@ -1,155 +0,0 @@ | |||
syntax:glob | |||
aclocal.m4 | |||
autom4te* | |||
config.cache | |||
config.log | |||
config.status | |||
libtool | |||
Makefile | |||
Makefile.rules | |||
sdl2-config | |||
sdl2-config.cmake | |||
sdl2.pc | |||
SDL2.spec | |||
build | |||
gen | |||
Build | |||
# for CMake | |||
CMakeFiles/ | |||
CMakeCache.txt | |||
cmake_install.cmake | |||
cmake_uninstall.cmake | |||
SDL2ConfigVersion.cmake | |||
*.a | |||
*.la | |||
*.so | |||
*.so.* | |||
.ninja_* | |||
*.ninja | |||
# for CLion | |||
.idea | |||
cmake-build-* | |||
# for Xcode | |||
*.orig | |||
*.swp | |||
*.tmp | |||
*.rej | |||
*~ | |||
*.o | |||
*.mode1* | |||
*.perspective* | |||
*.pbxuser | |||
(^|/)build($|/) | |||
.DS_Store | |||
xcuserdata | |||
*.xcworkspace | |||
# for Visual C++ | |||
Debug | |||
Release | |||
*.user | |||
*.ncb | |||
*.suo | |||
*.sdf | |||
VisualC/tests/loopwave/sample.wav | |||
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp | |||
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp | |||
VisualC/tests/testgamecontroller/axis.bmp | |||
VisualC/tests/testgamecontroller/button.bmp | |||
VisualC/tests/testgamecontroller/controllermap.bmp | |||
VisualC/tests/testoverlay2/moose.dat | |||
VisualC/tests/testrendertarget/icon.bmp | |||
VisualC/tests/testrendertarget/sample.bmp | |||
VisualC/tests/testscale/icon.bmp | |||
VisualC/tests/testscale/sample.bmp | |||
VisualC/tests/testsprite2/icon.bmp | |||
VisualC/visualtest/icon.bmp | |||
VisualC/visualtest/testquit.actions | |||
VisualC/visualtest/testquit.config | |||
VisualC/visualtest/testquit.exe | |||
VisualC/visualtest/testquit.parameters | |||
VisualC/visualtest/testsprite2.exe | |||
VisualC/visualtest/testsprite2_sample.actions | |||
VisualC/visualtest/testsprite2_sample.config | |||
VisualC/visualtest/testsprite2_sample.parameters | |||
# for Android | |||
android-project/local.properties | |||
test/aclocal.m4 | |||
test/autom4te* | |||
test/config.cache | |||
test/config.log | |||
test/config.status | |||
test/Makefile | |||
test/SDL2.dll | |||
test/checkkeys | |||
test/controllermap | |||
test/loopwave | |||
test/loopwavequeue | |||
test/testatomic | |||
test/testaudiocapture | |||
test/testaudiohotplug | |||
test/testaudioinfo | |||
test/testautomation | |||
test/testbounds | |||
test/testcustomcursor | |||
test/testdisplayinfo | |||
test/testdraw2 | |||
test/testdrawchessboard | |||
test/testdropfile | |||
test/testerror | |||
test/testfile | |||
test/testfilesystem | |||
test/testgamecontroller | |||
test/testgesture | |||
test/testgl2 | |||
test/testgles | |||
test/testgles2 | |||
test/testhaptic | |||
test/testhittesting | |||
test/testhotplug | |||
test/testiconv | |||
test/testime | |||
test/testintersections | |||
test/testjoystick | |||
test/testkeys | |||
test/testloadso | |||
test/testlock | |||
test/testmessage | |||
test/testmultiaudio | |||
test/testnative | |||
test/testoverlay2 | |||
test/testplatform | |||
test/testpower | |||
test/testqsort | |||
test/testrelative | |||
test/testrendercopyex | |||
test/testrendertarget | |||
test/testresample | |||
test/testrumble | |||
test/testscale | |||
test/testsem | |||
test/testsensor | |||
test/testshader | |||
test/testshape | |||
test/testsprite2 | |||
test/testspriteminimal | |||
test/teststreaming | |||
test/testthread | |||
test/testtimer | |||
test/testver | |||
test/testviewport | |||
test/testvulkan | |||
test/testwm2 | |||
test/testyuv | |||
test/torturethread | |||
test/*.exe | |||
test/*,e1f | |||
test/*,ff8 | |||
test/*.dSYM | |||
buildbot | |||
test/buildbot |
@ -1,40 +0,0 @@ | |||
0afe0e38e02cf2048e93582f01c52fbb91d3c7bb release-1.2.7 | |||
230b156829ed13b31134d96f689c917981f57b84 release-1.2.5 | |||
27cab50ec9c746e886ce0f3fdaa0b0cdc55a594f release-1.2.11 | |||
2fe3fbd2bff50165b3cad33bf40d70b3bb3c9fd0 release-1.2.3 | |||
3c052d3bcc76c899dfd4846be76243a78e8c7180 release-1.2.4 | |||
3c5eed71a3320962551af3b3dfbee0c99fcf0086 release-1.2.10 | |||
4867f7f7dd3426d1dbbeef48b3f3b3aa19590cc4 release-1.2.12 | |||
6e28dae59e3baf4447c83e833a8d2ac912536f5b release-1.2.1 | |||
7c2589fb8d4df54c6faabd3faebd0c0e73f67879 release-1.2.13 | |||
86de11faf082881ad9b73a1a1d78733ca07f8db8 release-1.2.6 | |||
