C. J. Howard
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628cbca31d
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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1 year ago |
C. J. Howard
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d5bb5887cc
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Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes.
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1 year ago |
C. J. Howard
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d027b2daf6
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Improve cascaded shadow maps
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1 year ago |
C. J. Howard
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f3ee05dfc5
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Remove excessive namespaces from color namespace. Add color temperature method to light classes. Clean up cascaded shadow map pass.
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1 year ago |
C. J. Howard
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859cdf6916
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Set OpenGL depth range to [0, 1]. Remove obsolete ground pass
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1 year ago |
C. J. Howard
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f25e7ce986
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Add std::formatter specializations for math::vector and math::matrix. Make camera calculate inverses of view and projection matrices from parameters
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1 year ago |
C. J. Howard
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17ab179ad9
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Improve cascaded shadow maps
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1 year ago |
C. J. Howard
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4b7ad31180
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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1 year ago |
C. J. Howard
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0a458353f2
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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1 year ago |
C. J. Howard
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13134f99cb
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Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system
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1 year ago |
C. J. Howard
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1b9cd1960d
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Add traverse_navmesh method
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1 year ago |
C. J. Howard
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46de558337
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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1 year ago |
C. J. Howard
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d7660503f5
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Add luminance cubemap filtering to light probe stage
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2 years ago |
C. J. Howard
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74e8d126fc
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Improve sky pass. Add light probes.
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2 years ago |
C. J. Howard
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a1f3b60e5b
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Add support for cube map loading
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2 years ago |
C. J. Howard
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1a6cfa65ff
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Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes
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2 years ago |
C. J. Howard
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11a42b4af3
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Improve sphere light interface
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2 years ago |
C. J. Howard
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c0af8b7155
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Replace point light with sphere area light
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2 years ago |
C. J. Howard
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a3188f3b9f
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Improve camera controls, remove custom attenuation factors for point and spot lights
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2 years ago |
C. J. Howard
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77ff725962
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Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame
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2 years ago |
C. J. Howard
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f8ae34d37e
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Make pose generation part of morphogenesis function
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2 years ago |
C. J. Howard
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a268405a2f
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Add capsule collision
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2 years ago |
C. J. Howard
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0a8bb7c7c6
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Make skeletons capable of containing poses
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2 years ago |
C. J. Howard
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47eb267484
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Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16
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2 years ago |
C. J. Howard
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cb9f6838cd
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Revise skeleton and skeleton poses. Add rigged mesh scene object
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2 years ago |
C. J. Howard
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3ce188c876
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Improve 3D transform struct
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2 years ago |
C. J. Howard
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356a4a2f89
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Remove active paramter from scene objects
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2 years ago |
C. J. Howard
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2afd495633
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Improve frustum culling. Remove obsolete geometry primitives
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2 years ago |
C. J. Howard
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8d0610649d
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Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes
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2 years ago |
C. J. Howard
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b55ef57473
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Add physics system. Improve frame scheduling. Improve input handling.
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2 years ago |
C. J. Howard
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a0657d8d4c
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Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component.
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2 years ago |
C. J. Howard
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4a96033376
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Fix all W3 warnings
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2 years ago |
C. J. Howard
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a313430cb9
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Fix and improve ant morphogenesis
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2 years ago |
C. J. Howard
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a017a8639a
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Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian.
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2 years ago |
C. J. Howard
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b6b77012fe
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Remove hard-coded language manifest. Update model loader to load bone keys rather than strings
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2 years ago |
C. J. Howard
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329812382b
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Add missing explicit keyword to some classes with single argument constructors
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2 years ago |
C. J. Howard
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f1d46e10da
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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2 years ago |
C. J. Howard
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127c1aa490
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Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
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2 years ago |
C. J. Howard
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a2ee4f2a56
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Revise game states and application class. Remove dirent. Replace path strings with std::filesystem::path
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3 years ago |
C. J. Howard
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3c26a6fe64
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Add support for adaptive v-sync. Add support for changing the render resolution. Move framebuffer creation, destruction, and resizing into dedicated functions
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3 years ago |
C. J. Howard
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4c564d2ee0
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Add pause menu state. Remove loading state
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3 years ago |
C. J. Howard
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4e53a20169
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Add extras menu. Add menu transition animations
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3 years ago |
C. J. Howard
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446c7e1921
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Improve menu text alignment. Merge title state into main menu state
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3 years ago |
C. J. Howard
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52e54d5274
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Add support for saving control profiles
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3 years ago |
C. J. Howard
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2cfa33d934
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Add control configuration support
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3 years ago |
C. J. Howard
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0e9a3a8845
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Delay enabling input in menus to prevent accidental double clicks
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3 years ago |
C. J. Howard
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a3c59ce1d7
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Add suport for mouse navigation in menus
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3 years ago |
C. J. Howard
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6299d2a41a
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Improve sound and graphics menus
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3 years ago |
C. J. Howard
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cdcba7e9be
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Add graphics menu
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3 years ago |
C. J. Howard
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7b7e361e95
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Add sound menu
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3 years ago |