@ -1,155 +0,0 @@ | |||||
syntax:glob | |||||
aclocal.m4 | |||||
autom4te* | |||||
config.cache | |||||
config.log | |||||
config.status | |||||
libtool | |||||
Makefile | |||||
Makefile.rules | |||||
sdl2-config | |||||
sdl2-config.cmake | |||||
sdl2.pc | |||||
SDL2.spec | |||||
build | |||||
gen | |||||
Build | |||||
# for CMake | |||||
CMakeFiles/ | |||||
CMakeCache.txt | |||||
cmake_install.cmake | |||||
cmake_uninstall.cmake | |||||
SDL2ConfigVersion.cmake | |||||
*.a | |||||
*.la | |||||
*.so | |||||
*.so.* | |||||
.ninja_* | |||||
*.ninja | |||||
# for CLion | |||||
.idea | |||||
cmake-build-* | |||||
# for Xcode | |||||
*.orig | |||||
*.swp | |||||
*.tmp | |||||
*.rej | |||||
*~ | |||||
*.o | |||||
*.mode1* | |||||
*.perspective* | |||||
*.pbxuser | |||||
(^|/)build($|/) | |||||
.DS_Store | |||||
xcuserdata | |||||
*.xcworkspace | |||||
# for Visual C++ | |||||
Debug | |||||
Release | |||||
*.user | |||||
*.ncb | |||||
*.suo | |||||
*.sdf | |||||
VisualC/tests/loopwave/sample.wav | |||||
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp | |||||
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp | |||||
VisualC/tests/testgamecontroller/axis.bmp | |||||
VisualC/tests/testgamecontroller/button.bmp | |||||
VisualC/tests/testgamecontroller/controllermap.bmp | |||||
VisualC/tests/testoverlay2/moose.dat | |||||
VisualC/tests/testrendertarget/icon.bmp | |||||
VisualC/tests/testrendertarget/sample.bmp | |||||
VisualC/tests/testscale/icon.bmp | |||||
VisualC/tests/testscale/sample.bmp | |||||
VisualC/tests/testsprite2/icon.bmp | |||||
VisualC/visualtest/icon.bmp | |||||
VisualC/visualtest/testquit.actions | |||||
VisualC/visualtest/testquit.config | |||||
VisualC/visualtest/testquit.exe | |||||
VisualC/visualtest/testquit.parameters | |||||
VisualC/visualtest/testsprite2.exe | |||||
VisualC/visualtest/testsprite2_sample.actions | |||||
VisualC/visualtest/testsprite2_sample.config | |||||
VisualC/visualtest/testsprite2_sample.parameters | |||||
# for Android | |||||
android-project/local.properties | |||||
test/aclocal.m4 | |||||
test/autom4te* | |||||
test/config.cache | |||||
test/config.log | |||||
test/config.status | |||||
test/Makefile | |||||
test/SDL2.dll | |||||
test/checkkeys | |||||
test/controllermap | |||||
test/loopwave | |||||
test/loopwavequeue | |||||
test/testatomic | |||||
test/testaudiocapture | |||||
test/testaudiohotplug | |||||
test/testaudioinfo | |||||
test/testautomation | |||||
test/testbounds | |||||
test/testcustomcursor | |||||
test/testdisplayinfo | |||||
test/testdraw2 | |||||
test/testdrawchessboard | |||||
test/testdropfile | |||||
test/testerror | |||||
test/testfile | |||||
test/testfilesystem | |||||
test/testgamecontroller | |||||
test/testgesture | |||||
test/testgl2 | |||||
test/testgles | |||||
test/testgles2 | |||||
test/testhaptic | |||||
test/testhittesting | |||||
test/testhotplug | |||||
test/testiconv | |||||
test/testime | |||||
test/testintersections | |||||
test/testjoystick | |||||
test/testkeys | |||||
test/testloadso | |||||
test/testlock | |||||
test/testmessage | |||||
test/testmultiaudio | |||||
test/testnative | |||||
test/testoverlay2 | |||||
test/testplatform | |||||
test/testpower | |||||
test/testqsort | |||||
test/testrelative | |||||
test/testrendercopyex | |||||
test/testrendertarget | |||||
test/testresample | |||||
test/testrumble | |||||
test/testscale | |||||
test/testsem | |||||
test/testsensor | |||||
test/testshader | |||||
test/testshape | |||||
test/testsprite2 | |||||
test/testspriteminimal | |||||
test/teststreaming | |||||
test/testthread | |||||
test/testtimer | |||||
test/testver | |||||
test/testviewport | |||||
test/testvulkan | |||||
test/testwm2 | |||||
test/testyuv | |||||
test/torturethread | |||||
test/*.exe | |||||
test/*,e1f | |||||
test/*,ff8 | |||||
test/*.dSYM | |||||
buildbot | |||||
test/buildbot |
@ -1,40 +0,0 @@ | |||||
0afe0e38e02cf2048e93582f01c52fbb91d3c7bb release-1.2.7 | |||||
230b156829ed13b31134d96f689c917981f57b84 release-1.2.5 | |||||
