C. J. Howard
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628cbca31d
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
C. J. Howard
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4b7ad31180
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
C. J. Howard
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0a458353f2
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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9 months ago |
C. J. Howard
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13134f99cb
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Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system
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9 months ago |
C. J. Howard
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46de558337
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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10 months ago |
C. J. Howard
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732318ca63
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Combine forewings model and hindwings model in wings phene
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1 year ago |
C. J. Howard
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7a8d613d10
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Make morphogenesis function give ants corect number of ommatidia according to eye phenes
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1 year ago |
C. J. Howard
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127b2dc86f
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Fix typos in mesosoma wing socket bone names
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1 year ago |
C. J. Howard
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ffcc806645
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Improve morphogenesis handling of waist, rename tarsus segment bones to tarsomere, add _socket suffix to socket bone names
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1 year ago |
C. J. Howard
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a6ad08abe0
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Make some ant bones non-optional
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1 year ago |
C. J. Howard
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f8ae34d37e
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Make pose generation part of morphogenesis function
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1 year ago |
C. J. Howard
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0a8bb7c7c6
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Make skeletons capable of containing poses
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1 year ago |
C. J. Howard
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14fa3c7a7c
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Add bone add and remove functions to skeleton
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1 year ago |
C. J. Howard
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47eb267484
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Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16
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1 year ago |
C. J. Howard
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cb9f6838cd
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Revise skeleton and skeleton poses. Add rigged mesh scene object
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1 year ago |
C. J. Howard
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3ce188c876
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Improve 3D transform struct
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1 year ago |
C. J. Howard
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2afd495633
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Improve frustum culling. Remove obsolete geometry primitives
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1 year ago |
C. J. Howard
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8d0610649d
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Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes
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1 year ago |
C. J. Howard
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b55ef57473
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Add physics system. Improve frame scheduling. Improve input handling.
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1 year ago |
C. J. Howard
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a0657d8d4c
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Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component.
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1 year ago |
C. J. Howard
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b8d5689184
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Remove some unused variables
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1 year ago |
C. J. Howard
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a313430cb9
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Fix and improve ant morphogenesis
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1 year ago |
C. J. Howard
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a017a8639a
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Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian.
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1 year ago |
C. J. Howard
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f1d46e10da
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
C. J. Howard
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127c1aa490
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Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
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1 year ago |
C. J. Howard
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a1aea5f075
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
C. J. Howard
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3b3c5a1a31
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Add nodiscard attribute to math functions. Add more math constants. Improve debug log setup. Fix material pass comparator
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1 year ago |
C. J. Howard
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a37f7c0f5f
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Revise events, input, and logging
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1 year ago |
C. J. Howard
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407f62a6bc
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Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights
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1 year ago |
C. J. Howard
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a0007b7698
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Fix sting morphogenesis
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1 year ago |
C. J. Howard
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93cd6400ea
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Update copyright year
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1 year ago |
C. J. Howard
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f54989f5d7
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Rename biome to ecoregion. Add ecoregion loader.
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1 year ago |
C. J. Howard
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b38971c9a8
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Split traits into genes and phenes. Add genome and phenome structs. Add cladogenesis function.
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1 year ago |
C. J. Howard
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a7e5aca4a0
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Improve ant trait definitions, trait loaders, and morphogenesis.
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1 year ago |
C. J. Howard
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ff4917825f
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Make source compatible with latest version of MSVC. Add compile-time math header
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1 year ago |
C. J. Howard
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c753b8182c
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Improve and consolidate quaternion struct. Add more quaternion operators
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1 year ago |
C. J. Howard
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a768d52b3a
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Remove dependencies on math.hpp, remove some obsolete systems
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1 year ago |
C. J. Howard
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444c46a226
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Add new geometric primitive types. Improve terrain mesh calculation. Update C++ version to C++20
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1 year ago |
C. J. Howard
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c222b87f25
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Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system
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1 year ago |
C. J. Howard
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9ac47d2fe0
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Add logarithmic zoom to nuptial flight cam
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1 year ago |
C. J. Howard
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6c26a61379
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Add picking support to nuptial flight state. Add more constraint types. Improve nuptial flight camera.
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1 year ago |
C. J. Howard
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ce5c8b6743
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Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3
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1 year ago |
C. J. Howard
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96c678e5fc
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Move game-related components and systems out of entity namespace and into game namespace
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1 year ago |
C. J. Howard
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e8b5693fb1
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Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes.
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1 year ago |
C. J. Howard
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e1d5b6b3cf
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Add ephemeris loader and change orbit system to be ephemeris-based
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1 year ago |
C. J. Howard
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68bfb4258c
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Add mesh skinning support to renderer and material pass
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1 year ago |
C. J. Howard
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95f18215e6
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Revise skeletal animation-related types
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1 year ago |
C. J. Howard
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6854bea920
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Make morphogenesis function support ocelli
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1 year ago |
C. J. Howard
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bd9e335a4f
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Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts
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1 year ago |
C. J. Howard
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c9b7a11e04
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Add new biome loading function. Add more ant traits. Add ant trait loaders.
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1 year ago |