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- /**
- * Automated SDL subsystems management test.
- *
- * Written by J�rgen Tjern� "jorgenpt"
- *
- * Released under Public Domain.
- */
-
- #include "SDL.h"
- #include "SDL_test.h"
-
- /* !
- * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
- * \sa
- * http://wiki.libsdl.org/SDL_Init
- * http://wiki.libsdl.org/SDL_Quit
- */
- static int main_testInitQuitJoystickHaptic(void *arg)
- {
- #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
- return TEST_SKIPPED;
- #else
- int enabled_subsystems;
- int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
-
- SDLTest_AssertCheck(SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems.");
-
- enabled_subsystems = SDL_WasInit(initialized_subsystems);
- SDLTest_AssertCheck(enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems);
-
- SDL_Quit();
-
- enabled_subsystems = SDL_WasInit(initialized_subsystems);
- SDLTest_AssertCheck(enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems);
-
- return TEST_COMPLETED;
- #endif
- }
-
- /* !
- * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
- * \sa
- * http://wiki.libsdl.org/SDL_Init
- * http://wiki.libsdl.org/SDL_Quit
- */
- static int main_testInitQuitSubSystem(void *arg)
- {
- #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
- return TEST_SKIPPED;
- #else
- int i;
- int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
-
- for (i = 0; i < SDL_arraysize(subsystems); ++i) {
- int initialized_system;
- int subsystem = subsystems[i];
-
- SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem);
- SDLTest_AssertCheck(SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem);
-
- initialized_system = SDL_WasInit(subsystem);
- SDLTest_AssertCheck((initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system);
-
- SDL_QuitSubSystem(subsystem);
-
- SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem);
- }
-
- return TEST_COMPLETED;
- #endif
- }
-
- const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
- static int main_testImpliedJoystickInit(void *arg)
- {
- #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
- return TEST_SKIPPED;
- #else
- int initialized_system;
-
- /* First initialize the controller */
- SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");
- SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)");
-
- /* Then make sure this implicitly initialized the joystick subsystem */
- initialized_system = SDL_WasInit(joy_and_controller);
- SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);
-
- /* Then quit the controller, and make sure that implicitly also quits the */
- /* joystick subsystem */
- SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
- initialized_system = SDL_WasInit(joy_and_controller);
- SDLTest_AssertCheck((initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);
-
- return TEST_COMPLETED;
- #endif
- }
-
- static int main_testImpliedJoystickQuit(void *arg)
- {
- #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
- return TEST_SKIPPED;
- #else
- int initialized_system;
-
- /* First initialize the controller and the joystick (explicitly) */
- SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");
- SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)");
- SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)");
-
- /* Then make sure they're both initialized properly */
- initialized_system = SDL_WasInit(joy_and_controller);
- SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);
-
- /* Then quit the controller, and make sure that it does NOT quit the */
- /* explicitly initialized joystick subsystem. */
- SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
- initialized_system = SDL_WasInit(joy_and_controller);
- SDLTest_AssertCheck((initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);
-
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
-
- return TEST_COMPLETED;
- #endif
- }
-
- #if defined(__GNUC__) || defined(__clang__)
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wformat-zero-length"
- #endif
-
- static int
- main_testSetError(void *arg)
- {
- size_t i;
- char error[1024];
-
- error[0] = '\0';
- SDL_SetError("");
- SDLTest_AssertCheck(SDL_strcmp(error, SDL_GetError()) == 0, "SDL_SetError(\"\")");
-
- for (i = 0; i < (sizeof(error) - 1); ++i) {
- error[i] = 'a' + (i % 26);
- }
- error[i] = '\0';
- SDL_SetError("%s", error);
- SDLTest_AssertCheck(SDL_strcmp(error, SDL_GetError()) == 0, "SDL_SetError(\"abc...1023\")");
-
- return TEST_COMPLETED;
- }
-
- #if defined(__GNUC__) || defined(__clang__)
- #pragma GCC diagnostic pop
- #endif
-
- static const SDLTest_TestCaseReference mainTest1 = {
- (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED
- };
-
- static const SDLTest_TestCaseReference mainTest2 = {
- (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED
- };
-
- static const SDLTest_TestCaseReference mainTest3 = {
- (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED
- };
-
- static const SDLTest_TestCaseReference mainTest4 = {
- (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED
- };
-
- static const SDLTest_TestCaseReference mainTest5 = {
- (SDLTest_TestCaseFp)main_testSetError, "main_testSetError", "Tests that SDL_SetError() handles arbitrarily large strings", TEST_ENABLED
- };
-
- /* Sequence of Main test cases */
- static const SDLTest_TestCaseReference *mainTests[] = {
- &mainTest1,
- &mainTest2,
- &mainTest3,
- &mainTest4,
- &mainTest5,
- NULL
- };
-
- /* Main test suite (global) */
- SDLTest_TestSuiteReference mainTestSuite = {
- "Main",
- NULL,
- mainTests,
- NULL
- };
-
- /* vi: set ts=4 sw=4 expandtab: */
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