27cab50ec9c746e886ce0f3fdaa0b0cdc55a594f release-1.2.11 | |||||
2fe3fbd2bff50165b3cad33bf40d70b3bb3c9fd0 release-1.2.3 | |||||
3c052d3bcc76c899dfd4846be76243a78e8c7180 release-1.2.4 | |||||
3c5eed71a3320962551af3b3dfbee0c99fcf0086 release-1.2.10 | |||||
4867f7f7dd3426d1dbbeef48b3f3b3aa19590cc4 release-1.2.12 | |||||
6e28dae59e3baf4447c83e833a8d2ac912536f5b release-1.2.1 | |||||
7c2589fb8d4df54c6faabd3faebd0c0e73f67879 release-1.2.13 | |||||
86de11faf082881ad9b73a1a1d78733ca07f8db8 release-1.2.6 | |||||
bb051fa871aa0b53ea57df56a446cec3bb85924c release-1.2.2 | |||||
cfcb2e1c36ebe9809577adf768b0ec53e8768af9 release-1.2.8 | |||||
e044e7c70a50a2f54d14ee20d0933e904e5853b6 release-1.2.9 | |||||
f14cf9d71233934811774f941d0de121d5f96ccf release-1.2.14 | |||||
39c22a953456f6c9e2c8993c8ff973824104102a pre-touch-removal | |||||
ccf5fbfa2afabab429ad911308f362201a94d810 macosx_10_4_supported | |||||
d6a8fa507a45d9de7258e51585eab3e45c415149 release-2.0.0 | |||||
a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1 | |||||
a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1 | |||||
715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1 | |||||
715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1 | |||||
9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1 | |||||
9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1 | |||||
0000000000000000000000000000000000000000 release-2.0.1 | |||||
0000000000000000000000000000000000000000 release-2.0.1 | |||||
b9663c77f5c95ebf05f3c18e80619caae8ae1460 release-2.0.1 | |||||
be2102f000d0d2d9bab75e9703a1d503d0f6bb33 release-2.0.2 | |||||
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3 | |||||
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3 | |||||
704a0bfecf754e4e1383f83c7d5118b00cae26ea release-2.0.3 | |||||
e12c387305129c847b3928a123300b113782fe3f release-2.0.4 | |||||
007dfe83abf81b1ff5df40186f65e8e64987b825 release-2.0.5 | |||||
8df7a59b55283aa09889522369a2b32674c048de release-2.0.6 | |||||
2088cd828335797d73d151e3288d899f77204862 release-2.0.7 | |||||
f1084c419f33610cf274e309a8b2798d2ae665c7 release-2.0.8 | |||||
8feb5da6f2fb75703bde2c06813375af984a57f0 release-2.0.9 | |||||
bc90ce38f1e27ace54b83bebf987993002504f7f release-2.0.10 | |||||
78d0bb6f3b8f9b8f2a76cb357a407bc7ace57234 release-2.0.12 | |||||
78d0bb6f3b8f9b8f2a76cb357a407bc7ace57234 release-2.0.12 | |||||
355a4f94a782747a990b2fedaebc7bebd280e153 release-2.0.12 |
@ -1,6 +1,4 @@ | |||||
Simple DirectMedia Layer | |||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> | |||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | |||||
This software is provided 'as-is', without any express or implied | This software is provided 'as-is', without any express or implied | ||||
warranty. In no event will the authors be held liable for any damages | warranty. In no event will the authors be held liable for any damages |
@ -1,96 +0,0 @@ | |||||
TARGET_LIB = libSDL2.a | |||||
OBJS= src/SDL.o \ | |||||
src/SDL_assert.o \ | |||||
src/SDL_error.o \ | |||||
src/SDL_hints.o \ | |||||
src/SDL_log.o \ | |||||
src/atomic/SDL_atomic.o \ | |||||
src/atomic/SDL_spinlock.o \ | |||||
src/audio/SDL_audio.o \ | |||||
src/audio/SDL_audiocvt.o \ | |||||
src/audio/SDL_audiodev.o \ | |||||
src/audio/SDL_audiotypecvt.o \ | |||||
src/audio/SDL_mixer.o \ | |||||
src/audio/SDL_wave.o \ | |||||
src/audio/psp/SDL_pspaudio.o \ | |||||
src/cpuinfo/SDL_cpuinfo.o \ | |||||
src/events/SDL_clipboardevents.o \ | |||||
src/events/SDL_dropevents.o \ | |||||
src/events/SDL_events.o \ | |||||
src/events/SDL_gesture.o \ | |||||
src/events/SDL_keyboard.o \ | |||||
src/events/SDL_mouse.o \ | |||||
src/events/SDL_quit.o \ | |||||
src/events/SDL_touch.o \ | |||||
src/events/SDL_windowevents.o \ | |||||
src/file/SDL_rwops.o \ | |||||
src/haptic/SDL_haptic.o \ | |||||
src/haptic/dummy/SDL_syshaptic.o \ | |||||
src/joystick/SDL_joystick.o \ | |||||
src/joystick/SDL_gamecontroller.o \ | |||||
src/joystick/psp/SDL_sysjoystick.o \ | |||||
src/power/SDL_power.o \ | |||||