bb051fa871aa0b53ea57df56a446cec3bb85924c release-1.2.2 | |||
cfcb2e1c36ebe9809577adf768b0ec53e8768af9 release-1.2.8 | |||
e044e7c70a50a2f54d14ee20d0933e904e5853b6 release-1.2.9 | |||
f14cf9d71233934811774f941d0de121d5f96ccf release-1.2.14 | |||
39c22a953456f6c9e2c8993c8ff973824104102a pre-touch-removal | |||
ccf5fbfa2afabab429ad911308f362201a94d810 macosx_10_4_supported | |||
d6a8fa507a45d9de7258e51585eab3e45c415149 release-2.0.0 | |||
a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1 | |||
a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1 | |||
715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1 | |||
715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1 | |||
9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1 | |||
9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1 | |||
0000000000000000000000000000000000000000 release-2.0.1 | |||
0000000000000000000000000000000000000000 release-2.0.1 | |||
b9663c77f5c95ebf05f3c18e80619caae8ae1460 release-2.0.1 | |||
be2102f000d0d2d9bab75e9703a1d503d0f6bb33 release-2.0.2 | |||
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3 | |||
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3 | |||
704a0bfecf754e4e1383f83c7d5118b00cae26ea release-2.0.3 | |||
e12c387305129c847b3928a123300b113782fe3f release-2.0.4 | |||
007dfe83abf81b1ff5df40186f65e8e64987b825 release-2.0.5 | |||
8df7a59b55283aa09889522369a2b32674c048de release-2.0.6 | |||
2088cd828335797d73d151e3288d899f77204862 release-2.0.7 | |||
f1084c419f33610cf274e309a8b2798d2ae665c7 release-2.0.8 | |||
8feb5da6f2fb75703bde2c06813375af984a57f0 release-2.0.9 | |||
bc90ce38f1e27ace54b83bebf987993002504f7f release-2.0.10 | |||
78d0bb6f3b8f9b8f2a76cb357a407bc7ace57234 release-2.0.12 | |||
78d0bb6f3b8f9b8f2a76cb357a407bc7ace57234 release-2.0.12 | |||
355a4f94a782747a990b2fedaebc7bebd280e153 release-2.0.12 |
@ -1,6 +1,4 @@ | |||
Simple DirectMedia Layer | |||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> | |||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | |||
This software is provided 'as-is', without any express or implied | |||
warranty. In no event will the authors be held liable for any damages |
@ -1,96 +0,0 @@ | |||
TARGET_LIB = libSDL2.a | |||
OBJS= src/SDL.o \ | |||
src/SDL_assert.o \ | |||
src/SDL_error.o \ | |||
src/SDL_hints.o \ | |||
src/SDL_log.o \ | |||
src/atomic/SDL_atomic.o \ | |||
src/atomic/SDL_spinlock.o \ | |||
src/audio/SDL_audio.o \ | |||
src/audio/SDL_audiocvt.o \ | |||
src/audio/SDL_audiodev.o \ | |||
src/audio/SDL_audiotypecvt.o \ | |||
src/audio/SDL_mixer.o \ | |||
src/audio/SDL_wave.o \ | |||
src/audio/psp/SDL_pspaudio.o \ | |||
src/cpuinfo/SDL_cpuinfo.o \ | |||
src/events/SDL_clipboardevents.o \ | |||
src/events/SDL_dropevents.o \ | |||
src/events/SDL_events.o \ | |||
src/events/SDL_gesture.o \ | |||
src/events/SDL_keyboard.o \ | |||
src/events/SDL_mouse.o \ | |||
src/events/SDL_quit.o \ | |||
src/events/SDL_touch.o \ | |||
src/events/SDL_windowevents.o \ | |||
src/file/SDL_rwops.o \ | |||
src/haptic/SDL_haptic.o \ | |||
src/haptic/dummy/SDL_syshaptic.o \ | |||
src/joystick/SDL_joystick.o \ | |||
src/joystick/SDL_gamecontroller.o \ | |||
src/joystick/psp/SDL_sysjoystick.o \ | |||
src/power/SDL_power.o \ | |||
src/power/psp/SDL_syspower.o \ | |||
src/filesystem/dummy/SDL_sysfilesystem.o \ | |||
src/render/SDL_render.o \ | |||
src/render/SDL_yuv_sw.o \ | |||
src/render/psp/SDL_render_psp.o \ | |||
src/render/software/SDL_blendfillrect.o \ | |||
src/render/software/SDL_blendline.o \ | |||
src/render/software/SDL_blendpoint.o \ | |||
src/render/software/SDL_drawline.o \ | |||
src/render/software/SDL_drawpoint.o \ | |||
src/render/software/SDL_render_sw.o \ | |||
src/render/software/SDL_rotate.o \ | |||
src/sensor/SDL_sensor.o \ | |||
src/sensor/dummy/SDL_dummysensor.o \ | |||
src/stdlib/SDL_getenv.o \ | |||
src/stdlib/SDL_iconv.o \ | |||
src/stdlib/SDL_malloc.o \ | |||
src/stdlib/SDL_qsort.o \ | |||
src/stdlib/SDL_stdlib.o \ | |||
src/stdlib/SDL_string.o \ | |||
src/stdlib/SDL_strtokr.o \ | |||
src/thread/SDL_thread.o \ | |||
src/thread/generic/SDL_systls.o \ | |||
src/thread/psp/SDL_syssem.o \ | |||
src/thread/psp/SDL_systhread.o \ | |||
src/thread/psp/SDL_sysmutex.o \ | |||
src/thread/psp/SDL_syscond.o \ | |||
src/timer/SDL_timer.o \ | |||
