💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_RENDER_PASS_HPP
  20. #define ANTKEEPER_RENDER_PASS_HPP
  21. #include <engine/gl/pipeline.hpp>
  22. #include <engine/gl/framebuffer.hpp>
  23. #include <engine/gl/clear-value.hpp>
  24. #include <engine/render/context.hpp>
  25. namespace render {
  26. /**
  27. * Render pass.
  28. */
  29. class pass
  30. {
  31. public:
  32. pass(gl::pipeline* pipeline, const gl::framebuffer* framebuffer);
  33. virtual ~pass();
  34. virtual void render(render::context& ctx) = 0;
  35. void set_enabled(bool enabled);
  36. [[nodiscard]] inline constexpr bool is_enabled() const noexcept
  37. {
  38. return m_enabled;
  39. }
  40. void set_framebuffer(const gl::framebuffer* framebuffer);
  41. inline void set_clear_mask(std::uint8_t mask) noexcept
  42. {
  43. m_clear_mask = mask;
  44. }
  45. inline void set_clear_value(const gl::clear_value& value) noexcept
  46. {
  47. m_clear_value = value;
  48. }
  49. void clear();
  50. protected:
  51. gl::pipeline* m_pipeline;
  52. const gl::framebuffer* m_framebuffer;
  53. std::uint8_t m_clear_mask{};
  54. gl::clear_value m_clear_value;
  55. private:
  56. bool m_enabled;
  57. };
  58. } // namespace render
  59. #endif // ANTKEEPER_RENDER_PASS_HPP