🛠️🐜 Antkeeper superbuild with dependencies included https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

194 lines
7.0 KiB

/**
* Automated SDL subsystems management test.
*
* Written by J�rgen Tjern� "jorgenpt"
*
* Released under Public Domain.
*/
#include "SDL.h"
#include "SDL_test.h"
/* !
* \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
* \sa
* http://wiki.libsdl.org/SDL_Init
* http://wiki.libsdl.org/SDL_Quit
*/
static int main_testInitQuitJoystickHaptic(void *arg)
{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
return TEST_SKIPPED;
#else
int enabled_subsystems;
int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
SDLTest_AssertCheck(SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems.");
enabled_subsystems = SDL_WasInit(initialized_subsystems);
SDLTest_AssertCheck(enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems);
SDL_Quit();
enabled_subsystems = SDL_WasInit(initialized_subsystems);
SDLTest_AssertCheck(enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems);
return TEST_COMPLETED;
#endif
}
/* !
* \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
* \sa
* http://wiki.libsdl.org/SDL_Init
* http://wiki.libsdl.org/SDL_Quit
*/
static int main_testInitQuitSubSystem(void *arg)
{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
return TEST_SKIPPED;
#else
int i;
int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
for (i = 0; i < SDL_arraysize(subsystems); ++i) {
int initialized_system;
int subsystem = subsystems[i];
SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem);
SDLTest_AssertCheck(SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem);
initialized_system = SDL_WasInit(subsystem);
SDLTest_AssertCheck((initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system);
SDL_QuitSubSystem(subsystem);
SDLTest_AssertCheck((SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem);
}
return TEST_COMPLETED;
#endif
}
const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
static int main_testImpliedJoystickInit(void *arg)
{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
return TEST_SKIPPED;
#else
int initialized_system;
/* First initialize the controller */
SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)");
/* Then make sure this implicitly initialized the joystick subsystem */
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);
/* Then quit the controller, and make sure that implicitly also quits the */
/* joystick subsystem */
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck((initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);
return TEST_COMPLETED;
#endif
}
static int main_testImpliedJoystickQuit(void *arg)
{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
return TEST_SKIPPED;
#else
int initialized_system;
/* First initialize the controller and the joystick (explicitly) */
SDLTest_AssertCheck((SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller");
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)");
SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)");
/* Then make sure they're both initialized properly */
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck((initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system);
/* Then quit the controller, and make sure that it does NOT quit the */
/* explicitly initialized joystick subsystem. */
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
initialized_system = SDL_WasInit(joy_and_controller);
SDLTest_AssertCheck((initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
return TEST_COMPLETED;
#endif
}
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wformat-zero-length"
#endif
static int
main_testSetError(void *arg)
{
size_t i;
char error[1024];
error[0] = '\0';
SDL_SetError("");
SDLTest_AssertCheck(SDL_strcmp(error, SDL_GetError()) == 0, "SDL_SetError(\"\")");
for (i = 0; i < (sizeof(error) - 1); ++i) {
error[i] = 'a' + (i % 26);
}
error[i] = '\0';
SDL_SetError("%s", error);
SDLTest_AssertCheck(SDL_strcmp(error, SDL_GetError()) == 0, "SDL_SetError(\"abc...1023\")");
return TEST_COMPLETED;
}
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic pop
#endif
static const SDLTest_TestCaseReference mainTest1 = {
(SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED
};
static const SDLTest_TestCaseReference mainTest2 = {
(SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED
};
static const SDLTest_TestCaseReference mainTest3 = {
(SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED
};
static const SDLTest_TestCaseReference mainTest4 = {
(SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED
};
static const SDLTest_TestCaseReference mainTest5 = {
(SDLTest_TestCaseFp)main_testSetError, "main_testSetError", "Tests that SDL_SetError() handles arbitrarily large strings", TEST_ENABLED
};
/* Sequence of Main test cases */
static const SDLTest_TestCaseReference *mainTests[] = {
&mainTest1,
&mainTest2,
&mainTest3,
&mainTest4,
&mainTest5,
NULL
};
/* Main test suite (global) */
SDLTest_TestSuiteReference mainTestSuite = {
"Main",
NULL,
mainTests,
NULL
};
/* vi: set ts=4 sw=4 expandtab: */