src/timer/psp/SDL_systimer.o \ | |||
src/video/SDL_RLEaccel.o \ | |||
src/video/SDL_blit.o \ | |||
src/video/SDL_blit_0.o \ | |||
src/video/SDL_blit_1.o \ | |||
src/video/SDL_blit_A.o \ | |||
src/video/SDL_blit_N.o \ | |||
src/video/SDL_blit_auto.o \ | |||
src/video/SDL_blit_copy.o \ | |||
src/video/SDL_blit_slow.o \ | |||
src/video/SDL_bmp.o \ | |||
src/video/SDL_clipboard.o \ | |||
src/video/SDL_fillrect.o \ | |||
src/video/SDL_pixels.o \ | |||
src/video/SDL_rect.o \ | |||
src/video/SDL_stretch.o \ | |||
src/video/SDL_surface.o \ | |||
src/video/SDL_video.o \ | |||
src/video/psp/SDL_pspevents.o \ | |||
src/video/psp/SDL_pspvideo.o \ | |||
src/video/psp/SDL_pspgl.o \ | |||
src/video/psp/SDL_pspmouse.o | |||
INCDIR = ./include | |||
CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL | |||
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti | |||
ASFLAGS = $(CFLAGS) | |||
LIBDIR = | |||
LIBS = -lGL -lGLU -lglut -lz \ | |||
-lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \ | |||
-lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram | |||
PSPSDK=$(shell psp-config --pspsdk-path) | |||
include $(PSPSDK)/lib/build.mak | |||
@ -1,80 +0,0 @@ | |||
# Makefile to build the pandora SDL library | |||
WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu | |||
AR = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar | |||
RANLIB = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib | |||
CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc | |||
CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++ | |||
STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip | |||
CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE | |||
TARGET_STATIC = libSDL2.a | |||
TARGET_SHARED = libSDL2.so | |||
SOURCES = \ | |||
./src/*.c \ | |||
./src/audio/*.c \ | |||
./src/audio/disk/*.c \ | |||
./src/audio/dsp/*.c \ | |||
./src/audio/dummy/*.c \ | |||
./src/cpuinfo/*.c \ | |||
./src/events/*.c \ | |||
./src/file/*.c \ | |||
./src/haptic/*.c \ | |||
./src/haptic/linux/*.c \ | |||
./src/joystick/*.c \ | |||
./src/joystick/linux/*.c \ | |||
./src/loadso/dlopen/*.c \ | |||
./src/sensor/*.c \ | |||
./src/sensor/dummy/*.c \ | |||
./src/stdlib/*.c \ | |||
./src/thread/*.c \ | |||
./src/thread/pthread/SDL_syscond.c \ | |||
./src/thread/pthread/SDL_sysmutex.c \ | |||
./src/thread/pthread/SDL_syssem.c \ | |||
./src/thread/pthread/SDL_systhread.c \ | |||
./src/timer/*.c \ | |||
./src/timer/unix/*.c \ | |||
./src/video/*.c \ | |||
./src/video/dummy/*.c \ | |||
./src/video/pandora/*.c \ | |||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') | |||
all: config_copy $(TARGET_STATIC) $(TARGET_SHARED) | |||
$(TARGET_STATIC): $(OBJECTS) | |||
$(AR) crv $@ $^ | |||
$(RANLIB) $@ | |||
$(TARGET_SHARED): | |||
$(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1 $(OBJECTS) | |||
ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0 | |||
ln -s $(TARGET_SHARED).0 $(TARGET_SHARED) | |||
config_copy: | |||
cp include/SDL_config_wiz.h include/SDL_config.h | |||
clean: | |||
rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS) | |||
install: | |||
mkdir -p $(WIZSDK)/lib | |||
mkdir -p $(WIZSDK)/include/SDL2 | |||
cp -f $(TARGET_STATIC) $(WIZSDK)/lib | |||
cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib | |||
rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED) | |||
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0 | |||
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED) | |||
cp $(TARGET_STATIC) ../../toolchain/libs | |||
cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs | |||
rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED) | |||
ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0 | |||
ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED) | |||
cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0 | |||
cp -f include/*.h $(WIZSDK)/include/SDL2/ | |||
cp -f include/*.h ../../toolchain/include/SDL2/ |
@ -0,0 +1,119 @@ | |||
Summary: Simple DirectMedia Layer | |||
Name: SDL2 | |||
Version: 2.0.22 | |||
Release: 2 | |||
Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz | |||
URL: http://www.libsdl.org/ | |||
License: zlib | |||
Group: System Environment/Libraries | |||
BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot | |||
Prefix: %{_prefix} | |||
%ifos linux | |||
Provides: libSDL2-2.0.so.0 | |||
%endif | |||
%define __defattr %defattr(-,root,root) | |||
%define __soext so | |||
%description | |||
This is the Simple DirectMedia Layer, a generic API that provides low | |||
level access to audio, keyboard, mouse, and display framebuffer across | |||
multiple platforms. | |||
%package devel | |||
Summary: Libraries, includes and more to develop SDL applications. | |||
Group: Development/Libraries | |||
Requires: %{name} = %{version} | |||
%description devel | |||
This is the Simple DirectMedia Layer, a generic API that provides low | |||
level access to audio, keyboard, mouse, and display framebuffer across | |||
multiple platforms. | |||
This is the libraries, include files and other resources you can use | |||
to develop SDL applications. | |||
%prep | |||
%setup -q | |||
%build | |||
%ifos linux | |||
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-directfb | |||
%else | |||
%configure | |||
%endif | |||
make | |||
%install | |||
rm -rf $RPM_BUILD_ROOT | |||
%ifos linux | |||
make install prefix=$RPM_BUILD_ROOT%{prefix} \ | |||
bindir=$RPM_BUILD_ROOT%{_bindir} \ | |||
libdir=$RPM_BUILD_ROOT%{_libdir} \ | |||
includedir=$RPM_BUILD_ROOT%{_includedir} \ | |||
datadir=$RPM_BUILD_ROOT%{_datadir} \ | |||
mandir=$RPM_BUILD_ROOT%{_mandir} | |||
%else | |||
%makeinstall | |||
%endif | |||
%clean | |||
rm -rf $RPM_BUILD_ROOT | |||
%files | |||
%{__defattr} | |||
%doc README*.txt LICENSE.txt CREDITS.txt BUGS.txt | |||
%{_libdir}/lib*.%{__soext}.* | |||
%files devel | |||
%{__defattr} | |||
%doc docs/README*.md | |||
%{_bindir}/*-config | |||
%{_libdir}/lib*.a | |||
%{_libdir}/lib*.la | |||
%{_libdir}/lib*.%{__soext} | |||
%{_includedir}/*/*.h | |||
%{_libdir}/cmake/* | |||
%{_libdir}/pkgconfig/SDL2/* | |||
%{_datadir}/aclocal/* | |||
%changelog | |||
* Thu Jun 04 2015 Ryan C. Gordon <icculus@icculus.org> | |||
- Fixed README paths. | |||
* Sun Dec 07 2014 Simone Contini <s.contini@oltrelinux.com> | |||
- Fixed changelog date issue and docs filenames | |||
* Sun Jan 22 2012 Sam Lantinga <slouken@libsdl.org> | |||
- Updated for SDL 2.0 | |||
* Tue May 16 2006 Sam Lantinga <slouken@libsdl.org> | |||
- Removed support for Darwin, due to build problems on ps2linux | |||
* Sat Jan 03 2004 Anders Bjorklund <afb@algonet.se> | |||
- Added support for Darwin, updated spec file | |||
* Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org> | |||
- Re-integrated spec file into SDL distribution | |||
- 'name' and 'version' come from configure | |||
- Some of the documentation is devel specific | |||
- Removed SMP support from %build - it doesn't work with libtool anyway | |||
* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com> | |||
- Hacked Mandrake sdl spec to build 1.1 | |||
* Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com> | |||
- Build Release | |||
* Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com> | |||
- Add symlink for libSDL-1.0.so.0 required by sdlbomber | |||
- Added docs | |||
* Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com> | |||
- v 1.0.0 | |||
* Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com> | |||
- First spec file for Mandrake distribution. | |||
# end of file |
@ -1 +1,119 @@ | |||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake") | |||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake") | |||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake") | |||
endif() | |||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake") | |||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake") | |||
endif() | |||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake") | |||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake") | |||
endif() | |||
# on static-only builds create an alias | |||
if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static) | |||
if(CMAKE_VERSION VERSION_LESS "3.18") | |||
# Aliasing local targets is not supported on CMake < 3.18, so make it global. | |||
set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE) | |||
endif() | |||
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static) | |||
endif() | |||
# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does, | |||
