- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/states/pause-menu-state.hpp"
- #include "game/states/main-menu-state.hpp"
- #include "game/states/options-menu-state.hpp"
- #include "game/states/nuptial-flight-state.hpp"
- #include "game/menu.hpp"
- #include "game/controls.hpp"
- #include <engine/animation/ease.hpp>
- #include <engine/animation/animation.hpp>
- #include <engine/animation/animator.hpp>
- #include <engine/scene/text.hpp>
- #include <engine/debug/log.hpp>
- #include <engine/animation/screen-transition.hpp>
- #include <engine/config.hpp>
- #include "game/strings.hpp"
- #include <engine/utility/hash/fnv1a.hpp>
-
- using namespace hash::literals;
-
- pause_menu_state::pause_menu_state(::game& ctx):
- game_state(ctx)
- {
- debug::log_trace("Entering pause menu state...");
-
- // Construct menu item texts
- resume_text = std::make_unique<scene::text>();;
- options_text = std::make_unique<scene::text>();;
- main_menu_text = std::make_unique<scene::text>();;
- quit_text = std::make_unique<scene::text>();;
-
- // Set content of menu item texts
- resume_text->set_content(get_string(ctx, "pause_menu_resume"));
- options_text->set_content(get_string(ctx, "pause_menu_options"));
- main_menu_text->set_content(get_string(ctx, "pause_menu_main_menu"));
- quit_text->set_content(get_string(ctx, "pause_menu_quit"));
-
- // Build list of menu item texts
- ctx.menu_item_texts.push_back({resume_text.get(), nullptr});
- ctx.menu_item_texts.push_back({options_text.get(), nullptr});
- ctx.menu_item_texts.push_back({main_menu_text.get(), nullptr});
- ctx.menu_item_texts.push_back({quit_text.get(), nullptr});
-
- // Init menu item index
- ::menu::init_menu_item_index(ctx, "pause");
-
- ::menu::update_text_color(ctx);
- ::menu::update_text_font(ctx);
- ::menu::align_text(ctx, true, false);
- ::menu::add_text_to_ui(ctx);
- ::menu::setup_animations(ctx);
-
- // Construct menu item callbacks
- auto select_resume_callback = [&ctx]()
- {
- // Disable unpause control
- //ctx.controls["pause"]->set_activated_callback(nullptr);
-
- // Disable menu controls
- ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
-
- auto resume_paused_state = [&ctx]()
- {
- ctx.function_queue.push
- (
- [&ctx]()
- {
- ctx.state_machine.pop();
- ctx.resume_callback();
- }
- );
- };
-
- // Fade out pause menu then resume paused state
- ::menu::fade_out(ctx, resume_paused_state);
- ::menu::fade_out_bg(ctx);
- };
- auto select_options_callback = [&ctx]()
- {
- // Disable unpause control
- //ctx.controls["pause"]->set_activated_callback(nullptr);
-
- // Disable menu controls
- ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
-
- // Fade out pause menu then open options menu
- ::menu::fade_out
- (
- ctx,
- [&ctx]()
- {
- // Queue change to options menu state
- ctx.function_queue.push
- (
- [&ctx]()
- {
- ctx.state_machine.pop();
- ctx.state_machine.emplace(std::make_unique<options_menu_state>(ctx));
- }
- );
- }
- );
- };
- auto select_main_menu_callback = [&ctx]()
- {
- // Disable unpause control
- //ctx.controls["pause"]->set_activated_callback(nullptr);
-
- // Disable menu controls
- ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
-
- // Clear resume callback
- ctx.resume_callback = nullptr;
-
- auto fade_out_callback = [&ctx]()
- {
- // Queue change to main menu state
- ctx.function_queue.push
- (
- [&ctx]()
- {
- //ctx.menu_bg_billboard->set_active(false);
- ctx.state_machine.pop();
- ctx.state_machine.pop();
- ctx.state_machine.emplace(std::make_unique<main_menu_state>(ctx, true));
- }
- );
- };
-
- // Fade out pause menu
- ::menu::fade_out(ctx, nullptr);
-
- // Fade out to black then return to main menu
- ctx.fade_transition_color->set({0, 0, 0});
- ctx.fade_transition->transition(config::quit_fade_out_duration, false, ease<float>::out_cubic, false, fade_out_callback);
- };
- auto select_quit_callback = [&ctx]()
- {
- // Disable unpause control
- //ctx.controls["pause"]->set_activated_callback(nullptr);
-
- // Disable menu controls
- ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
-
- // Clear paused state
- //ctx.paused_state.reset();
-
- // Fade out pause menu
- ::menu::fade_out(ctx, nullptr);
-
- // Fade out to black then quit
- ctx.fade_transition_color->set({0, 0, 0});
- ctx.fade_transition->transition(config::quit_fade_out_duration, false, ease<float>::out_cubic, false, [&ctx](){ctx.closed=true;});
- };
-
- // Build list of menu select callbacks
- ctx.menu_select_callbacks.push_back(select_resume_callback);
- ctx.menu_select_callbacks.push_back(select_options_callback);
- ctx.menu_select_callbacks.push_back(select_main_menu_callback);
- ctx.menu_select_callbacks.push_back(select_quit_callback);
-
- // Build list of menu right callbacks
- ctx.menu_right_callbacks.resize(4, nullptr);
-
- // Build list of menu left callbacks
- ctx.menu_left_callbacks.resize(4, nullptr);
-
- // Set menu back callback
- ctx.menu_back_callback = select_resume_callback;
-
- // Queue control setup
- ctx.function_queue.push
- (
- [&ctx, select_resume_callback]()
- {
- // Enable unpause control
- //ctx.controls["pause"]->set_activated_callback(select_resume_callback);
-
- // Enable menu controls
- ::enable_menu_controls(ctx);
- }
- );
-
- // Fade in menu and menu BG
- ::menu::fade_in(ctx, nullptr);
- //if (!ctx.menu_bg_billboard->is_active())
- ::menu::fade_in_bg(ctx);
-
- // Save colony
- //::save::colony(ctx);
-
- debug::log_trace("Entered pause menu state");
- }
-
- pause_menu_state::~pause_menu_state()
- {
- debug::log_trace("Exiting pause menu state...");
-
- // Destruct menu
- ::disable_menu_controls(ctx);
- ::menu::clear_callbacks(ctx);
- ::menu::delete_animations(ctx);
- ::menu::remove_text_from_ui(ctx);
- ::menu::delete_text(ctx);
-
- debug::log_trace("Exited pause menu state");
- }
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