/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP #define ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP #include "game/states/game-state.hpp" #include #include #include #include #include #include #include class gamepad_config_menu_state: public game_state { public: explicit gamepad_config_menu_state(::game& ctx); virtual ~gamepad_config_menu_state(); private: std::string get_mapping_string(const input::action_map& action_map, const input::action& control); void add_control_item(input::action_map& action_map, input::action& control, hash::fnv1a32_t control_name_hash); std::shared_ptr gamepad_axis_mapped_subscription; std::shared_ptr gamepad_button_mapped_subscription; std::shared_ptr key_mapped_subscription; std::unique_ptr back_text; std::vector> control_item_texts; bool action_remapped; }; #endif // ANTKEEPER_GAMEPAD_CONFIG_MENU_STATE_HPP