💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GL_TEXTURE_CUBE_HPP
#define ANTKEEPER_GL_TEXTURE_CUBE_HPP
namespace gl {
class shader_input;
/**
* A cube texture which can be uploaded to shaders via shader inputs.
*/
class texture_cube
{
public:
/**
* Creates a cube texture.
*/
texture_cube();
/**
* Destroys a cube texture.
*/
~texture_cube();
/// Returns the linear size of a cube face, in pixels.
int get_face_size() const;
private:
friend class shader_input;
unsigned int gl_texture_id;
int face_size;
};
inline int texture_cube::get_face_size() const
{
return face_size;
}
} // namespace gl
#endif // ANTKEEPER_GL_TEXTURE_CUBE_HPP