# for compatibility between SDL2 built with autotools and SDL2 built with CMake | |||
# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake | |||
# from vcpkg and from building myself with cmake from latest git | |||
# AND on Linux when building SDL2 (tested current git) with CMake | |||
# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/ | |||
# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/ | |||
# But at least if building worked with sdl2-config.cmake it will also work with this. | |||
get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES) | |||
# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main | |||
# for the "normal"/release build they could be in lots of different properties.. | |||
set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO | |||
IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO) | |||
# fewer possibilities for debug builds | |||
set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG) | |||
foreach(prop ${relprops}) | |||
get_target_property(sdl2implib SDL2::SDL2 ${prop}) | |||
if(sdl2implib) | |||
#message("set sdl2implib from ${prop}") | |||
break() | |||
endif() | |||
endforeach() | |||
foreach(prop ${relprops}) | |||
get_target_property(sdl2mainimplib SDL2::SDL2main ${prop}) | |||
if(sdl2mainimplib) | |||
#message("set sdl2mainimplib from ${prop}") | |||
break() | |||
endif() | |||
endforeach() | |||
foreach(prop ${dbgprops}) | |||
get_target_property(sdl2implibdbg SDL2::SDL2 ${prop}) | |||
if(sdl2implibdbg) | |||
#message("set sdl2implibdbg from ${prop}") | |||
break() | |||
endif() | |||
endforeach() | |||
foreach(prop ${dbgprops}) | |||
get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop}) | |||
if(sdl2mainimplibdbg) | |||
#message("set sdl2mainimplibdbg from ${prop}") | |||
break() | |||
endif() | |||
endforeach() | |||
if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg ) | |||
# we have both release and debug builds of SDL2 and SDL2main, so use this ugly | |||
# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there | |||
set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}> $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>) | |||
else() | |||
if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib | |||
set(sdl2implib ${sdl2implibdbg}) | |||
endif() | |||
if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib | |||
set(sdl2mainimplib ${sdl2mainimplibdbg}) | |||
endif() | |||
if( sdl2implib AND sdl2mainimplib ) | |||
set(SDL2_LIBRARIES ${sdl2mainimplib} ${sdl2implib}) | |||
elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain? | |||
message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*") | |||
elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do? | |||
set(SDL2_LIBRARIES ${sdl2implib}) | |||
message(STATUS, "No SDL2main lib not found, I hope you don't need it..") | |||
else() | |||
message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*") | |||
endif() | |||
# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that | |||
# might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)? | |||
# LINK_DEPENDS? LINK_FLAGS? | |||
endif() | |||
get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH) | |||
# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib" | |||
# which is different to what it looks like when coming from sdl2-config.cmake | |||
# (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows) | |||
# This seems to work with both MSVC and MinGW though, while the other only worked with MinGW | |||
# On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work | |||
# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 .. | |||
get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH) | |||
set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth? | |||
unset(sdl2implib) | |||
unset(sdl2mainimplib) | |||
unset(sdl2implibdbg) | |||
unset(sdl2mainimplibdbg) | |||
unset(relprops) | |||
unset(dbgprops) |
@ -0,0 +1,828 @@ | |||
<?xml version="1.0" encoding="utf-8"?> | |||
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<?xml version="1.0"?> | |||
<package > | |||
<metadata> | |||
<id>SDL2-WinRT</id> | |||
<version>2.0.4-Unofficial</version> | |||
<authors>Sam Lantinga</authors> | |||
