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@ -27,6 +27,8 @@ |
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#include "game/controls.hpp"
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#include "game/controls.hpp"
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#include "game/strings.hpp"
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#include "game/strings.hpp"
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#include "utility/hash/fnv1a.hpp"
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#include "utility/hash/fnv1a.hpp"
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#include <format>
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#include <utility>
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using namespace hash::literals; |
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using namespace hash::literals; |
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@ -38,17 +40,14 @@ keyboard_config_menu::keyboard_config_menu(game::context& ctx): |
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{ |
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{ |
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debug::log::trace("Entering keyboard config menu state..."); |
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debug::log::trace("Entering keyboard config menu state..."); |
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// Add camera control menu items
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add_control_item("move_forward"); |
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add_control_item("move_back"); |
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add_control_item("move_left"); |
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add_control_item("move_right"); |
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add_control_item("move_up"); |
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add_control_item("move_down"); |
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// Add application control menu items
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add_control_item("toggle_fullscreen"); |
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add_control_item("screenshot"); |
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// Add control menu items
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add_control_item(ctx.movement_controls, ctx.move_forward_control, "control_move_forward"_fnv1a32); |
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add_control_item(ctx.movement_controls, ctx.move_back_control, "control_move_back"_fnv1a32); |
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add_control_item(ctx.movement_controls, ctx.move_left_control, "control_move_left"_fnv1a32); |
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add_control_item(ctx.movement_controls, ctx.move_right_control, "control_move_right"_fnv1a32); |
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add_control_item(ctx.movement_controls, ctx.move_up_control, "control_move_up"_fnv1a32); |
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add_control_item(ctx.movement_controls, ctx.move_down_control, "control_move_down"_fnv1a32); |
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add_control_item(ctx.movement_controls, ctx.pause_control, "control_pause"_fnv1a32); |
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// Construct menu item texts
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// Construct menu item texts
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scene::text* back_text = new scene::text(); |
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scene::text* back_text = new scene::text(); |
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@ -131,105 +130,82 @@ keyboard_config_menu::~keyboard_config_menu() |
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debug::log::trace("Exited keyboard config menu state..."); |
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debug::log::trace("Exited keyboard config menu state..."); |
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} |
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} |
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std::string keyboard_config_menu::get_binding_string(input::control* control) |
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std::string keyboard_config_menu::get_mapping_string(const input::control_map& control_map, const input::control& control) |
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{ |
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{ |
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std::string binding_string; |
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/*
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auto mappings = ctx.input_event_router->get_mappings(control); |
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for (input::mapping* mapping: *mappings) |
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std::string mapping_string; |
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if (auto key_mappings = control_map.get_key_mappings(control); !key_mappings.empty()) |
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{ |
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{ |
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std::string mapping_string; |
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const auto& key_mapping = key_mappings.front(); |
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switch (mapping->get_type()) |
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// Get name of scancode string from scancode
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std::string scancode_string_name = std::format("scancode_{:02x}", std::to_underlying(key_mapping.scancode)); |
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// Set mapping string to scancode string
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mapping_string = get_string(ctx, hash::fnv1a32(scancode_string_name.data(), scancode_string_name.length())); |
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} |
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else if (auto mouse_button_mappings = control_map.get_mouse_button_mappings(control); !mouse_button_mappings.empty()) |
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{ |
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const auto& mouse_button_mapping = mouse_button_mappings.front(); |
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switch (mouse_button_mapping.button) |
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{ |
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{ |
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case input::mapping_type::key: |
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{ |
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const input::key_mapping* key_mapping = static_cast<const input::key_mapping*>(mapping); |
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const char* scancode_name = input::keyboard::get_scancode_name(key_mapping->scancode); |
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mapping_string = scancode_name; |
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case input::mouse_button::left: |
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mapping_string = get_string(ctx, "mouse_button_left"_fnv1a32); |
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break; |
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break; |
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} |
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case input::mapping_type::mouse_wheel: |
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{ |
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const input::mouse_wheel_mapping* wheel_mapping = static_cast<const input::mouse_wheel_mapping*>(mapping); |
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switch (wheel_mapping->axis) |
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{ |
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case input::mouse_wheel_axis::negative_x: |
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mapping_string = (*ctx.strings)["mouse_wheel_left"]; |
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break; |
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case input::mouse_wheel_axis::positive_x: |
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mapping_string = (*ctx.strings)["mouse_wheel_right"]; |
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break; |
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case input::mouse_wheel_axis::negative_y: |
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mapping_string = (*ctx.strings)["mouse_wheel_down"]; |
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break; |
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case input::mouse_wheel_axis::positive_y: |
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mapping_string = (*ctx.strings)["mouse_wheel_up"]; |
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break; |
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default: |
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break; |
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} |
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case input::mouse_button::middle: |
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mapping_string = get_string(ctx, "mouse_button_middle"_fnv1a32); |
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break; |
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break; |
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} |
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case input::mapping_type::mouse_button: |
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{ |
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const input::mouse_button_mapping* button_mapping = static_cast<const input::mouse_button_mapping*>(mapping); |
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if (button_mapping->button == 1) |
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{ |
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mapping_string = (*ctx.strings)["mouse_button_left"]; |
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} |
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else if (button_mapping->button == 2) |
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{ |
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mapping_string = (*ctx.strings)["mouse_button_middle"]; |
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} |
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else if (button_mapping->button == 3) |
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{ |
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mapping_string = (*ctx.strings)["mouse_button_right"]; |
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} |
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else |
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{ |
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const std::string& format = (*ctx.strings)["mouse_button_n"]; |
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char buffer[64]; |
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std::snprintf(buffer, 64, format.c_str(), button_mapping->button); |
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mapping_string = buffer; |
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} |