src/power/psp/SDL_syspower.o \ | |||||
src/filesystem/dummy/SDL_sysfilesystem.o \ | |||||
src/render/SDL_render.o \ | |||||
src/render/SDL_yuv_sw.o \ | |||||
src/render/psp/SDL_render_psp.o \ | |||||
src/render/software/SDL_blendfillrect.o \ | |||||
src/render/software/SDL_blendline.o \ | |||||
src/render/software/SDL_blendpoint.o \ | |||||
src/render/software/SDL_drawline.o \ | |||||
src/render/software/SDL_drawpoint.o \ | |||||
src/render/software/SDL_render_sw.o \ | |||||
src/render/software/SDL_rotate.o \ | |||||
src/sensor/SDL_sensor.o \ | |||||
src/sensor/dummy/SDL_dummysensor.o \ | |||||
src/stdlib/SDL_getenv.o \ | |||||
src/stdlib/SDL_iconv.o \ | |||||
src/stdlib/SDL_malloc.o \ | |||||
src/stdlib/SDL_qsort.o \ | |||||
src/stdlib/SDL_stdlib.o \ | |||||
src/stdlib/SDL_string.o \ | |||||
src/stdlib/SDL_strtokr.o \ | |||||
src/thread/SDL_thread.o \ | |||||
src/thread/generic/SDL_systls.o \ | |||||
src/thread/psp/SDL_syssem.o \ | |||||
src/thread/psp/SDL_systhread.o \ | |||||
src/thread/psp/SDL_sysmutex.o \ | |||||
src/thread/psp/SDL_syscond.o \ | |||||
src/timer/SDL_timer.o \ | |||||
src/timer/psp/SDL_systimer.o \ | |||||
src/video/SDL_RLEaccel.o \ | |||||
src/video/SDL_blit.o \ | |||||
src/video/SDL_blit_0.o \ | |||||
src/video/SDL_blit_1.o \ | |||||
src/video/SDL_blit_A.o \ | |||||
src/video/SDL_blit_N.o \ | |||||
src/video/SDL_blit_auto.o \ | |||||
src/video/SDL_blit_copy.o \ | |||||
src/video/SDL_blit_slow.o \ | |||||
src/video/SDL_bmp.o \ | |||||
src/video/SDL_clipboard.o \ | |||||
src/video/SDL_fillrect.o \ | |||||
src/video/SDL_pixels.o \ | |||||
src/video/SDL_rect.o \ | |||||
src/video/SDL_stretch.o \ | |||||
src/video/SDL_surface.o \ | |||||
src/video/SDL_video.o \ | |||||
src/video/psp/SDL_pspevents.o \ | |||||
src/video/psp/SDL_pspvideo.o \ | |||||
src/video/psp/SDL_pspgl.o \ | |||||
src/video/psp/SDL_pspmouse.o | |||||
INCDIR = ./include | |||||
CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL | |||||
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti | |||||
ASFLAGS = $(CFLAGS) | |||||
LIBDIR = | |||||
LIBS = -lGL -lGLU -lglut -lz \ | |||||
-lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \ | |||||
-lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram | |||||
PSPSDK=$(shell psp-config --pspsdk-path) | |||||
include $(PSPSDK)/lib/build.mak | |||||
@ -1,80 +0,0 @@ | |||||
# Makefile to build the pandora SDL library | |||||
WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu | |||||
AR = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar | |||||
RANLIB = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib | |||||
CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc | |||||
CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++ | |||||
STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip | |||||
CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE | |||||
TARGET_STATIC = libSDL2.a | |||||
TARGET_SHARED = libSDL2.so | |||||
SOURCES = \ | |||||
./src/*.c \ | |||||
./src/audio/*.c \ | |||||
./src/audio/disk/*.c \ | |||||
./src/audio/dsp/*.c \ | |||||
./src/audio/dummy/*.c \ | |||||
./src/cpuinfo/*.c \ | |||||
./src/events/*.c \ | |||||
./src/file/*.c \ | |||||
./src/haptic/*.c \ | |||||
./src/haptic/linux/*.c \ | |||||
./src/joystick/*.c \ | |||||
./src/joystick/linux/*.c \ | |||||
./src/loadso/dlopen/*.c \ | |||||
./src/sensor/*.c \ | |||||
./src/sensor/dummy/*.c \ | |||||
./src/stdlib/*.c \ | |||||
./src/thread/*.c \ | |||||
./src/thread/pthread/SDL_syscond.c \ | |||||
./src/thread/pthread/SDL_sysmutex.c \ | |||||
./src/thread/pthread/SDL_syssem.c \ | |||||
./src/thread/pthread/SDL_systhread.c \ | |||||
./src/timer/*.c \ | |||||
./src/timer/unix/*.c \ | |||||
./src/video/*.c \ | |||||
./src/video/dummy/*.c \ | |||||
./src/video/pandora/*.c \ | |||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') | |||||
all: config_copy $(TARGET_STATIC) $(TARGET_SHARED) | |||||
$(TARGET_STATIC): $(OBJECTS) | |||||
$(AR) crv $@ $^ | |||||
$(RANLIB) $@ | |||||
$(TARGET_SHARED): | |||||