<owners>David Ludwig</owners> | |||
<licenseUrl>http://libsdl.org/license.php</licenseUrl> | |||
<projectUrl>http://libsdl.org</projectUrl> | |||
<requireLicenseAcceptance>false</requireLicenseAcceptance> | |||
<description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description> | |||
<copyright>Copyright 2015</copyright> | |||
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags> | |||
</metadata> | |||
<files> | |||
<file src="lib\**\*.dll" target="bin"/> | |||
<file src="lib\**\*.lib" target="bin"/> | |||
<file src="lib\**\*.pdb" target="bin"/> | |||
<file src="..\include\**\*.*" target="include"/> | |||
<file src="..\src\**\*.*" target="src"/> | |||
<file src="SDL2-WinRT.targets" target="build\native"/> | |||
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</package> |
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<?xml version="1.0" encoding="utf-8"?> | |||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||
<PropertyGroup> | |||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType> | |||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType> | |||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType> | |||
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<Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences"> | |||
<Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" /> | |||
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<ItemDefinitionGroup> | |||
<Link> | |||
<AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | |||
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies> | |||
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<ItemGroup Label="LibSDL2"> | |||
<PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll"> | |||
<OutputGroup>LibSDL2Binaries</OutputGroup> | |||
<ProjectName>$(ProjectName)</ProjectName> | |||
<TargetPath>%(Filename)%(Extension)</TargetPath> | |||
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</Project> |
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<?xml version="1.0"?> | |||
<package > | |||
<metadata> | |||
<id>SDL2main-WinRT-NonXAML</id> | |||
<version>2.0.4-Unofficial</version> | |||
<authors>Sam Lantinga</authors> | |||
<owners>David Ludwig</owners> | |||
<licenseUrl>http://libsdl.org/license.php</licenseUrl> | |||
<projectUrl>http://libsdl.org</projectUrl> | |||
<requireLicenseAcceptance>false</requireLicenseAcceptance> | |||
<description>WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps</description> | |||
<copyright>Copyright 2015</copyright> | |||
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags> | |||
<dependencies> | |||
<dependency id="SDL2-WinRT" version="2.0.4"/> | |||
</dependencies> | |||
</metadata> | |||
<files> | |||
<file src="..\src\main\winrt\SDL_winrt_main_NonXAML.cpp" target="src\main\winrt"/> | |||
<file src="SDL2main-WinRT-NonXAML.targets" target="build\native"/> | |||
</files> | |||
</package> |
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<?xml version="1.0" encoding="utf-8"?> | |||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||
<ItemGroup Label="LibSDL2"> | |||
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<CompileAsWinRT>true</CompileAsWinRT> | |||
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| |||
Microsoft Visual Studio Solution File, Format Version 12.00 | |||
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MinimumVisualStudioVersion = 10.0.40219.1 | |||
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Global | |||
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EndGlobalSection | |||
EndGlobal |
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@ -1,146 +0,0 @@ | |||
<HTML> | |||
<HEAD> | |||
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</HEAD> | |||
<BODY> | |||
<H1> | |||
Using SDL with Microsoft Visual C++ | |||
</H1> | |||
<H3> | |||
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net"> | |||
James Turk</A> | |||
</H3> | |||
<p> | |||
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself. | |||
</p> | |||
<H3> | |||
Building SDL | |||
</H3> | |||
<P> | |||
Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE. | |||
</P> | |||
<P> | |||
There are different solution files for the various | |||
versions of the IDE. Please use the appropriate version | |||
