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- /*
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
-
- /* Definitions for platform dependent windowing functions to test SDL
- integration with native windows
- */
-
- #include "SDL.h"
-
- /* This header includes all the necessary system headers for native windows */
- #include "SDL_syswm.h"
-
- typedef struct
- {
- const char *tag;
- void *(*CreateNativeWindow) (int w, int h);
- void (*DestroyNativeWindow) (void *window);
- } NativeWindowFactory;
-
- #ifdef SDL_VIDEO_DRIVER_WINDOWS
- #define TEST_NATIVE_WINDOWS
- extern NativeWindowFactory WindowsWindowFactory;
- #endif
-
- #ifdef SDL_VIDEO_DRIVER_X11
- #define TEST_NATIVE_X11
- extern NativeWindowFactory X11WindowFactory;
- #endif
-
- #ifdef SDL_VIDEO_DRIVER_COCOA
- /* Actually, we don't really do this, since it involves adding Objective C
- support to the build system, which is a little tricky. You can uncomment
- it manually though and link testnativecocoa.m into the test application.
- */
- #define TEST_NATIVE_COCOA
- extern NativeWindowFactory CocoaWindowFactory;
- #endif
-
- #ifdef SDL_VIDEO_DRIVER_OS2
- #define TEST_NATIVE_OS2
- extern NativeWindowFactory OS2WindowFactory;
- #endif
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