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- /*
- * Copyright (C) 2021 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "game/states/graphics-menu.hpp"
- #include "game/states/options-menu.hpp"
- #include "application.hpp"
- #include "scene/text.hpp"
- #include "render/passes/clear-pass.hpp"
- #include "debug/logger.hpp"
- #include "game/fonts.hpp"
-
- namespace game {
- namespace state {
- namespace graphics_menu {
-
- static void update_text_color(game::context* ctx)
- {
- float4 inactive_color = {1.0f, 1.0f, 1.0f, 0.5f};
- float4 active_color = {1.0f, 1.0f, 1.0f, 1.0f};
-
- for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->graphics_menu_label_texts[i];
- scene::text* value_text = ctx->graphics_menu_value_texts[i];
-
- if (i == ctx->graphics_menu_index)
- {
- label_text->set_color(active_color);
- if (value_text)
- value_text->set_color(active_color);
- }
- else
- {
- label_text->set_color(inactive_color);
- if (value_text)
- value_text->set_color(inactive_color);
- }
- }
- }
-
- static void align_texts(game::context* ctx)
- {
- // Calculate menu width
- float menu_width = 0.0f;
- float menu_spacing = ctx->menu_font.get_glyph_metrics(U'M').width;
- for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->graphics_menu_label_texts[i];
- scene::text* value_text = ctx->graphics_menu_value_texts[i];
-
- float row_width = 0.0f;
-
- // Add label width to width
- const auto& label_bounds = static_cast<const geom::aabb<float>&>(label_text->get_local_bounds());
- row_width += label_bounds.max_point.x - label_bounds.min_point.x;
-
- if (value_text != nullptr)
- {
- // Add value width to width
- //const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());
- //row_width += value_bounds.max_point.x - value_bounds.min_point.x;
-
- // Add spacing to row width
- row_width += menu_spacing * 8.0f;
- }
-
- menu_width = std::max<float>(menu_width, row_width);
- }
-
- // Align texts
- float menu_height = ctx->graphics_menu_label_texts.size() * ctx->menu_font.get_font_metrics().linespace;
- float menu_x = -menu_width * 0.5f;
- float menu_y = menu_height * 0.5f - ctx->menu_font.get_font_metrics().linespace;
- for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->graphics_menu_label_texts[i];
-
- float x = menu_x;
- float y = menu_y - ctx->menu_font.get_font_metrics().linespace * i;
- label_text->set_translation({std::round(x), std::round(y), 0.0f});
-
- scene::text* value_text = ctx->graphics_menu_value_texts[i];
- if (value_text)
- {
- const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());
- const float value_width = value_bounds.max_point.x - value_bounds.min_point.x;
- x = menu_x + menu_width - value_width;
-
- value_text->set_translation({std::round(x), std::round(y), 0.0f});
- }
- }
- }
-
- static void update_text_tweens(game::context* ctx)
- {
- for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->graphics_menu_label_texts[i];
- scene::text* value_text = ctx->graphics_menu_value_texts[i];
-
- label_text->update_tweens();
- if (value_text)
- value_text->update_tweens();
- }
- }
-
- static void refresh_texts(game::context* ctx)
- {
- for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->graphics_menu_label_texts[i];
- label_text->refresh();
-
- scene::text* value_text = ctx->graphics_menu_value_texts[i];
- if (value_text)
- value_text->refresh();
- }
- }
-
- void enter(game::context* ctx)
- {
- ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
-
- // Construct graphics menu texts
- ctx->graphics_menu_display_mode_label_text = new scene::text();
- ctx->graphics_menu_display_mode_value_text = new scene::text();
- ctx->graphics_menu_render_resolution_label_text = new scene::text();
- ctx->graphics_menu_render_resolution_value_text = new scene::text();
- ctx->graphics_menu_v_sync_label_text = new scene::text();
- ctx->graphics_menu_v_sync_value_text = new scene::text();
- ctx->graphics_menu_font_size_label_text = new scene::text();
- ctx->graphics_menu_font_size_value_text = new scene::text();
- ctx->graphics_menu_dyslexia_font_label_text = new scene::text();
- ctx->graphics_menu_dyslexia_font_value_text = new scene::text();
- ctx->graphics_menu_back_label_text = new scene::text();
-
- bool fullscreen = ctx->app->is_fullscreen();
- float render_resolution = ctx->render_resolution_scale;
- bool vsync = ctx->app->get_vsync();
- float font_size = ctx->font_size;
- bool dyslexia_font = ctx->dyslexia_font;
-
- const std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"];
- const std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"];
- const std::string string_on = (*ctx->strings)["on"];
- const std::string string_off = (*ctx->strings)["off"];
-
- // Set text content
- ctx->graphics_menu_display_mode_label_text->set_content((*ctx->strings)["graphics_menu_display_mode"]);
- ctx->graphics_menu_display_mode_value_text->set_content((fullscreen) ? string_fullscreen : string_window);
- ctx->graphics_menu_render_resolution_label_text->set_content((*ctx->strings)["graphics_menu_render_resolution"]);
- ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(render_resolution * 100.0f))) + "%");
- ctx->graphics_menu_v_sync_label_text->set_content((*ctx->strings)["graphics_menu_v_sync"]);
- ctx->graphics_menu_v_sync_value_text->set_content((vsync) ? string_on : string_off);
-
- ctx->graphics_menu_font_size_label_text->set_content((*ctx->strings)["graphics_menu_font_size"]);
- ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(font_size * 100.0f))) + "%");
-
- ctx->graphics_menu_dyslexia_font_label_text->set_content((*ctx->strings)["graphics_menu_dyslexia_font"]);
- ctx->graphics_menu_dyslexia_font_value_text->set_content((dyslexia_font) ? string_on : string_off);
-
- ctx->graphics_menu_back_label_text->set_content((*ctx->strings)["back"]);
-
- // Build lists of graphics menu texts
- ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_display_mode_label_text);
- ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_render_resolution_label_text);
- ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_v_sync_label_text);
- ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_font_size_label_text);
- ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_dyslexia_font_label_text);
- ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_back_label_text);
- ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_display_mode_value_text);
- ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_render_resolution_value_text);
- ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_v_sync_value_text);
- ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_font_size_value_text);
- ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_dyslexia_font_value_text);
- ctx->graphics_menu_value_texts.push_back(nullptr);
-
- // Set text fonts
- for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->graphics_menu_label_texts[i];
- label_text->set_material(&ctx->menu_font_material);
- label_text->set_font(&ctx->menu_font);
-
- scene::text* value_text = ctx->graphics_menu_value_texts[i];
- if (value_text)
- {
- value_text->set_material(&ctx->menu_font_material);
- value_text->set_font(&ctx->menu_font);
- }
- }
-
- // Align texts
- align_texts(ctx);
-
- // Construct graphics menu callbacks
- auto menu_back_callback = [ctx]()
- {
- application::state next_state;
- next_state.name = "options_menu";
- next_state.enter = std::bind(game::state::options_menu::enter, ctx);
- next_state.exit = std::bind(game::state::options_menu::exit, ctx);
- ctx->app->change_state(next_state);
- };
-
- ctx->controls["menu_down"]->set_activated_callback
- (
- [ctx]()
- {
- ++ctx->graphics_menu_index;
- if (ctx->graphics_menu_index >= ctx->graphics_menu_label_texts.size())
- ctx->graphics_menu_index = 0;
-
- update_text_color(ctx);
- }
- );
- ctx->controls["menu_up"]->set_activated_callback
- (
- [ctx]()
- {
- --ctx->graphics_menu_index;
- if (ctx->graphics_menu_index < 0)
- ctx->graphics_menu_index = ctx->graphics_menu_label_texts.size() - 1;
-
- update_text_color(ctx);
- }
- );
- ctx->controls["menu_left"]->set_activated_callback
- (
- [ctx]()
- {
- if (ctx->graphics_menu_left_callbacks[ctx->graphics_menu_index])
- ctx->graphics_menu_left_callbacks[ctx->graphics_menu_index]();
- }
- );
- ctx->controls["menu_right"]->set_activated_callback
- (
- [ctx]()
- {
- if (ctx->graphics_menu_right_callbacks[ctx->graphics_menu_index])
- ctx->graphics_menu_right_callbacks[ctx->graphics_menu_index]();
- }
- );
- ctx->controls["menu_select"]->set_activated_callback
- (
- [ctx]()
- {
- if (ctx->graphics_menu_select_callbacks[ctx->graphics_menu_index])
- ctx->graphics_menu_select_callbacks[ctx->graphics_menu_index]();
- }
- );
- ctx->controls["menu_back"]->set_activated_callback(menu_back_callback);
-
- auto toggle_fullscreen_callback = [ctx]()
- {
- bool fullscreen = !ctx->app->is_fullscreen();
-
- ctx->app->set_fullscreen(fullscreen);
-
- if (!fullscreen)
- {
- int2 resolution;
- resolution.x = (*ctx->config)["windowed_resolution"][0].get<int>();
- resolution.y = (*ctx->config)["windowed_resolution"][1].get<int>();
-
- ctx->app->resize_window(resolution.x, resolution.y);
- }
-
- const std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"];
- const std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"];;
- ctx->graphics_menu_display_mode_value_text->set_content((fullscreen) ? string_fullscreen : string_window);
-
- // Save display mode config
- (*ctx->config)["fullscreen"] = fullscreen;
- };
-
- auto increase_render_resolution_callback = [ctx]()
- {
- // Increase resolution
- if (ctx->controls["menu_modifier"]->is_active())
- ctx->render_resolution_scale += 0.01f;
- else
- ctx->render_resolution_scale += 0.1f;
-
- // Limit resolution
- if (ctx->render_resolution_scale > 2.0f)
- ctx->render_resolution_scale = 2.0f;
-
- // Update value text
- ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->render_resolution_scale * 100.0f))) + "%");
-
- // Update config
- (*ctx->config)["render_resolution"] = ctx->render_resolution_scale;
- };
-
- auto decrease_render_resolution_callback = [ctx]()
- {
- // Increase resolution
- if (ctx->controls["menu_modifier"]->is_active())
- ctx->render_resolution_scale -= 0.01f;
- else
- ctx->render_resolution_scale -= 0.1f;
-
- // Limit resolution
- if (ctx->render_resolution_scale < 0.1f)
- ctx->render_resolution_scale = 0.1f;
-
- // Update value text
- ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->render_resolution_scale * 100.0f))) + "%");
-
- // Update config
- (*ctx->config)["render_resolution"] = ctx->render_resolution_scale;
- };
-
- auto increase_font_size_callback = [ctx]()
- {
- // Increase font size
- if (ctx->controls["menu_modifier"]->is_active())
- ctx->font_size += 0.01f;
- else
- ctx->font_size += 0.1f;
-
- // Limit font size
- if (ctx->font_size > 2.0f)
- ctx->font_size = 2.0f;
-
- // Update value text
- ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->font_size * 100.0f))) + "%");
-
- // Update config
- (*ctx->config)["font_size"] = ctx->font_size;
-
- // Reload fonts
- ctx->logger->push_task("Reloading fonts");
- try
- {
- game::load_fonts(ctx);
- }
- catch (...)
- {
- ctx->logger->pop_task(EXIT_FAILURE);
- }
- ctx->logger->pop_task(EXIT_SUCCESS);
-
- // Refresh text
- refresh_texts(ctx);
-
- // Realign texts
- align_texts(ctx);
- update_text_tweens(ctx);
- };
-
- auto decrease_font_size_callback = [ctx]()
- {
- // Decrease font size
- if (ctx->controls["menu_modifier"]->is_active())
- ctx->font_size -= 0.01f;
- else
- ctx->font_size -= 0.1f;
-
- // Limit font size
- if (ctx->font_size < 0.1f)
- ctx->font_size = 0.1f;
-
- // Update value text
- ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->font_size * 100.0f))) + "%");
-
- // Update config
- (*ctx->config)["font_size"] = ctx->font_size;
-
- // Reload fonts
- ctx->logger->push_task("Reloading fonts");
- try
- {
- game::load_fonts(ctx);
- }
- catch (...)
- {
- ctx->logger->pop_task(EXIT_FAILURE);
- }
- ctx->logger->pop_task(EXIT_SUCCESS);
-
- // Refresh text
- refresh_texts(ctx);
-
- // Realign texts
- align_texts(ctx);
- update_text_tweens(ctx);
- };
-
- auto toggle_vsync_callback = [ctx]()
- {
- bool vsync = !ctx->app->get_vsync();
-
- ctx->app->set_vsync(vsync);
-
- std::string string_on = (*ctx->strings)["on"];
- std::string string_off = (*ctx->strings)["off"];
- ctx->graphics_menu_v_sync_value_text->set_content((vsync) ? string_on : string_off);
-
- // Save v-sync config
- (*ctx->config)["vsync"] = vsync;
- };
-
- auto toggle_dyslexia_font_callback = [ctx]()
- {
- ctx->dyslexia_font = !ctx->dyslexia_font;
-
- std::string string_on = (*ctx->strings)["on"];
- std::string string_off = (*ctx->strings)["off"];
- ctx->graphics_menu_dyslexia_font_value_text->set_content((ctx->dyslexia_font) ? string_on : string_off);
-
- // Save dyslexia font config
- (*ctx->config)["dyslexia_font"] = ctx->dyslexia_font;
-
- // Reload fonts
- ctx->logger->push_task("Reloading fonts");
- try
- {
- game::load_fonts(ctx);
- }
- catch (...)