$(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1 $(OBJECTS) | |||||
ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0 | |||||
ln -s $(TARGET_SHARED).0 $(TARGET_SHARED) | |||||
config_copy: | |||||
cp include/SDL_config_wiz.h include/SDL_config.h | |||||
clean: | |||||
rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS) | |||||
install: | |||||
mkdir -p $(WIZSDK)/lib | |||||
mkdir -p $(WIZSDK)/include/SDL2 | |||||
cp -f $(TARGET_STATIC) $(WIZSDK)/lib | |||||
cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib | |||||
rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED) | |||||
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0 | |||||
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED) | |||||
cp $(TARGET_STATIC) ../../toolchain/libs | |||||
cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs | |||||
rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED) | |||||
ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0 | |||||
ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED) | |||||
cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0 | |||||
cp -f include/*.h $(WIZSDK)/include/SDL2/ | |||||
cp -f include/*.h ../../toolchain/include/SDL2/ |
@ -0,0 +1,119 @@ | |||||
Summary: Simple DirectMedia Layer | |||||
Name: SDL2 | |||||
Version: 2.0.22 | |||||
Release: 2 | |||||
Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz | |||||
URL: http://www.libsdl.org/ | |||||
License: zlib | |||||
Group: System Environment/Libraries | |||||
BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot | |||||
Prefix: %{_prefix} | |||||
%ifos linux | |||||
Provides: libSDL2-2.0.so.0 | |||||
%endif | |||||
%define __defattr %defattr(-,root,root) | |||||
%define __soext so | |||||
%description | |||||
This is the Simple DirectMedia Layer, a generic API that provides low | |||||
level access to audio, keyboard, mouse, and display framebuffer across | |||||
multiple platforms. | |||||
%package devel | |||||
Summary: Libraries, includes and more to develop SDL applications. | |||||
Group: Development/Libraries | |||||
Requires: %{name} = %{version} | |||||
%description devel | |||||
This is the Simple DirectMedia Layer, a generic API that provides low | |||||
level access to audio, keyboard, mouse, and display framebuffer across | |||||
multiple platforms. | |||||
This is the libraries, include files and other resources you can use | |||||
to develop SDL applications. | |||||
%prep | |||||
%setup -q | |||||
%build | |||||
%ifos linux | |||||
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-directfb | |||||
%else | |||||
%configure | |||||
%endif | |||||
make | |||||
%install | |||||
rm -rf $RPM_BUILD_ROOT | |||||
%ifos linux | |||||
make install prefix=$RPM_BUILD_ROOT%{prefix} \ | |||||
bindir=$RPM_BUILD_ROOT%{_bindir} \ | |||||
libdir=$RPM_BUILD_ROOT%{_libdir} \ | |||||
includedir=$RPM_BUILD_ROOT%{_includedir} \ | |||||
datadir=$RPM_BUILD_ROOT%{_datadir} \ | |||||
mandir=$RPM_BUILD_ROOT%{_mandir} | |||||
%else | |||||
%makeinstall | |||||
%endif | |||||
%clean | |||||
rm -rf $RPM_BUILD_ROOT | |||||
%files | |||||
%{__defattr} | |||||
%doc README*.txt LICENSE.txt CREDITS.txt BUGS.txt | |||||
%{_libdir}/lib*.%{__soext}.* | |||||
%files devel | |||||
%{__defattr} | |||||
%doc docs/README*.md | |||||
%{_bindir}/*-config | |||||
%{_libdir}/lib*.a | |||||
%{_libdir}/lib*.la | |||||
%{_libdir}/lib*.%{__soext} | |||||
%{_includedir}/*/*.h | |||||
%{_libdir}/cmake/* | |||||
%{_libdir}/pkgconfig/SDL2/* | |||||
%{_datadir}/aclocal/* | |||||
%changelog | |||||
* Thu Jun 04 2015 Ryan C. Gordon <icculus@icculus.org> | |||||
- Fixed README paths. | |||||
* Sun Dec 07 2014 Simone Contini <s.contini@oltrelinux.com> | |||||
- Fixed changelog date issue and docs filenames | |||||
* Sun Jan 22 2012 Sam Lantinga <slouken@libsdl.org> | |||||
- Updated for SDL 2.0 | |||||
* Tue May 16 2006 Sam Lantinga <slouken@libsdl.org> | |||||
- Removed support for Darwin, due to build problems on ps2linux | |||||
* Sat Jan 03 2004 Anders Bjorklund <afb@algonet.se> | |||||
- Added support for Darwin, updated spec file | |||||
* Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org> | |||||
- Re-integrated spec file into SDL distribution | |||||
- 'name' and 'version' come from configure | |||||
- Some of the documentation is devel specific | |||||
- Removed SMP support from %build - it doesn't work with libtool anyway | |||||
* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com> | |||||
- Hacked Mandrake sdl spec to build 1.1 | |||||
* Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com> | |||||
- Build Release | |||||
* Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com> | |||||
- Add symlink for libSDL-1.0.so.0 required by sdlbomber | |||||
- Added docs | |||||
* Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com> | |||||
- v 1.0.0 | |||||
* Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com> | |||||
- First spec file for Mandrake distribution. | |||||
# end of file |
@ -1 +1,119 @@ | |||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake") | |||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake") | |||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake") | |||||
endif() | |||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake") | |||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake") | |||||
endif() | |||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake") | |||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake") | |||||
endif() | |||||
# on static-only builds create an alias | |||||
if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static) | |||||
if(CMAKE_VERSION VERSION_LESS "3.18") | |||||
# Aliasing local targets is not supported on CMake < 3.18, so make it global. | |||||
set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE) | |||||
endif() | |||||
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static) | |||||
endif() | |||||
# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does, | |||||
# for compatibility between SDL2 built with autotools and SDL2 built with CMake | |||||
# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake | |||||
# from vcpkg and from building myself with cmake from latest git | |||||
# AND on Linux when building SDL2 (tested current git) with CMake | |||||
# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/ | |||||
# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/ | |||||
# But at least if building worked with sdl2-config.cmake it will also work with this. | |||||
get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES) | |||||
# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main | |||||
# for the "normal"/release build they could be in lots of different properties.. | |||||
set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO | |||||
IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO) | |||||
# fewer possibilities for debug builds | |||||
set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG) | |||||
foreach(prop ${relprops}) | |||||
get_target_property(sdl2implib SDL2::SDL2 ${prop}) | |||||
if(sdl2implib) | |||||
#message("set sdl2implib from ${prop}") | |||||
break() | |||||
endif() | |||||
endforeach() | |||||
foreach(prop ${relprops}) | |||||
get_target_property(sdl2mainimplib SDL2::SDL2main ${prop}) | |||||
if(sdl2mainimplib) | |||||
#message("set sdl2mainimplib from ${prop}") | |||||
break() | |||||
endif() | |||||
endforeach() | |||||
foreach(prop ${dbgprops}) | |||||
get_target_property(sdl2implibdbg SDL2::SDL2 ${prop}) | |||||
if(sdl2implibdbg) | |||||
#message("set sdl2implibdbg from ${prop}") | |||||
break() | |||||
endif() | |||||
endforeach() | |||||
foreach(prop ${dbgprops}) | |||||
get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop}) | |||||
if(sdl2mainimplibdbg) | |||||
#message("set sdl2mainimplibdbg from ${prop}") | |||||
break() | |||||
endif() | |||||
endforeach() | |||||
if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg ) | |||||
# we have both release and debug builds of SDL2 and SDL2main, so use this ugly | |||||
# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there | |||||
