr); // Fade out to black then quit ctx.fade_transition_color->set({0, 0, 0}); ctx.fade_transition->transition(config::quit_fade_out_duration, false, ease::out_cubic, false, [&ctx](){ctx.closed=true;}); }; // Build list of menu select callbacks ctx.menu_select_callbacks.push_back(select_resume_callback); ctx.menu_select_callbacks.push_back(select_options_callback); ctx.menu_select_callbacks.push_back(select_main_menu_callback); ctx.menu_select_callbacks.push_back(select_quit_callback); // Build list of menu right callbacks ctx.menu_right_callbacks.resize(4, nullptr); // Build list of menu left callbacks ctx.menu_left_callbacks.resize(4, nullptr); // Set menu back callback ctx.menu_back_callback = select_resume_callback; // Queue control setup ctx.function_queue.push ( [&ctx, select_resume_callback]() { // Enable unpause control //ctx.controls["pause"]->set_activated_callback(select_resume_callback); // Enable menu controls ::enable_menu_controls(ctx); } ); // Fade in menu and menu BG ::menu::fade_in(ctx, nullptr); //if (!ctx.menu_bg_billboard->is_active()) ::menu::fade_in_bg(ctx); // Save colony //::save::colony(ctx); debug::log_trace("Entered pause menu state"); } pause_menu_state::~pause_menu_state() { debug::log_trace("Exiting pause menu state..."); // Destruct menu ::disable_menu_controls(ctx); ::menu::clear_callbacks(ctx); ::menu::delete_animations(ctx); ::menu::remove_text_from_ui(ctx); ::menu::delete_text(ctx); debug::log_trace("Exited pause menu state"); }