💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/states/graphics-menu.hpp"
#include "game/states/options-menu.hpp"
#include "application.hpp"
#include "scene/text.hpp"
#include "render/passes/clear-pass.hpp"
#include "debug/logger.hpp"
#include "game/fonts.hpp"
namespace game {
namespace state {
namespace graphics_menu {
static void update_text_color(game::context* ctx)
{
float4 inactive_color = {1.0f, 1.0f, 1.0f, 0.5f};
float4 active_color = {1.0f, 1.0f, 1.0f, 1.0f};
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
scene::text* value_text = ctx->graphics_menu_value_texts[i];
if (i == ctx->graphics_menu_index)
{
label_text->set_color(active_color);
if (value_text)
value_text->set_color(active_color);
}
else
{
label_text->set_color(inactive_color);
if (value_text)
value_text->set_color(inactive_color);
}
}
}
static void align_texts(game::context* ctx)
{
// Calculate menu width
float menu_width = 0.0f;
float menu_spacing = ctx->menu_font.get_glyph_metrics(U'M').width;
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
scene::text* value_text = ctx->graphics_menu_value_texts[i];
float row_width = 0.0f;
// Add label width to width
const auto& label_bounds = static_cast<const geom::aabb<float>&>(label_text->get_local_bounds());
row_width += label_bounds.max_point.x - label_bounds.min_point.x;
if (value_text != nullptr)
{
// Add value width to width
//const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());
//row_width += value_bounds.max_point.x - value_bounds.min_point.x;
// Add spacing to row width
row_width += menu_spacing * 8.0f;
}
menu_width = std::max<float>(menu_width, row_width);
}
// Align texts
float menu_height = ctx->graphics_menu_label_texts.size() * ctx->menu_font.get_font_metrics().linespace;
float menu_x = -menu_width * 0.5f;
float menu_y = menu_height * 0.5f - ctx->menu_font.get_font_metrics().linespace;
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
float x = menu_x;
float y = menu_y - ctx->menu_font.get_font_metrics().linespace * i;
label_text->set_translation({std::round(x), std::round(y), 0.0f});
scene::text* value_text = ctx->graphics_menu_value_texts[i];
if (value_text)
{
const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());
const float value_width = value_bounds.max_point.x - value_bounds.min_point.x;
x = menu_x + menu_width - value_width;
value_text->set_translation({std::round(x), std::round(y), 0.0f});
}
}
}
static void update_text_tweens(game::context* ctx)
{
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
scene::text* value_text = ctx->graphics_menu_value_texts[i];
label_text->update_tweens();
if (value_text)
value_text->update_tweens();
}
}
static void refresh_texts(game::context* ctx)
{
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
label_text->refresh();
scene::text* value_text = ctx->graphics_menu_value_texts[i];
if (value_text)
value_text->refresh();
}
}
void enter(game::context* ctx)
{
ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
// Construct graphics menu texts
ctx->graphics_menu_display_mode_label_text = new scene::text();
ctx->graphics_menu_display_mode_value_text = new scene::text();
ctx->graphics_menu_render_resolution_label_text = new scene::text();
ctx->graphics_menu_render_resolution_value_text = new scene::text();
ctx->graphics_menu_v_sync_label_text = new scene::text();
ctx->graphics_menu_v_sync_value_text = new scene::text();
ctx->graphics_menu_font_size_label_text = new scene::text();
ctx->graphics_menu_font_size_value_text = new scene::text();
ctx->graphics_menu_dyslexia_font_label_text = new scene::text();
ctx->graphics_menu_dyslexia_font_value_text = new scene::text();
ctx->graphics_menu_back_label_text = new scene::text();
bool fullscreen = ctx->app->is_fullscreen();
float render_resolution = ctx->render_resolution_scale;
bool vsync = ctx->app->get_vsync();
float font_size = ctx->font_size;
bool dyslexia_font = ctx->dyslexia_font;
const std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"];