set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}> $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>) | |||||
else() | |||||
if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib | |||||
set(sdl2implib ${sdl2implibdbg}) | |||||
endif() | |||||
if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib | |||||
set(sdl2mainimplib ${sdl2mainimplibdbg}) | |||||
endif() | |||||
if( sdl2implib AND sdl2mainimplib ) | |||||
set(SDL2_LIBRARIES ${sdl2mainimplib} ${sdl2implib}) | |||||
elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain? | |||||
message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*") | |||||
elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do? | |||||
set(SDL2_LIBRARIES ${sdl2implib}) | |||||
message(STATUS, "No SDL2main lib not found, I hope you don't need it..") | |||||
else() | |||||
message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*") | |||||
endif() | |||||
# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that | |||||
# might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)? | |||||
# LINK_DEPENDS? LINK_FLAGS? | |||||
endif() | |||||
get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH) | |||||
# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib" | |||||
# which is different to what it looks like when coming from sdl2-config.cmake | |||||
# (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows) | |||||
# This seems to work with both MSVC and MinGW though, while the other only worked with MinGW | |||||
# On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work | |||||
# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 .. | |||||
get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH) | |||||
set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth? | |||||
unset(sdl2implib) | |||||
unset(sdl2mainimplib) | |||||
unset(sdl2implibdbg) | |||||
unset(sdl2mainimplibdbg) | |||||
unset(relprops) | |||||
unset(dbgprops) |
@ -0,0 +1,828 @@ | |||||
<?xml version="1.0" encoding="utf-8"?> | |||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||||
<ItemGroup> | |||||
<Filter Include="Header Files"> | |||||
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<ClInclude Include="..\include\SDL_opengles2.h"> | |||||
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<ClInclude Include="..\include\SDL_pixels.h"> | |||||
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<ClInclude Include="..\include\SDL_revision.h"> | |||||
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<ClInclude Include="..\include\SDL_rwops.h"> | |||||
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<ClInclude Include="..\include\SDL_syswm.h"> | |||||
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</ItemGroup> | |||||
</Project> |
@ -1,23 +0,0 @@ | |||||
<?xml version="1.0"?> | |||||
<package > | |||||
<metadata> | |||||
<id>SDL2-WinRT</id> | |||||
<version>2.0.4-Unofficial</version> | |||||
<authors>Sam Lantinga</authors> | |||||
<owners>David Ludwig</owners> | |||||
<licenseUrl>http://libsdl.org/license.php</licenseUrl> | |||||
<projectUrl>http://libsdl.org</projectUrl> | |||||
<requireLicenseAcceptance>false</requireLicenseAcceptance> | |||||
<description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description> | |||||
<copyright>Copyright 2015</copyright> | |||||
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags> | |||||
</metadata> | |||||
<files> | |||||
<file src="lib\**\*.dll" target="bin"/> | |||||
<file src="lib\**\*.lib" target="bin"/> | |||||
<file src="lib\**\*.pdb" target="bin"/> | |||||
<file src="..\include\**\*.*" target="include"/> | |||||
<file src="..\src\**\*.*" target="src"/> | |||||
<file src="SDL2-WinRT.targets" target="build\native"/> | |||||
</files> | |||||
</package> |
@ -1,38 +0,0 @@ | |||||
<?xml version="1.0" encoding="utf-8"?> | |||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||||
