C. J. Howard
|
77ff725962
|
Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame
|
1 year ago |
C. J. Howard
|
f8ae34d37e
|
Make pose generation part of morphogenesis function
|
1 year ago |
C. J. Howard
|
2afd495633
|
Improve frustum culling. Remove obsolete geometry primitives
|
1 year ago |
C. J. Howard
|
8d0610649d
|
Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes
|
1 year ago |
C. J. Howard
|
b55ef57473
|
Add physics system. Improve frame scheduling. Improve input handling.
|
1 year ago |
C. J. Howard
|
4a96033376
|
Fix all W3 warnings
|
1 year ago |
C. J. Howard
|
a017a8639a
|
Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian.
|
1 year ago |
C. J. Howard
|
a90c5060e9
|
Make unicode blocks constexpr
|
1 year ago |
C. J. Howard
|
f1d46e10da
|
Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
|
1 year ago |
C. J. Howard
|
127c1aa490
|
Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
|
1 year ago |
C. J. Howard
|
a1aea5f075
|
Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
|
1 year ago |
C. J. Howard
|
676fbefb75
|
Fix and improve control profile serialization. Fix gamepad config menu. Add support for loading string maps directly rather than building them at runtme.
|
1 year ago |
C. J. Howard
|
60a2ed9428
|
Rename control and control_map to action and action_map, respectively
|
1 year ago |
C. J. Howard
|
adc5ceb6e5
|
Improve keyboard config menu. Add support for modifier keys in key mappings
|
1 year ago |
C. J. Howard
|
272378911d
|
Replace performance sampler with moving average
|
1 year ago |
C. J. Howard
|
f86fc143ff
|
Fix key repeat input bindings. Start to fix menu controls that were broken changes to the input and event systems. Add Windows version resource file. Enable UTF-8 console output on Windows.
|
1 year ago |
C. J. Howard
|
ffda59dea6
|
Split application class into a window manager, a window, and an input manager
|
1 year ago |
C. J. Howard
|
a615ef7cf1
|
Add i18n namespace. Switch to using hash strings for localized strings. Change settings to be dict-based. Improve path finding on windows. Improve window management. Add serializer and deserializer template classes
|
1 year ago |
C. J. Howard
|
3b3c5a1a31
|
Add nodiscard attribute to math functions. Add more math constants. Improve debug log setup. Fix material pass comparator
|
1 year ago |
C. J. Howard
|
a37f7c0f5f
|
Revise events, input, and logging
|
1 year ago |
C. J. Howard
|
0b41ff3def
|
Add render stage base class and culling stage class
|
1 year ago |
C. J. Howard
|
407f62a6bc
|
Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights
|
1 year ago |
C. J. Howard
|
4b3ebf3e7e
|
Add audio setup and shutdown to boot state
|
1 year ago |
C. J. Howard
|
1747b85607
|
Fix find_package compatibility with SDL 2.26.2
|
1 year ago |
C. J. Howard
|
b38971c9a8
|
Split traits into genes and phenes. Add genome and phenome structs. Add cladogenesis function.
|
1 year ago |
C. J. Howard
|
a7e5aca4a0
|
Improve ant trait definitions, trait loaders, and morphogenesis.
|
1 year ago |
C. J. Howard
|
ff4917825f
|
Make source compatible with latest version of MSVC. Add compile-time math header
|
2 years ago |
C. J. Howard
|
444c46a226
|
Add new geometric primitive types. Improve terrain mesh calculation. Update C++ version to C++20
|
2 years ago |
C. J. Howard
|
8bc2811081
|
Add spring system. Improve orbit cam and first person cam
|
2 years ago |
C. J. Howard
|
96c678e5fc
|
Move game-related components and systems out of entity namespace and into game namespace
|
2 years ago |
C. J. Howard
|
e8b5693fb1
|
Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes.
|
2 years ago |
C. J. Howard
|
fc3167e431
|
Add 3D wander steering behavior, remove obsolete game state files, restructure behavior tree files
|
2 years ago |
C. J. Howard
|
289b579131
|
Add wander, seek, and flee steering behaviors, improve conversions between quaternions and matrices
|
2 years ago |
C. J. Howard
|
86308e2b90
|
Improve photometric and astronomic calculations
|
2 years ago |
C. J. Howard
|
95f18215e6
|
Revise skeletal animation-related types
|
2 years ago |
C. J. Howard
|
bd9e335a4f
|
Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts
|
2 years ago |
C. J. Howard
|
c9b7a11e04
|
Add new biome loading function. Add more ant traits. Add ant trait loaders.
|
2 years ago |
C. J. Howard
|
66f114dbf7
|
Add support for loading OpenEXR images
|
2 years ago |
C. J. Howard
|
77c418b7a8
|
Add infinite ground render pass. Move camera exposure normaliztion factor into render context
|
2 years ago |
C. J. Howard
|
595990a6f8
|
Rename configuration.hpp to config.hpp and move more constants into config.hpp
|
2 years ago |
C. J. Howard
|
3c26a6fe64
|
Add support for adaptive v-sync. Add support for changing the render resolution. Move framebuffer creation, destruction, and resizing into dedicated functions
|
2 years ago |
C. J. Howard
|
4e53a20169
|
Add extras menu. Add menu transition animations
|
2 years ago |
C. J. Howard
|
446c7e1921
|
Improve menu text alignment. Merge title state into main menu state
|
2 years ago |
C. J. Howard
|
52e54d5274
|
Add support for saving control profiles
|
2 years ago |
C. J. Howard
|
cdcba7e9be
|
Add graphics menu
|
2 years ago |
C. J. Howard
|
7b7e361e95
|
Add sound menu
|
2 years ago |
C. J. Howard
|
aef9db4c96
|
Add credits state and language menu state
|
2 years ago |
C. J. Howard
|
b5739f14c3
|
Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions
|
2 years ago |
C. J. Howard
|
3eddbefccc
|
Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database.
|
2 years ago |
C. J. Howard
|
54d9c199f5
|
Put classes related to high-level rendering into render namespace
|
3 years ago |