💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "input/mapping.hpp"
namespace input {
gamepad_axis_mapping::gamepad_axis_mapping(input::gamepad* gamepad, gamepad_axis axis, bool direction):
gamepad(gamepad),
axis(axis),
direction(direction)
{}
gamepad_button_mapping::gamepad_button_mapping(input::gamepad* gamepad, gamepad_button button):
gamepad(gamepad),
button(button)
{}
key_mapping::key_mapping(input::keyboard* keyboard, input::scancode scancode, bool repeat, std::uint16_t modifiers):
keyboard(keyboard),
scancode(scancode),
repeat(repeat),
modifiers(modifiers)
{}
mouse_button_mapping::mouse_button_mapping(input::mouse* mouse, mouse_button button):
mouse(mouse),
button(button)
{}
mouse_motion_mapping::mouse_motion_mapping(input::mouse* mouse, mouse_motion_axis axis, bool direction):
mouse(mouse),
axis(axis),
direction(direction)
{}
mouse_scroll_mapping::mouse_scroll_mapping(input::mouse* mouse, mouse_scroll_axis axis, bool direction):
mouse(mouse),
axis(axis),
direction(direction)
{}
} // namespace input