<PropertyGroup> | |||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType> | |||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType> | |||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType> | |||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType> | |||||
<LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath> | |||||
</PropertyGroup> | |||||
<Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences"> | |||||
<Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" /> | |||||
</Target> | |||||
<ItemDefinitionGroup> | |||||
<Link> | |||||
<AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> | |||||
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies> | |||||
</Link> | |||||
</ItemDefinitionGroup> | |||||
<ItemDefinitionGroup> | |||||
<ClCompile> | |||||
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | |||||
</ClCompile> | |||||
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<ItemGroup Label="LibSDL2"> | |||||
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@ -1,22 +0,0 @@ | |||||
<?xml version="1.0"?> | |||||
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<metadata> | |||||
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<version>2.0.4-Unofficial</version> | |||||
<authors>Sam Lantinga</authors> | |||||
<owners>David Ludwig</owners> | |||||
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<projectUrl>http://libsdl.org</projectUrl> | |||||
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<description>WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps</description> | |||||
<copyright>Copyright 2015</copyright> | |||||
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags> | |||||
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@ -1,10 +0,0 @@ | |||||
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| |||||
Microsoft Visual Studio Solution File, Format Version 12.00 | |||||
# Visual Studio 2013 | |||||
VisualStudioVersion = 12.0.40629.0 | |||||
MinimumVisualStudioVersion = 10.0.40219.1 | |||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinPhone81", "SDL-WinPhone81.vcxproj", "{48FADC0E-964D-4DAB-BCED-372E0AD19577}" | |||||
EndProject | |||||
Global | |||||
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EndGlobalSection | |||||
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HideSolutionNode = FALSE | |||||
EndGlobalSection | |||||
EndGlobal |
@ -1,473 +0,0 @@ | |||||
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| |||||
Microsoft Visual Studio Solution File, Format Version 12.00 | |||||
# Visual Studio 2013 | |||||
VisualStudioVersion = 12.0.40629.0 | |||||
MinimumVisualStudioVersion = 10.0.40219.1 | |||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinRT81", "SDL-WinRT81.vcxproj", "{C8DF6173-06A1-4F56-A9BC-2002596B30E9}" | |||||
EndProject | |||||
Global | |||||
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Debug|x64 = Debug|x64 | |||||
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@ -1,146 +0,0 @@ | |||||
<HTML> | |||||
<HEAD> | |||||
<TITLE>Using SDL with Microsoft Visual C++</TITLE> | |||||
</HEAD> | |||||
<BODY> | |||||
<H1> | |||||
Using SDL with Microsoft Visual C++ | |||||
</H1> | |||||
<H3> | |||||
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net"> | |||||
James Turk</A> | |||||
</H3> | |||||
<p> | |||||
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself. | |||||
</p> | |||||
<H3> | |||||
Building SDL | |||||
</H3> | |||||
<P> | |||||
Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE. | |||||
</P> | |||||
<P> | |||||
There are different solution files for the various | |||||
versions of the IDE. Please use the appropriate version | |||||
2008, 2010, 2012 or 2013. | |||||
</P> | |||||
<P> | |||||
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. | |||||
</P> | |||||
<P> | |||||
This is done by right clicking on each project in turn (Projects are listed in | |||||
the Workspace panel in the FileView tab), and selecting "Build". | |||||
</P> | |||||
<P> | |||||
You may get a few warnings, but you should not get any errors. You do have to | |||||