const std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"];
const std::string string_on = (*ctx->strings)["on"];
const std::string string_off = (*ctx->strings)["off"];
// Set text content
ctx->graphics_menu_display_mode_label_text->set_content((*ctx->strings)["graphics_menu_display_mode"]);
ctx->graphics_menu_display_mode_value_text->set_content((fullscreen) ? string_fullscreen : string_window);
ctx->graphics_menu_render_resolution_label_text->set_content((*ctx->strings)["graphics_menu_render_resolution"]);
ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(render_resolution * 100.0f))) + "%");
ctx->graphics_menu_v_sync_label_text->set_content((*ctx->strings)["graphics_menu_v_sync"]);
ctx->graphics_menu_v_sync_value_text->set_content((vsync) ? string_on : string_off);
ctx->graphics_menu_font_size_label_text->set_content((*ctx->strings)["graphics_menu_font_size"]);
ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(font_size * 100.0f))) + "%");
ctx->graphics_menu_dyslexia_font_label_text->set_content((*ctx->strings)["graphics_menu_dyslexia_font"]);
ctx->graphics_menu_dyslexia_font_value_text->set_content((dyslexia_font) ? string_on : string_off);
ctx->graphics_menu_back_label_text->set_content((*ctx->strings)["back"]);
// Build lists of graphics menu texts
ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_display_mode_label_text);
ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_render_resolution_label_text);
ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_v_sync_label_text);
ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_font_size_label_text);
ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_dyslexia_font_label_text);
ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_back_label_text);
ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_display_mode_value_text);
ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_render_resolution_value_text);
ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_v_sync_value_text);
ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_font_size_value_text);
ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_dyslexia_font_value_text);
ctx->graphics_menu_value_texts.push_back(nullptr);
// Set text fonts
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
label_text->set_material(&ctx->menu_font_material);
label_text->set_font(&ctx->menu_font);
scene::text* value_text = ctx->graphics_menu_value_texts[i];
if (value_text)
{
value_text->set_material(&ctx->menu_font_material);
value_text->set_font(&ctx->menu_font);
}
}
// Align texts
align_texts(ctx);
// Construct graphics menu callbacks
auto menu_back_callback = [ctx]()
{
application::state next_state;
next_state.name = "options_menu";
next_state.enter = std::bind(game::state::options_menu::enter, ctx);
next_state.exit = std::bind(game::state::options_menu::exit, ctx);
ctx->app->change_state(next_state);
};
ctx->controls["menu_down"]->set_activated_callback
(
[ctx]()
{
++ctx->graphics_menu_index;
if (ctx->graphics_menu_index >= ctx->graphics_menu_label_texts.size())
ctx->graphics_menu_index = 0;
update_text_color(ctx);
}
);
ctx->controls["menu_up"]->set_activated_callback
(
[ctx]()
{
--ctx->graphics_menu_index;
if (ctx->graphics_menu_index < 0)
ctx->graphics_menu_index = ctx->graphics_menu_label_texts.size() - 1;
update_text_color(ctx);
}
);
ctx->controls["menu_left"]->set_activated_callback
(
[ctx]()
{
if (ctx->graphics_menu_left_callbacks[ctx->graphics_menu_index])
ctx->graphics_menu_left_callbacks[ctx->graphics_menu_index]();
}
);
ctx->controls["menu_right"]->set_activated_callback
(
[ctx]()
{
if (ctx->graphics_menu_right_callbacks[ctx->graphics_menu_index])
ctx->graphics_menu_right_callbacks[ctx->graphics_menu_index]();
}
);
ctx->controls["menu_select"]->set_activated_callback
(
[ctx]()
{
if (ctx->graphics_menu_select_callbacks[ctx->graphics_menu_index])
ctx->graphics_menu_select_callbacks[ctx->graphics_menu_index]();
}
);
