💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP
#define ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP
#include "game/states/game-state.hpp"
#include <engine/input/action.hpp>
#include <engine/input/action-map.hpp>
#include <engine/event/subscription.hpp>
#include <engine/utility/hash/fnv1a.hpp>
#include <cstdint>
#include <engine/scene/text.hpp>
#include <memory>
class gamepad_config_menu_state: public game_state
{
public:
explicit gamepad_config_menu_state(::game& ctx);
virtual ~gamepad_config_menu_state();
private:
std::string get_mapping_string(const input::action_map& action_map, const input::action& control);
void add_control_item(input::action_map& action_map, input::action& control, hash::fnv1a32_t control_name_hash);
std::shared_ptr<event::subscription> gamepad_axis_mapped_subscription;
std::shared_ptr<event::subscription> gamepad_button_mapped_subscription;
std::shared_ptr<event::subscription> key_mapped_subscription;
std::unique_ptr<scene::text> back_text;
std::vector<std::unique_ptr<scene::text>> control_item_texts;
bool action_remapped;
};
#endif // ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP