/* * Copyright (C) 2021 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #include "game/states/graphics-menu.hpp" #include "game/states/options-menu.hpp" #include "application.hpp" #include "scene/text.hpp" #include "render/passes/clear-pass.hpp" #include "debug/logger.hpp" #include "game/fonts.hpp" namespace game { namespace state { namespace graphics_menu { static void update_text_color(game::context* ctx) { float4 inactive_color = {1.0f, 1.0f, 1.0f, 0.5f}; float4 active_color = {1.0f, 1.0f, 1.0f, 1.0f}; for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->graphics_menu_label_texts[i]; scene::text* value_text = ctx->graphics_menu_value_texts[i]; if (i == ctx->graphics_menu_index) { label_text->set_color(active_color); if (value_text) value_text->set_color(active_color); } else { label_text->set_color(inactive_color); if (value_text) value_text->set_color(inactive_color); } } } static void align_texts(game::context* ctx) { // Calculate menu width float menu_width = 0.0f; float menu_spacing = ctx->menu_font.get_glyph_metrics(U'M').width; for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->graphics_menu_label_texts[i]; scene::text* value_text = ctx->graphics_menu_value_texts[i]; float row_width = 0.0f; // Add label width to width const auto& label_bounds = static_cast&>(label_text->get_local_bounds()); row_width += label_bounds.max_point.x - label_bounds.min_point.x; if (value_text != nullptr) { // Add value width to width //const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); //row_width += value_bounds.max_point.x - value_bounds.min_point.x; // Add spacing to row width row_width += menu_spacing * 8.0f; } menu_width = std::max(menu_width, row_width); } // Align texts float menu_height = ctx->graphics_menu_label_texts.size() * ctx->menu_font.get_font_metrics().linespace; float menu_x = -menu_width * 0.5f; float menu_y = menu_height * 0.5f - ctx->menu_font.get_font_metrics().linespace; for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->graphics_menu_label_texts[i]; float x = menu_x; float y = menu_y - ctx->menu_font.get_font_metrics().linespace * i; label_text->set_translation({std::round(x), std::round(y), 0.0f}); scene::text* value_text = ctx->graphics_menu_value_texts[i]; if (value_text) { const auto& value_bounds = static_cast&>(value_text->get_local_bounds()); const float value_width = value_bounds.max_point.x - value_bounds.min_point.x; x = menu_x + menu_width - value_width; value_text->set_translation({std::round(x), std::round(y), 0.0f}); } } } static void update_text_tweens(game::context* ctx) { for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->graphics_menu_label_texts[i]; scene::text* value_text = ctx->graphics_menu_value_texts[i]; label_text->update_tweens(); if (value_text) value_text->update_tweens(); } } static void refresh_texts(game::context* ctx) { for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->graphics_menu_label_texts[i]; label_text->refresh(); scene::text* value_text = ctx->graphics_menu_value_texts[i]; if (value_text) value_text->refresh(); } } void enter(game::context* ctx) { ctx->ui_clear_pass->set_cleared_buffers(true, true, false); // Construct graphics menu texts ctx->graphics_menu_display_mode_label_text = new scene::text(); ctx->graphics_menu_display_mode_value_text = new scene::text(); ctx->graphics_menu_render_resolution_label_text = new scene::text(); ctx->graphics_menu_render_resolution_value_text = new scene::text(); ctx->graphics_menu_v_sync_label_text = new scene::text(); ctx->graphics_menu_v_sync_value_text = new scene::text(); ctx->graphics_menu_font_size_label_text = new scene::text(); ctx->graphics_menu_font_size_value_text = new scene::text(); ctx->graphics_menu_dyslexia_font_label_text = new scene::text(); ctx->graphics_menu_dyslexia_font_value_text = new scene::text(); ctx->graphics_menu_back_label_text = new scene::text(); bool fullscreen = ctx->app->is_fullscreen(); float render_resolution = ctx->render_resolution_scale; bool vsync = ctx->app->get_vsync(); float font_size = ctx->font_size; bool dyslexia_font = ctx->dyslexia_font; const std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"]; const std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"]; const std::string string_on = (*ctx->strings)["on"]; const std::string string_off = (*ctx->strings)["off"]; // Set text content ctx->graphics_menu_display_mode_label_text->set_content((*ctx->strings)["graphics_menu_display_mode"]); ctx->graphics_menu_display_mode_value_text->set_content((fullscreen) ? string_fullscreen : string_window); ctx->graphics_menu_render_resolution_label_text->set_content((*ctx->strings)["graphics_menu_render_resolution"]); ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast(std::round(render_resolution * 100.0f))) + "%"); ctx->graphics_menu_v_sync_label_text->set_content((*ctx->strings)["graphics_menu_v_sync"]); ctx->graphics_menu_v_sync_value_text->set_content((vsync) ? string_on : string_off); ctx->graphics_menu_font_size_label_text->set_content((*ctx->strings)["graphics_menu_font_size"]); ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast(std::round(font_size * 100.0f))) + "%"); ctx->graphics_menu_dyslexia_font_label_text->set_content((*ctx->strings)["graphics_menu_dyslexia_font"]); ctx->graphics_menu_dyslexia_font_value_text->set_content((dyslexia_font) ? string_on : string_off); ctx->graphics_menu_back_label_text->set_content((*ctx->strings)["back"]); // Build lists of graphics menu texts ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_display_mode_label_text); ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_render_resolution_label_text); ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_v_sync_label_text); ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_font_size_label_text); ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_dyslexia_font_label_text); ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_back_label_text); ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_display_mode_value_text); ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_render_resolution_value_text); ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_v_sync_value_text); ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_font_size_value_text); ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_dyslexia_font_value_text); ctx->graphics_menu_value_texts.push_back(nullptr); // Set text fonts for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->graphics_menu_label_texts[i]; label_text->set_material(&ctx->menu_font_material); label_text->set_font(&ctx->menu_font); scene::text* value_text = ctx->graphics_menu_value_texts[i]; if (value_text) { value_text->set_material(&ctx->menu_font_material); value_text->set_font(&ctx->menu_font); } } // Align texts align_texts(ctx); // Construct graphics menu callbacks auto menu_back_callback = [ctx]() { application::state next_state; next_state.name = "options_menu"; next_state.enter = std::bind(game::state::options_menu::enter, ctx); next_state.exit = std::bind(game::state::options_menu::exit, ctx); ctx->app->change_state(next_state); }; ctx->controls["menu_down"]->set_activated_callback ( [ctx]() { ++ctx->graphics_menu_index; if (ctx->graphics_menu_index >= ctx->graphics_menu_label_texts.size()) ctx->graphics_menu_index = 0; update_text_color(ctx); } ); ctx->controls["menu_up"]->set_activated_callback ( [ctx]() { --ctx->graphics_menu_index; if (ctx->graphics_menu_index < 0) ctx->graphics_menu_index = ctx->graphics_menu_label_texts.size() - 1; update_text_color(ctx); } ); ctx->controls["menu_left"]->set_activated_callback ( [ctx]() { if (ctx->graphics_menu_left_callbacks[ctx->graphics_menu_index]) ctx->graphics_menu_left_callbacks[ctx->graphics_menu_index](); } ); ctx->controls["menu_right"]->set_activated_callback ( [ctx]() { if (ctx->graphics_menu_right_callbacks[ctx->graphics_menu_index]) ctx->graphics_menu_right_callbacks[ctx->graphics_menu_index](); } ); ctx->controls["menu_select"]->set_activated_callback ( [ctx]() { if (ctx->graphics_menu_select_callbacks[ctx->graphics_menu_index]) ctx->graphics_menu_select_callbacks[ctx->graphics_menu_index](); } ); ctx->controls["menu_back"]->set_activated_callback(menu_back_callback); auto toggle_fullscreen_callback = [ctx]() { bool fullscreen = !ctx->app->is_fullscreen(); ctx->app->set_fullscreen(fullscreen); if (!fullscreen) { int2 resolution; resolution.x = (*ctx->config)["windowed_resolution"][0].get(); resolution.y = (*ctx->config)["windowed_resolution"][1].get(); ctx->app->resize_window(resolution.x, resolution.y); } const std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"]; const std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"];; ctx->graphics_menu_display_mode_value_text->set_content((fullscreen) ? string_fullscreen : string_window); // Save display mode config (*ctx->config)["fullscreen"] = fullscreen; }; auto increase_render_resolution_callback = [ctx]() { // Increase resolution if (ctx->controls["menu_modifier"]->is_active()) ctx->render_resolution_scale += 0.01f; else ctx->render_resolution_scale += 0.1f; // Limit resolution if (ctx->render_resolution_scale > 2.0f) ctx->render_resolution_scale = 2.0f; // Update value text ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast(std::round(ctx->render_resolution_scale * 100.0f))) + "%"); // Update config (*ctx->config)["render_resolution"] = ctx->render_resolution_scale; }; auto decrease_render_resolution_callback = [ctx]() { // Increase resolution if (ctx->controls["menu_modifier"]->is_active()) ctx->render_resolution_scale -= 0.01f; else ctx->render_resolution_scale -= 0.1f; // Limit resolution if (ctx->render_resolution_scale < 0.1f) ctx->render_resolution_scale = 0.1f; // Update value text ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast(std::round(ctx->render_resolution_scale * 100.0f))) + "%"); // Update config (*ctx->config)["render_resolution"] = ctx->render_resolution_scale; }; auto increase_font_size_callback = [ctx]() { // Increase font size if (ctx->controls["menu_modifier"]->is_active()) ctx->font_size += 0.01f; else ctx->font_size += 0.1f; // Limit font size if (ctx->font_size > 2.0f) ctx->font_size = 2.0f; // Update value text ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast(std::round(ctx->font_size * 100.0f))) + "%"); // Update config (*ctx->config)["font_size"] = ctx->font_size; // Reload fonts ctx->logger->push_task("Reloading fonts"); try { game::load_fonts(ctx); } catch (...) { ctx->logger->pop_task(EXIT_FAILURE); } ctx->logger->pop_task(EXIT_SUCCESS); // Refresh text refresh_texts(ctx); // Realign texts align_texts(ctx); update_text_tweens(ctx); }; auto decrease_font_size_callback = [ctx]() { // Decrease font size if (ctx->controls["menu_modifier"]->is_active()) ctx->font_size -= 0.01f; else ctx->font_size -= 0.1f; // Limit font size if (ctx->font_size < 0.1f) ctx->font_size = 0.1f; // Update value text ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast(std::round(ctx->font_size * 100.0f))) + "%"); // Update config (*ctx->config)["font_size"] = ctx->font_size; // Reload fonts ctx->logger->push_task("Reloading fonts"); try { game::load_fonts(ctx); } catch (...) { ctx->logger->pop_task(EXIT_FAILURE); } ctx->logger->pop_task(EXIT_SUCCESS); // Refresh text refresh_texts(ctx); // Realign texts align_texts(ctx); update_text_tweens(ctx); }; auto toggle_vsync_callback = [ctx]() { bool vsync = !ctx->app->get_vsync(); ctx->app->set_vsync(vsync); std::string string_on = (*ctx->strings)["on"]; std::string string_off = (*ctx->strings)["off"]; ctx->graphics_menu_v_sync_value_text->set_content((vsync) ? string_on : string_off); // Save v-sync config (*ctx->config)["vsync"] = vsync; }; auto toggle_dyslexia_font_callback = [ctx]() { ctx->dyslexia_font = !ctx->dyslexia_font; std::string string_on = (*ctx->strings)["on"]; std::string string_off = (*ctx->strings)["off"]; ctx->graphics_menu_dyslexia_font_value_text->set_content((ctx->dyslexia_font) ? string_on : string_off); // Save dyslexia font config (*ctx->config)["dyslexia_font"] = ctx->dyslexia_font; // Reload fonts ctx->logger->push_task("Reloading fonts"); try { game::load_fonts(ctx); } catch (...) { ctx->logger->pop_task(EXIT_FAILURE); } ctx->logger->pop_task(EXIT_SUCCESS); // Refresh text refresh_texts(ctx); // Realign texts align_texts(ctx); update_text_tweens(ctx); }; // Build list of graphics menu callbacks ctx->graphics_menu_select_callbacks.push_back(toggle_fullscreen_callback); ctx->graphics_menu_select_callbacks.push_back(increase_render_resolution_callback); ctx->graphics_menu_select_callbacks.push_back(toggle_vsync_callback); ctx->graphics_menu_select_callbacks.push_back(increase_font_size_callback); ctx->graphics_menu_select_callbacks.push_back(toggle_dyslexia_font_callback); ctx->graphics_menu_select_callbacks.push_back(menu_back_callback); ctx->graphics_menu_left_callbacks.push_back(toggle_fullscreen_callback); ctx->graphics_menu_left_callbacks.push_back(decrease_render_resolution_callback); ctx->graphics_menu_left_callbacks.push_back(toggle_vsync_callback); ctx->graphics_menu_left_callbacks.push_back(decrease_font_size_callback); ctx->graphics_menu_left_callbacks.push_back(toggle_dyslexia_font_callback); ctx->graphics_menu_left_callbacks.push_back(nullptr); ctx->graphics_menu_right_callbacks.push_back(toggle_fullscreen_callback); ctx->graphics_menu_right_callbacks.push_back(increase_render_resolution_callback); ctx->graphics_menu_right_callbacks.push_back(toggle_vsync_callback); ctx->graphics_menu_right_callbacks.push_back(increase_font_size_callback); ctx->graphics_menu_right_callbacks.push_back(toggle_dyslexia_font_callback); ctx->graphics_menu_right_callbacks.push_back(nullptr); // Add text objects to UI for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->graphics_menu_label_texts[i]; scene::text* value_text = ctx->graphics_menu_value_texts[i]; ctx->ui_scene->add_object(label_text); if (value_text) ctx->ui_scene->add_object(value_text); } update_text_color(ctx); update_text_tweens(ctx); } void exit(game::context* ctx) { // Clear control callbacks ctx->controls["menu_down"]->set_activated_callback(nullptr); ctx->controls["menu_up"]->set_activated_callback(nullptr); ctx->controls["menu_left"]->set_activated_callback(nullptr); ctx->controls["menu_right"]->set_activated_callback(nullptr); ctx->controls["menu_select"]->set_activated_callback(nullptr); ctx->controls["menu_back"]->set_activated_callback(nullptr); // Clear menu callbacks ctx->graphics_menu_select_callbacks.clear(); ctx->graphics_menu_left_callbacks.clear(); ctx->graphics_menu_right_callbacks.clear(); // Destruct graphics menu texts for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) { scene::text* label_text = ctx->graphics_menu_label_texts[i]; ctx->ui_scene->remove_object(label_text); delete label_text; scene::text* value_text = ctx->graphics_menu_value_texts[i]; if (value_text) { ctx->ui_scene->remove_object(value_text); delete value_text; } } ctx->graphics_menu_label_texts.clear(); ctx->graphics_menu_value_texts.clear(); // Update volumes in config //(*ctx->config)["master_volume"] = ctx->master_volume; //(*ctx->config)["ambience_volume"] = ctx->ambience_volume; //(*ctx->config)["effects_volume"] = ctx->effects_volume; ctx->ui_clear_pass->set_cleared_buffers(false, true, false); } } // namespace graphics_menu } // namespace state } // namespace game