2008, 2010, 2012 or 2013. | |||
</P> | |||
<P> | |||
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. | |||
</P> | |||
<P> | |||
This is done by right clicking on each project in turn (Projects are listed in | |||
the Workspace panel in the FileView tab), and selecting "Build". | |||
</P> | |||
<P> | |||
You may get a few warnings, but you should not get any errors. You do have to | |||
have at least the DirectX 9 SDK installed, however. The latest | |||
version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>. | |||
</P> | |||
<P> | |||
Later, we will refer to the following .lib and .dll files that have just been | |||
generated: | |||
</P> | |||
<ul> | |||
<li> SDL2.dll</li> | |||
<li> SDL2.lib</li> | |||
<li> SDL2main.lib</li> | |||
</ul> | |||
<P> | |||
Search for these using the Windows Find (Windows-F) utility inside the VisualC directory. | |||
</P> | |||
<H3> | |||
Creating a Project with SDL | |||
</H3> | |||
<P> | |||
Create a project as a Win32 Application. | |||
</P> | |||
<P> | |||
Create a C++ file for your project. | |||
</P> | |||
<P> | |||
Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ | |||
tab|Code Generation|Runtime Library </CODE>. | |||
</P> | |||
<P> | |||
Add the SDL <CODE>include</CODE> directory to your list of includes in the | |||
menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> | |||
. | |||
<br> | |||
<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to | |||
add the include and library directories to the list that VC7 keeps. Do this by | |||
selecting Tools|Options|Projects|VC++ Directories and under the "Show | |||
Directories For:" dropbox select "Include Files", and click the "New Directory | |||
Icon" and add the [SDLROOT]\include directory (e.g. If you installed to | |||
c:\SDL\ add c:\SDL\include). Proceed to change the | |||
dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG> | |||
</P> | |||
<P> | |||
The "include directory" I am referring to is the <CODE>include</CODE> folder | |||
within the main SDL directory (the one that this HTML file located within). | |||
</P> | |||
<P> | |||
Now we're going to use the files that we had created earlier in the Build SDL | |||
step. | |||
</P> | |||
<P> | |||
Copy the following files into your Project directory: | |||
</P> | |||
<ul> | |||
<li> SDL2.dll</li> | |||
</ul> | |||
<P> | |||
Add the following files to your project (It is not necessary to copy them to | |||
your project directory): | |||
</P> | |||
<ul> | |||
<li> SDL2.lib </li> | |||
<li> SDL2main.lib</li> | |||
</ul> | |||
<P> | |||
(To add them to your project, right click on your project, and select "Add | |||
files to project") | |||
</P> | |||
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more | |||
desirable to add them to the linker options: Project|Properties|Linker|Command | |||
Line and type the names of the libraries to link with in the "Additional | |||
Options:" box. Note: This must be done for each build | |||
configuration (e.g. Release,Debug).</FONT></STRONG></P> | |||
<H3> | |||
SDL 101, First Day of Class | |||
</H3> | |||
<P> | |||
Now create the basic body of your project. The body of your program should take | |||
the following form: | |||
<PRE><CODE> | |||
#include "SDL.h" | |||
int main( int argc, char* argv[] ) | |||
{ | |||
// Body of the program goes here. | |||
return 0; | |||
} | |||
</CODE></PRE> | |||
<P></P> | |||
<H3> | |||
That's it! | |||
</H3> | |||
<P> | |||
I hope that this document has helped you get through the most difficult part of | |||
using the SDL: installing it. Suggestions for improvements to this document | |||
should be sent to the writers of this document. | |||
</P> | |||
<P> | |||
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. | |||
</P> | |||
<P> | |||
This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org"> | |||
Sam Lantinga</A>. | |||
</P> | |||
<P> | |||
Later, it was converted to HTML and expanded into the document that you see | |||
today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>. | |||
</P> | |||
<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A> | |||
</P> | |||
</BODY> | |||
</HTML> |
@ -0,0 +1,210 @@ | |||
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