- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP
- #define ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP
-
- #include "game/states/game-state.hpp"
- #include <engine/input/action.hpp>
- #include <engine/input/action-map.hpp>
- #include <engine/event/subscription.hpp>
- #include <engine/utility/hash/fnv1a.hpp>
- #include <cstdint>
- #include <engine/scene/text.hpp>
- #include <memory>
-
-
- class gamepad_config_menu_state: public game_state
- {
- public:
- explicit gamepad_config_menu_state(::game& ctx);
- virtual ~gamepad_config_menu_state();
-
- private:
- std::string get_mapping_string(const input::action_map& action_map, const input::action& control);
- void add_control_item(input::action_map& action_map, input::action& control, hash::fnv1a32_t control_name_hash);
-
- std::shared_ptr<event::subscription> gamepad_axis_mapped_subscription;
- std::shared_ptr<event::subscription> gamepad_button_mapped_subscription;
- std::shared_ptr<event::subscription> key_mapped_subscription;
-
- std::unique_ptr<scene::text> back_text;
- std::vector<std::unique_ptr<scene::text>> control_item_texts;
-
- bool action_remapped;
- };
-
-
- #endif // ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP
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