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case input::mouse_button::right: |
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mapping_string = get_string(ctx, "mouse_button_right"_fnv1a32); |
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break; |
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break; |
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} |
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default: |
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default: |
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{ |
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std::string format_string = get_string(ctx, "mouse_button_n_format"_fnv1a32); |
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mapping_string = std::vformat(format_string, std::make_format_args(std::to_underlying(mouse_button_mapping.button))); |
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break; |
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break; |
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} |
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} |
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} |
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} |
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else if (auto mouse_scroll_mappings = control_map.get_mouse_scroll_mappings(control); !mouse_scroll_mappings.empty()) |
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{ |
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const auto& mouse_scroll_mapping = mouse_scroll_mappings.front(); |
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if (!mapping_string.empty()) |
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if (mouse_scroll_mapping.axis == input::mouse_scroll_axis::x) |
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{ |
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if (!mouse_scroll_mapping.direction) |
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{ |
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mapping_string = get_string(ctx, "mouse_scroll_left"_fnv1a32); |
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} |
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else |
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{ |
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mapping_string = get_string(ctx, "mouse_scroll_right"_fnv1a32); |
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} |
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} |
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else |
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{ |
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{ |
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if (binding_string.empty()) |
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if (!mouse_scroll_mapping.direction) |
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{ |
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{ |
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binding_string = mapping_string; |
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mapping_string = get_string(ctx, "mouse_scroll_up"_fnv1a32); |
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} |
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} |
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else |
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else |
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{ |
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{ |
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binding_string += " " + mapping_string; |
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mapping_string = get_string(ctx, "mouse_scroll_down"_fnv1a32); |
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} |
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} |
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} |
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} |
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} |
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} |
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*/ |
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return binding_string; |
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else |
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{ |
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mapping_string = get_string(ctx, "control_unmapped"_fnv1a32); |
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} |
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return mapping_string; |
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} |
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} |
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void keyboard_config_menu::add_control_item(const std::string& control_name) |
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void keyboard_config_menu::add_control_item(input::control_map& control_map, input::control& control, std::uint32_t control_name_hash) |
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{ |
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{ |
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// Get pointer to control
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//input::control* control = ctx.controls[control_name];
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// Construct texts
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// Construct texts
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scene::text* name_text = new scene::text(); |
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scene::text* name_text = new scene::text(); |
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scene::text* value_text = new scene::text(); |
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scene::text* value_text = new scene::text(); |
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@ -237,88 +213,71 @@ void keyboard_config_menu::add_control_item(const std::string& control_name) |
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// Add texts to list of menu item texts
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// Add texts to list of menu item texts
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ctx.menu_item_texts.push_back({name_text, value_text}); |
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ctx.menu_item_texts.push_back({name_text, value_text}); |
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// Set content of name text
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name_text->set_content(control_name); |
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// Set control name and mapping texts
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name_text->set_content(get_string(ctx, control_name_hash)); |
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value_text->set_content(get_mapping_string(control_map, control)); |
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// Set content of value text
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//value_text->set_content(get_binding_string( control));
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auto select_callback = [this, &ctx = this->ctx, value_text]() |
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// Callback invoked when an input has been mapped to the control
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auto input_mapped_callback = [this, &ctx = this->ctx, control_map = &control_map, control = &control, value_text](const auto& event) |
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{ |
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{ |
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// Disable menu controls
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ctx.function_queue.push(std::bind(game::disable_menu_controls, std::ref(ctx))); |
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// Remove key mappings, mouse button mappings, and mouse scroll mappings mapped to the control
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control_map->remove_mappings(*control, input::mapping_type::key); |
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control_map->remove_mappings(*control, input::mapping_type::mouse_button); |
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control_map->remove_mappings(*control, input::mapping_type::mouse_scroll); |
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// Clear binding string from value text
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value_text->set_content(get_string(ctx, "ellipsis"_fnv1a32)); |
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//if (event.mapping.scancode != input::scancode::escape && event.mapping.scancode != input::scancode::backspace)
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{ |
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// Map generated input mapping to the control
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control_map->add_mapping(*control, event.mapping); |
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} |
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// Update control mapping text
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value_text->set_content(this->get_mapping_string(*control_map, *control)); |
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game::menu::align_text(ctx); |
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game::menu::align_text(ctx); |
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game::menu::update_text_tweens(ctx); |
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game::menu::update_text_tweens(ctx); |
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/*
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// Remove keyboard and mouse event mappings from control
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ctx.input_event_router->remove_mappings(control, input::mapping_type::key); |
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ctx.input_event_router->remove_mappings(control, input::mapping_type::mouse_motion); |
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ctx.input_event_router->remove_mappings(control, input::mapping_type::mouse_wheel); |
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ctx.input_event_router->remove_mappings(control, input::mapping_type::mouse_button); |
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// Queue disabling of input mapper re-enabling of menu controls
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ctx.function_queue.push |
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( |
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[&ctx]() |
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{ |
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ctx.input_mapper.disconnect(); |
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game::enable_menu_controls(ctx); |
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} |
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); |
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}; |
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// Callback invoked when the control menu item has been selected
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auto select_callback = [this, &ctx = this->ctx, control_map = &control_map, control = &control, value_text, input_mapped_callback]() |
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{ |
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// Set control mapping text to "..."
