C. J. Howard
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d027b2daf6
|
Improve cascaded shadow maps
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1 year ago |
C. J. Howard
|
f3ee05dfc5
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Remove excessive namespaces from color namespace. Add color temperature method to light classes. Clean up cascaded shadow map pass.
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1 year ago |
C. J. Howard
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859cdf6916
|
Set OpenGL depth range to [0, 1]. Remove obsolete ground pass
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1 year ago |
C. J. Howard
|
f25e7ce986
|
Add std::formatter specializations for math::vector and math::matrix. Make camera calculate inverses of view and projection matrices from parameters
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1 year ago |
C. J. Howard
|
17ab179ad9
|
Improve cascaded shadow maps
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1 year ago |
C. J. Howard
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4b7ad31180
|
Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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1 year ago |
C. J. Howard
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0a458353f2
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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1 year ago |
C. J. Howard
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13134f99cb
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Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system
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1 year ago |
C. J. Howard
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1b9cd1960d
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Add traverse_navmesh method
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1 year ago |
C. J. Howard
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46de558337
|
Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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1 year ago |
C. J. Howard
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d7660503f5
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Add luminance cubemap filtering to light probe stage
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1 year ago |
C. J. Howard
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74e8d126fc
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Improve sky pass. Add light probes.
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1 year ago |
C. J. Howard
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a1f3b60e5b
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Add support for cube map loading
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1 year ago |
C. J. Howard
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1a6cfa65ff
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Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes
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1 year ago |
C. J. Howard
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11a42b4af3
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Improve sphere light interface
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1 year ago |
C. J. Howard
|
c0af8b7155
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Replace point light with sphere area light
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1 year ago |
C. J. Howard
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a3188f3b9f
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Improve camera controls, remove custom attenuation factors for point and spot lights
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1 year ago |
C. J. Howard
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732318ca63
|
Combine forewings model and hindwings model in wings phene
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1 year ago |
C. J. Howard
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77ff725962
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Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame
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1 year ago |
C. J. Howard
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7a8d613d10
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Make morphogenesis function give ants corect number of ommatidia according to eye phenes
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1 year ago |
C. J. Howard
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127b2dc86f
|
Fix typos in mesosoma wing socket bone names
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1 year ago |
C. J. Howard
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ffcc806645
|
Improve morphogenesis handling of waist, rename tarsus segment bones to tarsomere, add _socket suffix to socket bone names
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1 year ago |
C. J. Howard
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a6ad08abe0
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Make some ant bones non-optional
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1 year ago |
C. J. Howard
|
f8ae34d37e
|
Make pose generation part of morphogenesis function
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1 year ago |
C. J. Howard
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a268405a2f
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Add capsule collision
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1 year ago |
C. J. Howard
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0a8bb7c7c6
|
Make skeletons capable of containing poses
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1 year ago |
C. J. Howard
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14fa3c7a7c
|
Add bone add and remove functions to skeleton
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1 year ago |
C. J. Howard
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47eb267484
|
Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16
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1 year ago |
C. J. Howard
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cb9f6838cd
|
Revise skeleton and skeleton poses. Add rigged mesh scene object
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1 year ago |
C. J. Howard
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3ce188c876
|
Improve 3D transform struct
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1 year ago |
C. J. Howard
|
356a4a2f89
|
Remove active paramter from scene objects
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1 year ago |
C. J. Howard
|
2afd495633
|
Improve frustum culling. Remove obsolete geometry primitives
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1 year ago |
C. J. Howard
|
8d0610649d
|
Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes
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1 year ago |
C. J. Howard
|
f4287f3630
|
Make moving average constructor with capacity explicit
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1 year ago |
C. J. Howard
|
b55ef57473
|
Add physics system. Improve frame scheduling. Improve input handling.
|
1 year ago |
C. J. Howard
|
a0657d8d4c
|
Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component.
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1 year ago |
C. J. Howard
|
4a96033376
|
Fix all W3 warnings
|
1 year ago |
C. J. Howard
|
b8d5689184
|
Remove some unused variables
|
1 year ago |
C. J. Howard
|
a313430cb9
|
Fix and improve ant morphogenesis
|
1 year ago |
C. J. Howard
|
a017a8639a
|
Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian.
|
1 year ago |
C. J. Howard
|
b6b77012fe
|
Remove hard-coded language manifest. Update model loader to load bone keys rather than strings
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1 year ago |
C. J. Howard
|
acbfd1890d
|
Fix corrupted text on language change caused by new material variable system
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1 year ago |
C. J. Howard
|
a72b5cc037
|
Update docs
|
1 year ago |
C. J. Howard
|
1cac4eb9f5
|
Update README
|
1 year ago |
C. J. Howard
|
a90c5060e9
|
Make unicode blocks constexpr
|
1 year ago |
C. J. Howard
|
329812382b
|
Add missing explicit keyword to some classes with single argument constructors
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1 year ago |
C. J. Howard
|
ccd4b39549
|
Add more default value initialization for various classes and structs
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1 year ago |
C. J. Howard
|
f1d46e10da
|
Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
C. J. Howard
|
127c1aa490
|
Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
|
1 year ago |
C. J. Howard
|
a1aea5f075
|
Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
|
1 year ago |