have at least the DirectX 9 SDK installed, however. The latest | |||||
version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>. | |||||
</P> | |||||
<P> | |||||
Later, we will refer to the following .lib and .dll files that have just been | |||||
generated: | |||||
</P> | |||||
<ul> | |||||
<li> SDL2.dll</li> | |||||
<li> SDL2.lib</li> | |||||
<li> SDL2main.lib</li> | |||||
</ul> | |||||
<P> | |||||
Search for these using the Windows Find (Windows-F) utility inside the VisualC directory. | |||||
</P> | |||||
<H3> | |||||
Creating a Project with SDL | |||||
</H3> | |||||
<P> | |||||
Create a project as a Win32 Application. | |||||
</P> | |||||
<P> | |||||
Create a C++ file for your project. | |||||
</P> | |||||
<P> | |||||
Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ | |||||
tab|Code Generation|Runtime Library </CODE>. | |||||
</P> | |||||
<P> | |||||
Add the SDL <CODE>include</CODE> directory to your list of includes in the | |||||
menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> | |||||
. | |||||
<br> | |||||
<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to | |||||
add the include and library directories to the list that VC7 keeps. Do this by | |||||
selecting Tools|Options|Projects|VC++ Directories and under the "Show | |||||
Directories For:" dropbox select "Include Files", and click the "New Directory | |||||
Icon" and add the [SDLROOT]\include directory (e.g. If you installed to | |||||
c:\SDL\ add c:\SDL\include). Proceed to change the | |||||
dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG> | |||||
</P> | |||||
<P> | |||||
The "include directory" I am referring to is the <CODE>include</CODE> folder | |||||
within the main SDL directory (the one that this HTML file located within). | |||||
</P> | |||||
<P> | |||||
Now we're going to use the files that we had created earlier in the Build SDL | |||||
step. | |||||
</P> | |||||
<P> | |||||
Copy the following files into your Project directory: | |||||
</P> | |||||
<ul> | |||||
<li> SDL2.dll</li> | |||||
</ul> | |||||
<P> | |||||
Add the following files to your project (It is not necessary to copy them to | |||||
your project directory): | |||||
</P> | |||||
<ul> | |||||
<li> SDL2.lib </li> | |||||
<li> SDL2main.lib</li> | |||||
</ul> | |||||
<P> | |||||
(To add them to your project, right click on your project, and select "Add | |||||
files to project") | |||||
</P> | |||||
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more | |||||
desirable to add them to the linker options: Project|Properties|Linker|Command | |||||
Line and type the names of the libraries to link with in the "Additional | |||||
Options:" box. Note: This must be done for each build | |||||
configuration (e.g. Release,Debug).</FONT></STRONG></P> | |||||
<H3> | |||||
SDL 101, First Day of Class | |||||
</H3> | |||||
<P> | |||||
Now create the basic body of your project. The body of your program should take | |||||
the following form: | |||||
<PRE><CODE> | |||||
#include "SDL.h" | |||||
int main( int argc, char* argv[] ) | |||||
{ | |||||
// Body of the program goes here. | |||||
return 0; | |||||
} | |||||
</CODE></PRE> | |||||
<P></P> | |||||
<H3> | |||||
That's it! | |||||
</H3> | |||||
<P> | |||||
I hope that this document has helped you get through the most difficult part of | |||||
using the SDL: installing it. Suggestions for improvements to this document | |||||
should be sent to the writers of this document. | |||||
</P> | |||||
<P> | |||||
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. | |||||
</P> | |||||
<P> | |||||
This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org"> | |||||
Sam Lantinga</A>. | |||||
</P> | |||||
<P> | |||||
Later, it was converted to HTML and expanded into the document that you see | |||||
today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>. | |||||
</P> | |||||
<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A> | |||||
</P> | |||||
</BODY> | |||||
</HTML> |
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