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value_text->set_content(get_string(ctx, "control_mapping"_fnv1a32)); |
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game::menu::align_text(ctx); |
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game::menu::update_text_tweens(ctx); |
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// Setup input mapped callbacks
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key_mapped_subscription = ctx.input_mapper.get_key_mapped_channel().subscribe |
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( |
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input_mapped_callback |
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); |
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mouse_button_mapped_subscription = ctx.input_mapper.get_mouse_button_mapped_channel().subscribe |
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( |
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input_mapped_callback |
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); |
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mouse_scroll_mapped_subscription = ctx.input_mapper.get_mouse_scroll_mapped_channel().subscribe |
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( |
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input_mapped_callback |
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); |
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// Setup input binding listener
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ctx.input_listener->set_callback |
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// Queue disabling of menu controls and enabling of input mapper
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ctx.function_queue.push |
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( |
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( |
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[this, &ctx, control, value_text](const event_base& event) |
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[&]() |
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{ |
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{ |
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auto id = event.get_event_type_id(); |
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if (id == key_pressed_event::event_type_id) |
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{ |
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// Map key pressed event to control
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const key_pressed_event& key_event = static_cast<const key_pressed_event&>(event); |
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if (key_event.scancode != input::scancode::escape && key_event.scancode != input::scancode::backspace) |
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ctx.input_event_router->add_mapping(input::key_mapping(control, key_event.keyboard, key_event.scancode)); |
|
|
|
|
|
} |
|
|
|
|
|
else if (id == mouse_wheel_scrolled_event::event_type_id) |
|
|
|
|
|
{ |
|
|
|
|
|
// Map mouse wheel scrolled event to control
|
|
|
|
|
|
const mouse_wheel_scrolled_event& wheel_event = static_cast<const mouse_wheel_scrolled_event&>(event); |
|
|
|
|
|
input::mouse_wheel_axis axis; |
|
|
|
|
|
|
|
|
|
|
|
if (wheel_event.x < 0) |
|
|
|
|
|
axis = input::mouse_wheel_axis::negative_x; |
|
|
|
|
|
else if (wheel_event.x > 0) |
|
|
|
|
|
axis = input::mouse_wheel_axis::positive_x; |
|
|
|
|
|
else if (wheel_event.y < 0) |
|
|
|
|
|
axis = input::mouse_wheel_axis::negative_y; |
|
|
|
|
|
else if (wheel_event.y > 0) |
|
|
|
|
|
axis = input::mouse_wheel_axis::positive_y; |
|
|
|
|
|
else |
|
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
|
ctx.input_event_router->add_mapping(input::mouse_wheel_mapping(control, wheel_event.mouse, axis)); |
|
|
|
|
|
} |
|
|
|
|
|
else if (id == mouse_button_pressed_event::event_type_id) |
|
|
|
|
|
{ |
|
|
|
|
|
// Map mouse button pressed event to control
|
|
|
|
|
|
const mouse_button_pressed_event& button_event = static_cast<const mouse_button_pressed_event&>(event); |
|
|
|
|
|
ctx.input_event_router->add_mapping(input::mouse_button_mapping(control, button_event.mouse, button_event.button)); |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
return; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Update menu text
|
|
|
|
|
|
value_text->set_content(this->get_binding_string(control)); |
|
|
|
|
|
game::menu::align_text(ctx); |
|
|
|
|
|
game::menu::update_text_tweens(ctx); |
|
|
|
|
|
|
|
|
|
|
|
// Disable input listener
|
|
|
|
|
|
ctx.input_listener->set_enabled(false); |
|
|
|
|
|
ctx.input_listener->set_callback(nullptr); |
|
|
|
|
|
|
|
|
|
|
|
// Queue menu control setup
|
|
|
|
|
|
ctx.function_queue.push(std::bind(game::menu::setup_controls, std::ref(ctx))); |
|
|
|
|
|
|
|
|
game::disable_menu_controls(ctx); |
|
|
|
|
|
ctx.input_mapper.connect(ctx.input_manager->get_event_queue()); |
|
|
} |
|
|
} |
|
|
); |
|
|
); |
|
|
ctx.input_listener->set_enabled(true); |
|
|
|
|
|
*/ |
|
|
|
|
|
}; |
|
|
}; |
|
|
|
|
|
|
|
|
// Register menu item callbacks
|
|
|
// Register menu item callbacks
|
|
|