ctx->controls["menu_back"]->set_activated_callback(menu_back_callback);
auto toggle_fullscreen_callback = [ctx]()
{
bool fullscreen = !ctx->app->is_fullscreen();
ctx->app->set_fullscreen(fullscreen);
if (!fullscreen)
{
int2 resolution;
resolution.x = (*ctx->config)["windowed_resolution"][0].get<int>();
resolution.y = (*ctx->config)["windowed_resolution"][1].get<int>();
ctx->app->resize_window(resolution.x, resolution.y);
}
const std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"];
const std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"];;
ctx->graphics_menu_display_mode_value_text->set_content((fullscreen) ? string_fullscreen : string_window);
// Save display mode config
(*ctx->config)["fullscreen"] = fullscreen;
};
auto increase_render_resolution_callback = [ctx]()
{
// Increase resolution
if (ctx->controls["menu_modifier"]->is_active())
ctx->render_resolution_scale += 0.01f;
else
ctx->render_resolution_scale += 0.1f;
// Limit resolution
if (ctx->render_resolution_scale > 2.0f)
ctx->render_resolution_scale = 2.0f;
// Update value text
ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->render_resolution_scale * 100.0f))) + "%");
// Update config
(*ctx->config)["render_resolution"] = ctx->render_resolution_scale;
};
auto decrease_render_resolution_callback = [ctx]()
{
// Increase resolution
if (ctx->controls["menu_modifier"]->is_active())
ctx->render_resolution_scale -= 0.01f;
else
ctx->render_resolution_scale -= 0.1f;
// Limit resolution
if (ctx->render_resolution_scale < 0.1f)
ctx->render_resolution_scale = 0.1f;
// Update value text
ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->render_resolution_scale * 100.0f))) + "%");
// Update config
(*ctx->config)["render_resolution"] = ctx->render_resolution_scale;
};
auto increase_font_size_callback = [ctx]()
{
// Increase font size
if (ctx->controls["menu_modifier"]->is_active())
ctx->font_size += 0.01f;
else
ctx->font_size += 0.1f;
// Limit font size
if (ctx->font_size > 2.0f)
ctx->font_size = 2.0f;
// Update value text
ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->font_size * 100.0f))) + "%");
// Update config
(*ctx->config)["font_size"] = ctx->font_size;
// Reload fonts
ctx->logger->push_task("Reloading fonts");
try
{
game::load_fonts(ctx);
}
catch (...)
{
ctx->logger->pop_task(EXIT_FAILURE);
}
ctx->logger->pop_task(EXIT_SUCCESS);
// Refresh text
refresh_texts(ctx);
// Realign texts
align_texts(ctx);
update_text_tweens(ctx);
};
auto decrease_font_size_callback = [ctx]()
{
// Decrease font size
if (ctx->controls["menu_modifier"]->is_active())
ctx->font_size -= 0.01f;
else
ctx->font_size -= 0.1f;
// Limit font size
if (ctx->font_size < 0.1f)
ctx->font_size = 0.1f;
// Update value text
ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->font_size * 100.0f))) + "%");
// Update config
(*ctx->config)["font_size"] = ctx->font_size;
// Reload fonts
ctx->logger->push_task("Reloading fonts");
try
{
game::load_fonts(ctx);
}
catch (...)
{
ctx->logger->pop_task(EXIT_FAILURE);
}
ctx->logger->pop_task(EXIT_SUCCESS);
// Refresh text
refresh_texts(ctx);
// Realign texts
align_texts(ctx);
update_text_tweens(ctx);
};
auto toggle_vsync_callback = [ctx]()
{
bool vsync = !ctx->app->get_vsync();
ctx->app->set_vsync(vsync);
std::string string_on = (*ctx->strings)["on"];
std::string string_off = (*ctx->strings)["off"];
ctx->graphics_menu_v_sync_value_text->set_content((vsync) ? string_on : string_off);
// Save v-sync config
(*ctx->config)["vsync"] = vsync;
};
auto toggle_dyslexia_font_callback = [ctx]()
{
ctx->dyslexia_font = !ctx->dyslexia_font;
std::string string_on = (*ctx->strings)["on"];
std::string string_off = (*ctx->strings)["off"];
ctx->graphics_menu_dyslexia_font_value_text->set_content((ctx->dyslexia_font) ? string_on : string_off);
// Save dyslexia font config
(*ctx->config)["dyslexia_font"] = ctx->dyslexia_font;
// Reload fonts
ctx->logger->push_task("Reloading fonts");
try
{
game::load_fonts(ctx);
}
catch (...)
