50 Commits (master)

Author SHA1 Message Date
  C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
  C. J. Howard 4b7ad31180 Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
  C. J. Howard 0a458353f2 Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
  C. J. Howard 13134f99cb Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system 9 months ago
  C. J. Howard 46de558337 Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
  C. J. Howard 732318ca63 Combine forewings model and hindwings model in wings phene 1 year ago
  C. J. Howard 7a8d613d10 Make morphogenesis function give ants corect number of ommatidia according to eye phenes 1 year ago
  C. J. Howard 127b2dc86f Fix typos in mesosoma wing socket bone names 1 year ago
  C. J. Howard ffcc806645 Improve morphogenesis handling of waist, rename tarsus segment bones to tarsomere, add _socket suffix to socket bone names 1 year ago
  C. J. Howard a6ad08abe0 Make some ant bones non-optional 1 year ago
  C. J. Howard f8ae34d37e Make pose generation part of morphogenesis function 1 year ago
  C. J. Howard 0a8bb7c7c6 Make skeletons capable of containing poses 1 year ago
  C. J. Howard 14fa3c7a7c Add bone add and remove functions to skeleton 1 year ago
  C. J. Howard 47eb267484 Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 1 year ago
  C. J. Howard cb9f6838cd Revise skeleton and skeleton poses. Add rigged mesh scene object 1 year ago
  C. J. Howard 3ce188c876 Improve 3D transform struct 1 year ago
  C. J. Howard 2afd495633 Improve frustum culling. Remove obsolete geometry primitives 1 year ago
  C. J. Howard 8d0610649d Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 1 year ago
  C. J. Howard b55ef57473 Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
  C. J. Howard a0657d8d4c Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 1 year ago
  C. J. Howard b8d5689184 Remove some unused variables 1 year ago
  C. J. Howard a313430cb9 Fix and improve ant morphogenesis 1 year ago
  C. J. Howard a017a8639a Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian. 1 year ago
  C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
  C. J. Howard 127c1aa490 Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace 1 year ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
  C. J. Howard 3b3c5a1a31 Add nodiscard attribute to math functions. Add more math constants. Improve debug log setup. Fix material pass comparator 1 year ago
  C. J. Howard a37f7c0f5f Revise events, input, and logging 1 year ago
  C. J. Howard 407f62a6bc Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights 1 year ago
  C. J. Howard a0007b7698 Fix sting morphogenesis 1 year ago
  C. J. Howard 93cd6400ea Update copyright year 1 year ago
  C. J. Howard f54989f5d7 Rename biome to ecoregion. Add ecoregion loader. 1 year ago
  C. J. Howard b38971c9a8 Split traits into genes and phenes. Add genome and phenome structs. Add cladogenesis function. 1 year ago
  C. J. Howard a7e5aca4a0 Improve ant trait definitions, trait loaders, and morphogenesis. 1 year ago
  C. J. Howard ff4917825f Make source compatible with latest version of MSVC. Add compile-time math header 1 year ago
  C. J. Howard c753b8182c Improve and consolidate quaternion struct. Add more quaternion operators 1 year ago
  C. J. Howard a768d52b3a Remove dependencies on math.hpp, remove some obsolete systems 1 year ago
  C. J. Howard 444c46a226 Add new geometric primitive types. Improve terrain mesh calculation. Update C++ version to C++20 1 year ago
  C. J. Howard c222b87f25 Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system 1 year ago
  C. J. Howard 9ac47d2fe0 Add logarithmic zoom to nuptial flight cam 1 year ago
  C. J. Howard 6c26a61379 Add picking support to nuptial flight state. Add more constraint types. Improve nuptial flight camera. 1 year ago
  C. J. Howard ce5c8b6743 Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3 1 year ago
  C. J. Howard 96c678e5fc Move game-related components and systems out of entity namespace and into game namespace 1 year ago
  C. J. Howard e8b5693fb1 Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes. 1 year ago
  C. J. Howard e1d5b6b3cf Add ephemeris loader and change orbit system to be ephemeris-based 1 year ago
  C. J. Howard 68bfb4258c Add mesh skinning support to renderer and material pass 1 year ago
  C. J. Howard 95f18215e6 Revise skeletal animation-related types 1 year ago
  C. J. Howard 6854bea920 Make morphogenesis function support ocelli 1 year ago
  C. J. Howard bd9e335a4f Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts 1 year ago
  C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 1 year ago