C. J. Howard
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8de74d2e1b
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Revise vertex buffer and vertex attribute classes, add text scene object class
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3 years ago |
C. J. Howard
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d09de68cd8
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Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4.
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3 years ago |
C. J. Howard
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c428d80e48
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Add bitmap font class, improve image class, and rect and rect pack classes
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3 years ago |
C. J. Howard
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984c8d11e9
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Fix typo in UTF conversion function declaration
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3 years ago |
C. J. Howard
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0f96f130eb
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Rename font namespace to type, add unicode conversion functions
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3 years ago |
C. J. Howard
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00f7ed9176
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Add unicode blocks
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3 years ago |
C. J. Howard
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ddab8b2021
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Remove obsolete tracking system and dead code
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3 years ago |
C. J. Howard
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11586ff2bd
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Remove obsolete biome class and biome loader
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3 years ago |
C. J. Howard
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0171ed56ef
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Compartmentalize tool entity generation functions
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3 years ago |
C. J. Howard
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22ea65727c
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Add camera tool
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3 years ago |
C. J. Howard
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d436a85745
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Fix bug related to invalid pointers to reference entity components in astronomy system
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3 years ago |
C. J. Howard
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07028a8efd
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Revise control profile loading
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3 years ago |
C. J. Howard
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0f96744def
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Add support for loading and saving gamepad calibration files
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3 years ago |
C. J. Howard
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7dfe0bbaee
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Add support for toggling mouse look
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3 years ago |
C. J. Howard
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3a261258de
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Upgrade entity loader to load from JSON files. Closes #9
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3 years ago |
C. J. Howard
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a03c50598c
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Pack vmag into star's vertex color alpha
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3 years ago |
C. J. Howard
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695a14a406
|
Rename game_controller to gamepad
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3 years ago |
C. J. Howard
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4ae99d7596
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Add advanced deadzone configuration functions to the game controller class
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3 years ago |
C. J. Howard
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3fbe38973a
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Add tilt and pan inversion support
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3 years ago |
C. J. Howard
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3c78e5a99b
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Add support for loading mouse motion bindings
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3 years ago |
C. J. Howard
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68ef139df4
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Add parallel processes to game context
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3 years ago |
C. J. Howard
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30d68648be
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Revise tool component and remove tool system
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3 years ago |
C. J. Howard
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14ae8bfada
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Add control config loading to loading state
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3 years ago |
C. J. Howard
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04c98dac95
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Replace config file class and loader with JSON file and loader
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3 years ago |
C. J. Howard
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d2188eb640
|
Add new camera control scheme to forage state
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3 years ago |
C. J. Howard
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a535639e40
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Revise entity naming
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3 years ago |
C. J. Howard
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fc9d4f1b76
|
Replace hard-coded controls with string-mapped controls
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3 years ago |
C. J. Howard
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5af597d9bc
|
Remove obsolete pheromone matrix class, nest class, and nest system
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3 years ago |
C. J. Howard
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f701423ab0
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Add error message box when unhandled exceptions are caught
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3 years ago |
C. J. Howard
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c2b1058f55
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Remove obsolete control system
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3 years ago |
C. J. Howard
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0944cd50bb
|
Add 3DOF constraint directly to underground camera, reduce input delay
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3 years ago |
C. J. Howard
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de6d21be90
|
Accumulate SDL mouse motion events to avoid excess function calls and allocations
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3 years ago |
C. J. Howard
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76291c5612
|
Add more constraints and constraint and control callback-based camera controls
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3 years ago |
C. J. Howard
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cd47f3a44c
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Add name component and name-related entity commands
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3 years ago |
C. J. Howard
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402a75265e
|
Add brood state, rename play state to forage state, revise and reorganize camera compositors
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3 years ago |
C. J. Howard
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0ea68f5fe5
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Move fixed stars generation from sky pass to loading state, fix bug related to loaded matrial property tweening
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3 years ago |
C. J. Howard
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62273786e6
|
Revise game states
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3 years ago |
C. J. Howard
|
c3fc332113
|
Add proteome system, along with genome component and proteome component
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3 years ago |
C. J. Howard
|
5721c05e3c
|
Remove cart namespace, add more mesh-related functions, add initial test of quadsphere-based terrain LOD using quadtree faces
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3 years ago |
C. J. Howard
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ce645e3108
|
Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system
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3 years ago |
C. J. Howard
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7ec19ab5be
|
Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
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3 years ago |
C. J. Howard
|
d18988d9fd
|
Make the observer position of the astronomy system relative to the radius of the reference body
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3 years ago |
C. J. Howard
|
b0b3cd3235
|
Parameterize RGB wavelengths
|
3 years ago |
C. J. Howard
|
6f4d7471f2
|
Separate atmospheric scattering-related functions out of astronomy system and into new atmosphere system
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3 years ago |
C. J. Howard
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bfcd5f14e2
|
Re-add celestial body component, separate blackbody functionality out of astronomy system into new blackbody system
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3 years ago |
C. J. Howard
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4459d51367
|
Add more blackbody-related functions, add functions related to refraction, improve blackbody and atmosphere-related calculations in the astronomy system
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3 years ago |
C. J. Howard
|
882e0dd787
|
Improve angular radius calculation in astronomy system
|
3 years ago |
C. J. Howard
|
f26552c3ad
|
Improve sky pass, improve parameterization of atmospheric scattering, add more atmospheric scattering-related functions to the physics::atmosphere namespace
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3 years ago |
C. J. Howard
|
272c871d15
|
Integrate blackbody lighting with atmospheric scattering
|
3 years ago |
C. J. Howard
|
aa0cab4677
|
Fix typo in XYZ matching function
|
3 years ago |