{
ctx->logger->pop_task(EXIT_FAILURE);
}
ctx->logger->pop_task(EXIT_SUCCESS);
// Refresh text
refresh_texts(ctx);
// Realign texts
align_texts(ctx);
update_text_tweens(ctx);
};
// Build list of graphics menu callbacks
ctx->graphics_menu_select_callbacks.push_back(toggle_fullscreen_callback);
ctx->graphics_menu_select_callbacks.push_back(increase_render_resolution_callback);
ctx->graphics_menu_select_callbacks.push_back(toggle_vsync_callback);
ctx->graphics_menu_select_callbacks.push_back(increase_font_size_callback);
ctx->graphics_menu_select_callbacks.push_back(toggle_dyslexia_font_callback);
ctx->graphics_menu_select_callbacks.push_back(menu_back_callback);
ctx->graphics_menu_left_callbacks.push_back(toggle_fullscreen_callback);
ctx->graphics_menu_left_callbacks.push_back(decrease_render_resolution_callback);
ctx->graphics_menu_left_callbacks.push_back(toggle_vsync_callback);
ctx->graphics_menu_left_callbacks.push_back(decrease_font_size_callback);
ctx->graphics_menu_left_callbacks.push_back(toggle_dyslexia_font_callback);
ctx->graphics_menu_left_callbacks.push_back(nullptr);
ctx->graphics_menu_right_callbacks.push_back(toggle_fullscreen_callback);
ctx->graphics_menu_right_callbacks.push_back(increase_render_resolution_callback);
ctx->graphics_menu_right_callbacks.push_back(toggle_vsync_callback);
ctx->graphics_menu_right_callbacks.push_back(increase_font_size_callback);
ctx->graphics_menu_right_callbacks.push_back(toggle_dyslexia_font_callback);
ctx->graphics_menu_right_callbacks.push_back(nullptr);
// Add text objects to UI
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
scene::text* value_text = ctx->graphics_menu_value_texts[i];
ctx->ui_scene->add_object(label_text);
if (value_text)
ctx->ui_scene->add_object(value_text);
}
update_text_color(ctx);
update_text_tweens(ctx);
}
void exit(game::context* ctx)
{
// Clear control callbacks
ctx->controls["menu_down"]->set_activated_callback(nullptr);
ctx->controls["menu_up"]->set_activated_callback(nullptr);
ctx->controls["menu_left"]->set_activated_callback(nullptr);
ctx->controls["menu_right"]->set_activated_callback(nullptr);
ctx->controls["menu_select"]->set_activated_callback(nullptr);
ctx->controls["menu_back"]->set_activated_callback(nullptr);
// Clear menu callbacks
ctx->graphics_menu_select_callbacks.clear();
ctx->graphics_menu_left_callbacks.clear();
ctx->graphics_menu_right_callbacks.clear();
// Destruct graphics menu texts
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
ctx->ui_scene->remove_object(label_text);
delete label_text;
scene::text* value_text = ctx->graphics_menu_value_texts[i];
if (value_text)
{
ctx->ui_scene->remove_object(value_text);
delete value_text;
}
}
ctx->graphics_menu_label_texts.clear();
ctx->graphics_menu_value_texts.clear();
// Update volumes in config
//(*ctx->config)["master_volume"] = ctx->master_volume;
//(*ctx->config)["ambience_volume"] = ctx->ambience_volume;
//(*ctx->config)["effects_volume"] = ctx->effects_volume;
ctx->ui_clear_pass->set_cleared_buffers(false, true, false);
}
} // namespace graphics_menu
} // namespace state
} // namespace game