/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_RENDER_PASS_HPP #define ANTKEEPER_RENDER_PASS_HPP #include #include #include #include namespace render { /** * Render pass. */ class pass { public: pass(gl::pipeline* pipeline, const gl::framebuffer* framebuffer); virtual ~pass(); virtual void render(render::context& ctx) = 0; void set_enabled(bool enabled); [[nodiscard]] inline constexpr bool is_enabled() const noexcept { return m_enabled; } void set_framebuffer(const gl::framebuffer* framebuffer); inline void set_clear_mask(std::uint8_t mask) noexcept { m_clear_mask = mask; } inline void set_clear_value(const gl::clear_value& value) noexcept { m_clear_value = value; } void clear(); protected: gl::pipeline* m_pipeline; const gl::framebuffer* m_framebuffer; std::uint8_t m_clear_mask{}; gl::clear_value m_clear_value; private: bool m_enabled; }; } // namespace render #endif // ANTKEEPER_RENDER_PASS_HPP