- {
- ctx->logger->pop_task(EXIT_FAILURE);
- }
- ctx->logger->pop_task(EXIT_SUCCESS);
-
- // Refresh text
- refresh_texts(ctx);
-
- // Realign texts
- align_texts(ctx);
- update_text_tweens(ctx);
- };
-
- // Build list of graphics menu callbacks
- ctx->graphics_menu_select_callbacks.push_back(toggle_fullscreen_callback);
- ctx->graphics_menu_select_callbacks.push_back(increase_render_resolution_callback);
- ctx->graphics_menu_select_callbacks.push_back(toggle_vsync_callback);
- ctx->graphics_menu_select_callbacks.push_back(increase_font_size_callback);
- ctx->graphics_menu_select_callbacks.push_back(toggle_dyslexia_font_callback);
- ctx->graphics_menu_select_callbacks.push_back(menu_back_callback);
-
- ctx->graphics_menu_left_callbacks.push_back(toggle_fullscreen_callback);
- ctx->graphics_menu_left_callbacks.push_back(decrease_render_resolution_callback);
- ctx->graphics_menu_left_callbacks.push_back(toggle_vsync_callback);
- ctx->graphics_menu_left_callbacks.push_back(decrease_font_size_callback);
- ctx->graphics_menu_left_callbacks.push_back(toggle_dyslexia_font_callback);
- ctx->graphics_menu_left_callbacks.push_back(nullptr);
-
- ctx->graphics_menu_right_callbacks.push_back(toggle_fullscreen_callback);
- ctx->graphics_menu_right_callbacks.push_back(increase_render_resolution_callback);
- ctx->graphics_menu_right_callbacks.push_back(toggle_vsync_callback);
- ctx->graphics_menu_right_callbacks.push_back(increase_font_size_callback);
- ctx->graphics_menu_right_callbacks.push_back(toggle_dyslexia_font_callback);
- ctx->graphics_menu_right_callbacks.push_back(nullptr);
-
- // Add text objects to UI
- for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->graphics_menu_label_texts[i];
- scene::text* value_text = ctx->graphics_menu_value_texts[i];
-
- ctx->ui_scene->add_object(label_text);
- if (value_text)
- ctx->ui_scene->add_object(value_text);
- }
- update_text_color(ctx);
- update_text_tweens(ctx);
- }
-
- void exit(game::context* ctx)
- {
- // Clear control callbacks
- ctx->controls["menu_down"]->set_activated_callback(nullptr);
- ctx->controls["menu_up"]->set_activated_callback(nullptr);
- ctx->controls["menu_left"]->set_activated_callback(nullptr);
- ctx->controls["menu_right"]->set_activated_callback(nullptr);
- ctx->controls["menu_select"]->set_activated_callback(nullptr);
- ctx->controls["menu_back"]->set_activated_callback(nullptr);
-
- // Clear menu callbacks
- ctx->graphics_menu_select_callbacks.clear();
- ctx->graphics_menu_left_callbacks.clear();
- ctx->graphics_menu_right_callbacks.clear();
-
- // Destruct graphics menu texts
- for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
- {
- scene::text* label_text = ctx->graphics_menu_label_texts[i];
- ctx->ui_scene->remove_object(label_text);
- delete label_text;
-
- scene::text* value_text = ctx->graphics_menu_value_texts[i];
- if (value_text)
- {
- ctx->ui_scene->remove_object(value_text);
- delete value_text;
- }
- }
- ctx->graphics_menu_label_texts.clear();
- ctx->graphics_menu_value_texts.clear();
-
- // Update volumes in config
- //(*ctx->config)["master_volume"] = ctx->master_volume;
- //(*ctx->config)["ambience_volume"] = ctx->ambience_volume;
- //(*ctx->config)["effects_volume"] = ctx->effects_volume;
-
- ctx->ui_clear_pass->set_cleared_buffers(false, true, false);
- }
-
- } // namespace graphics_menu
- } // namespace state
- } // namespace game
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