💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #include "game/states/pause-menu-state.hpp"
  20. #include "game/states/main-menu-state.hpp"
  21. #include "game/states/options-menu-state.hpp"
  22. #include "game/states/nuptial-flight-state.hpp"
  23. #include "game/menu.hpp"
  24. #include "game/controls.hpp"
  25. #include <engine/animation/ease.hpp>
  26. #include <engine/animation/animation.hpp>
  27. #include <engine/animation/animator.hpp>
  28. #include <engine/scene/text.hpp>
  29. #include <engine/debug/log.hpp>
  30. #include <engine/animation/screen-transition.hpp>
  31. #include <engine/config.hpp>
  32. #include "game/strings.hpp"
  33. #include <engine/utility/hash/fnv1a.hpp>
  34. using namespace hash::literals;
  35. pause_menu_state::pause_menu_state(::game& ctx):
  36. game_state(ctx)
  37. {
  38. debug::log_trace("Entering pause menu state...");
  39. // Construct menu item texts
  40. resume_text = std::make_unique<scene::text>();;
  41. options_text = std::make_unique<scene::text>();;
  42. main_menu_text = std::make_unique<scene::text>();;
  43. quit_text = std::make_unique<scene::text>();;
  44. // Set content of menu item texts
  45. resume_text->set_content(get_string(ctx, "pause_menu_resume"));
  46. options_text->set_content(get_string(ctx, "pause_menu_options"));
  47. main_menu_text->set_content(get_string(ctx, "pause_menu_main_menu"));
  48. quit_text->set_content(get_string(ctx, "pause_menu_quit"));
  49. // Build list of menu item texts
  50. ctx.menu_item_texts.push_back({resume_text.get(), nullptr});
  51. ctx.menu_item_texts.push_back({options_text.get(), nullptr});
  52. ctx.menu_item_texts.push_back({main_menu_text.get(), nullptr});
  53. ctx.menu_item_texts.push_back({quit_text.get(), nullptr});
  54. // Init menu item index
  55. ::menu::init_menu_item_index(ctx, "pause");
  56. ::menu::update_text_color(ctx);
  57. ::menu::update_text_font(ctx);
  58. ::menu::align_text(ctx, true, false);
  59. ::menu::add_text_to_ui(ctx);
  60. ::menu::setup_animations(ctx);
  61. // Construct menu item callbacks
  62. auto select_resume_callback = [&ctx]()
  63. {
  64. // Disable unpause control
  65. //ctx.controls["pause"]->set_activated_callback(nullptr);
  66. // Disable menu controls
  67. ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
  68. auto resume_paused_state = [&ctx]()
  69. {
  70. ctx.function_queue.push
  71. (
  72. [&ctx]()
  73. {
  74. ctx.state_machine.pop();
  75. ctx.resume_callback();
  76. }
  77. );
  78. };
  79. // Fade out pause menu then resume paused state
  80. ::menu::fade_out(ctx, resume_paused_state);
  81. ::menu::fade_out_bg(ctx);
  82. };
  83. auto select_options_callback = [&ctx]()
  84. {
  85. // Disable unpause control
  86. //ctx.controls["pause"]->set_activated_callback(nullptr);
  87. // Disable menu controls
  88. ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
  89. // Fade out pause menu then open options menu
  90. ::menu::fade_out
  91. (
  92. ctx,
  93. [&ctx]()
  94. {
  95. // Queue change to options menu state
  96. ctx.function_queue.push
  97. (
  98. [&ctx]()
  99. {
  100. ctx.state_machine.pop();
  101. ctx.state_machine.emplace(std::make_unique<options_menu_state>(ctx));
  102. }
  103. );
  104. }
  105. );
  106. };
  107. auto select_main_menu_callback = [&ctx]()
  108. {
  109. // Disable unpause control
  110. //ctx.controls["pause"]->set_activated_callback(nullptr);
  111. // Disable menu controls
  112. ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
  113. // Clear resume callback
  114. ctx.resume_callback = nullptr;
  115. auto fade_out_callback = [&ctx]()
  116. {
  117. // Queue change to main menu state
  118. ctx.function_queue.push
  119. (
  120. [&ctx]()
  121. {
  122. //ctx.menu_bg_billboard->set_active(false);
  123. ctx.state_machine.pop();
  124. ctx.state_machine.pop();
  125. ctx.state_machine.emplace(std::make_unique<main_menu_state>(ctx, true));
  126. }
  127. );
  128. };
  129. // Fade out pause menu
  130. ::menu::fade_out(ctx, nullptr);
  131. // Fade out to black then return to main menu
  132. ctx.fade_transition_color->set({0, 0, 0});
  133. ctx.fade_transition->transition(config::quit_fade_out_duration, false, ease<float>::out_cubic, false, fade_out_callback);
  134. };
  135. auto select_quit_callback = [&ctx]()
  136. {
  137. // Disable unpause control
  138. //ctx.controls["pause"]->set_activated_callback(nullptr);
  139. // Disable menu controls
  140. ctx.function_queue.push(std::bind(::disable_menu_controls, std::ref(ctx)));
  141. // Clear paused state
  142. //ctx.paused_state.reset();
  143. // Fade out pause menu
  144. ::menu::fade_out(ctx, nullptr);
  145. // Fade out to black then quit
  146. ctx.fade_transition_color->set({0, 0, 0});
  147. ctx.fade_transition->transition(config::quit_fade_out_duration, false, ease<float>::out_cubic, false, [&ctx](){ctx.closed=true;});
  148. };
  149. // Build list of menu select callbacks
  150. ctx.menu_select_callbacks.push_back(select_resume_callback);
  151. ctx.menu_select_callbacks.push_back(select_options_callback);
  152. ctx.menu_select_callbacks.push_back(select_main_menu_callback);
  153. ctx.menu_select_callbacks.push_back(select_quit_callback);
  154. // Build list of menu right callbacks
  155. ctx.menu_right_callbacks.resize(4, nullptr);
  156. // Build list of menu left callbacks
  157. ctx.menu_left_callbacks.resize(4, nullptr);
  158. // Set menu back callback
  159. ctx.menu_back_callback = select_resume_callback;
  160. // Queue control setup
  161. ctx.function_queue.push
  162. (
  163. [&ctx, select_resume_callback]()
  164. {
  165. // Enable unpause control
  166. //ctx.controls["pause"]->set_activated_callback(select_resume_callback);
  167. // Enable menu controls
  168. ::enable_menu_controls(ctx);
  169. }
  170. );
  171. // Fade in menu and menu BG
  172. ::menu::fade_in(ctx, nullptr);
  173. //if (!ctx.menu_bg_billboard->is_active())
  174. ::menu::fade_in_bg(ctx);
  175. // Save colony
  176. //::save::colony(ctx);
  177. debug::log_trace("Entered pause menu state");
  178. }
  179. pause_menu_state::~pause_menu_state()
  180. {
  181. debug::log_trace("Exiting pause menu state...");
  182. // Destruct menu
  183. ::disable_menu_controls(ctx);
  184. ::menu::clear_callbacks(ctx);
  185. ::menu::delete_animations(ctx);
  186. ::menu::remove_text_from_ui(ctx);
  187. ::menu::delete_text(ctx);
  188. debug::log_trace("Exited pause menu state");
  189. }